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Searched refs:MARK_SLOT_AS_FREE (Results 1 – 8 of 8) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Sound/
H A DSoundManager.cpp34 #define MARK_SLOT_AS_FREE(o) ((o)->flags&=(uint16)~0x8000) macro
915 MARK_SLOT_AS_FREE(&channel); in FreeChannel()
1141 MARK_SLOT_AS_FREE(ambient); in UpdateAmbientSoundSources()
1170 MARK_SLOT_AS_FREE(lowest_priority); in UpdateAmbientSoundSources()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dmotion_sensor.cpp282 for (i= 0; i<MAXIMUM_MOTION_SENSOR_ENTITIES; ++i) MARK_SLOT_AS_FREE(entities+i); in reset_motion_sensor()
474 MARK_SLOT_AS_FREE(entity); in erase_all_entity_blips()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Deffects.cpp208 MARK_SLOT_AS_FREE(effect); in remove_effect()
H A Dmap.cpp805 MARK_SLOT_AS_FREE(parasite); in remove_parasitic_object()
823 MARK_SLOT_AS_FREE(parasite); in remove_map_object()
829 MARK_SLOT_AS_FREE(object); in remove_map_object()
H A Dmap.h317 #define MARK_SLOT_AS_FREE(o) ((o)->flags&=(uint16)~0x8000) macro
H A Dprojectiles.cpp585 MARK_SLOT_AS_FREE(projectile); in remove_projectile()
H A Dmonsters.cpp592 MARK_SLOT_AS_FREE(monster); in move_monsters()
2718 MARK_SLOT_AS_FREE(monster); in kill_monster()
H A Dweapons.cpp3957 MARK_SLOT_AS_FREE(shell_casing); in initialize_shell_casings()
4016 MARK_SLOT_AS_FREE(shell_casing); in update_shell_casings()