Searched refs:MARK_SLOT_AS_FREE (Results 1 – 8 of 8) sorted by relevance
34 #define MARK_SLOT_AS_FREE(o) ((o)->flags&=(uint16)~0x8000) macro915 MARK_SLOT_AS_FREE(&channel); in FreeChannel()1141 MARK_SLOT_AS_FREE(ambient); in UpdateAmbientSoundSources()1170 MARK_SLOT_AS_FREE(lowest_priority); in UpdateAmbientSoundSources()
282 for (i= 0; i<MAXIMUM_MOTION_SENSOR_ENTITIES; ++i) MARK_SLOT_AS_FREE(entities+i); in reset_motion_sensor()474 MARK_SLOT_AS_FREE(entity); in erase_all_entity_blips()
208 MARK_SLOT_AS_FREE(effect); in remove_effect()
805 MARK_SLOT_AS_FREE(parasite); in remove_parasitic_object()823 MARK_SLOT_AS_FREE(parasite); in remove_map_object()829 MARK_SLOT_AS_FREE(object); in remove_map_object()
317 #define MARK_SLOT_AS_FREE(o) ((o)->flags&=(uint16)~0x8000) macro
585 MARK_SLOT_AS_FREE(projectile); in remove_projectile()
592 MARK_SLOT_AS_FREE(monster); in move_monsters()2718 MARK_SLOT_AS_FREE(monster); in kill_monster()
3957 MARK_SLOT_AS_FREE(shell_casing); in initialize_shell_casings()4016 MARK_SLOT_AS_FREE(shell_casing); in update_shell_casings()