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Searched refs:MASK_OPAQUE (Results 1 – 25 of 136) sorted by relevance

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/dports/games/quake2-lights/quake2-lights-1/lights/src/ace/
H A Dacebot_movement.c93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove()
201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
H A Dacebot_items.c119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable()
136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
H A Dacebot_nodes.c139 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode()
189 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ace/
H A Dacebot_movement.c93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove()
201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
H A Dacebot_items.c119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable()
136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
H A Dacebot_nodes.c141 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode()
191 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ace/
H A Dacebot_movement.c93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove()
201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
H A Dacebot_items.c119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable()
136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
H A Dacebot_nodes.c141 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode()
191 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ace/
H A Dacebot_movement.c93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove()
201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
H A Dacebot_items.c119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable()
136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
H A Dacebot_nodes.c141 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode()
191 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
/dports/games/qudos/QuDos-0.40.1-src/src/game/ace/
H A Dacebot_movement.c93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove()
201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes()
239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
H A Dacebot_items.c119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable()
136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
H A Dacebot_nodes.c141 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode()
191 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_senses.c77 trap->Trace ( &tr, eyes, NULL, NULL, spot, NPCS.NPC->s.number, MASK_OPAQUE, qfalse, 0, 0 ); in CanSee()
78 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
85 trap->Trace ( &tr, eyes, NULL, NULL, spot, NPCS.NPC->s.number, MASK_OPAQUE, qfalse, 0, 0 ); in CanSee()
86 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
93 trap->Trace ( &tr, eyes, NULL, NULL, spot, NPCS.NPC->s.number, MASK_OPAQUE, qfalse, 0, 0 ); in CanSee()
94 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
774 trap->Trace ( &tr, tr.endpos, NULL, NULL, end, tr.entityNum, MASK_OPAQUE, qfalse, 0, 0 ); in G_ClearLOS()
916 if ( G_ClearLineOfSight( eyes, level.interestPoints[i].origin, self->s.number, MASK_OPAQUE ) ) in G_FindLocalInterestPoint()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_senses.cpp82 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, G2_NOCOLLIDE, 0 ); in CanSee()
83 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
90 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, G2_NOCOLLIDE, 0 ); in CanSee()
91 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
98 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, G2_NOCOLLIDE, 0 ); in CanSee()
99 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
776 gi.trace ( &tr, tr.endpos, NULL, NULL, end, tr.entityNum, MASK_OPAQUE, G2_NOCOLLIDE, 0 ); in G_ClearLOS()
918 if ( G_ClearLineOfSight( eyes, level.interestPoints[i].origin, self->s.number, MASK_OPAQUE ) ) in G_FindLocalInterestPoint()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DNPC_senses.cpp82 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, (EG2_Collision)0, 0 ); in CanSee()
83 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
90 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, (EG2_Collision)0, 0 ); in CanSee()
91 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
98 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, (EG2_Collision)0, 0 ); in CanSee()
99 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee()
942 gi.trace ( &tr, tr.endpos, NULL, NULL, end, tr.entityNum, MASK_OPAQUE, (EG2_Collision)0, 0 ); in G_ClearLOS()
1084 if ( G_ClearLineOfSight( eyes, level.interestPoints[i].origin, self->s.number, MASK_OPAQUE ) ) in G_FindLocalInterestPoint()
H A Dwp_saber.h173 #define MASK_FORCE_PUSH (MASK_OPAQUE|CONTENTS_SOLID)
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DGameBase.h70 #define MASK_OPAQUE (CONTENTS_OPAQUE) macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DGameBase.h73 #define MASK_OPAQUE (CONTENTS_OPAQUE) macro
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_shadowmaps.c761 …oxTrace(dynLight->origin, currententity->origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawDynamicCaster()
801 …ace(dynLight->origin, RagDoll[RagDollID].curPos, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawDynamicCaster()
1037 …ce = CM_BoxTrace(statLightPosition, ent->origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawEntityCaster()
1197 …ce(statLightPosition, RagDoll[RagDollID].origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawRagdollCaster()
H A Dr_shadows.c424 …M_BoxTrace(tempOrg, LightGroups[i].group_origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in SHD_DrawAliasShadowVolume()
634 …rrententity->origin, currentmodel->maxs, currentmodel->mins, r_worldmodel->firstnode, MASK_OPAQUE); in R_CastShadow()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_shadowmaps.c761 …oxTrace(dynLight->origin, currententity->origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawDynamicCaster()
801 …ace(dynLight->origin, RagDoll[RagDollID].curPos, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawDynamicCaster()
1037 …ce = CM_BoxTrace(statLightPosition, ent->origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawEntityCaster()
1197 …ce(statLightPosition, RagDoll[RagDollID].origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawRagdollCaster()
/dports/games/cake/cake_src/cake/
H A Dtypes.h119 #define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA) macro

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