/dports/games/quake2-lights/quake2-lights-1/lights/src/ace/ |
H A D | acebot_movement.c | 93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove() 201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
|
H A D | acebot_items.c | 119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable() 136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
|
H A D | acebot_nodes.c | 139 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode() 189 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ace/ |
H A D | acebot_movement.c | 93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove() 201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
|
H A D | acebot_items.c | 119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable() 136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
|
H A D | acebot_nodes.c | 141 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode() 191 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ace/ |
H A D | acebot_movement.c | 93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove() 201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
|
H A D | acebot_items.c | 119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable() 136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
|
H A D | acebot_nodes.c | 141 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode() 191 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ace/ |
H A D | acebot_movement.c | 93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove() 201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
|
H A D | acebot_items.c | 119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable() 136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
|
H A D | acebot_nodes.c | 141 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode() 191 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
|
/dports/games/qudos/QuDos-0.40.1-src/src/game/ace/ |
H A D | acebot_movement.c | 93 tr = gi.trace(start, NULL, NULL, end, self, MASK_OPAQUE); in ACEMV_CanMove() 201 traceFront = gi.trace(self->s.origin, self->mins, self->maxs, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 224 traceRight = gi.trace(rightstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 225 traceLeft = gi.trace(leftstart, NULL, NULL, focalpoint, self, MASK_OPAQUE); in ACEMV_CheckEyes() 239 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes() 243 traceUp = gi.trace(upstart, NULL, NULL, upend, self, MASK_OPAQUE); in ACEMV_CheckEyes()
|
H A D | acebot_items.c | 119 trace = gi.trace (self->s.origin, v, self->maxs, goal, self, MASK_OPAQUE); in ACEIT_IsReachable() 136 trace = gi.trace (self->s.origin, vec3_origin, vec3_origin, goal, self, MASK_OPAQUE); in ACEIT_IsVisible()
|
H A D | acebot_nodes.c | 141 tr = gi.trace (self->s.origin, self->mins, self->maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindCloseReachableNode() 191 tr = gi.trace (self->s.origin, mins, maxs, nodes[i].origin, self, MASK_OPAQUE); in ACEND_FindClosestReachableNode()
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_senses.c | 77 trap->Trace ( &tr, eyes, NULL, NULL, spot, NPCS.NPC->s.number, MASK_OPAQUE, qfalse, 0, 0 ); in CanSee() 78 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 85 trap->Trace ( &tr, eyes, NULL, NULL, spot, NPCS.NPC->s.number, MASK_OPAQUE, qfalse, 0, 0 ); in CanSee() 86 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 93 trap->Trace ( &tr, eyes, NULL, NULL, spot, NPCS.NPC->s.number, MASK_OPAQUE, qfalse, 0, 0 ); in CanSee() 94 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 774 trap->Trace ( &tr, tr.endpos, NULL, NULL, end, tr.entityNum, MASK_OPAQUE, qfalse, 0, 0 ); in G_ClearLOS() 916 if ( G_ClearLineOfSight( eyes, level.interestPoints[i].origin, self->s.number, MASK_OPAQUE ) ) in G_FindLocalInterestPoint()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | NPC_senses.cpp | 82 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, G2_NOCOLLIDE, 0 ); in CanSee() 83 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 90 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, G2_NOCOLLIDE, 0 ); in CanSee() 91 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 98 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, G2_NOCOLLIDE, 0 ); in CanSee() 99 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 776 gi.trace ( &tr, tr.endpos, NULL, NULL, end, tr.entityNum, MASK_OPAQUE, G2_NOCOLLIDE, 0 ); in G_ClearLOS() 918 if ( G_ClearLineOfSight( eyes, level.interestPoints[i].origin, self->s.number, MASK_OPAQUE ) ) in G_FindLocalInterestPoint()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | NPC_senses.cpp | 82 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, (EG2_Collision)0, 0 ); in CanSee() 83 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 90 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, (EG2_Collision)0, 0 ); in CanSee() 91 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 98 gi.trace ( &tr, eyes, NULL, NULL, spot, NPC->s.number, MASK_OPAQUE, (EG2_Collision)0, 0 ); in CanSee() 99 ShotThroughGlass (&tr, ent, spot, MASK_OPAQUE); in CanSee() 942 gi.trace ( &tr, tr.endpos, NULL, NULL, end, tr.entityNum, MASK_OPAQUE, (EG2_Collision)0, 0 ); in G_ClearLOS() 1084 if ( G_ClearLineOfSight( eyes, level.interestPoints[i].origin, self->s.number, MASK_OPAQUE ) ) in G_FindLocalInterestPoint()
|
H A D | wp_saber.h | 173 #define MASK_FORCE_PUSH (MASK_OPAQUE|CONTENTS_SOLID)
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | GameBase.h | 70 #define MASK_OPAQUE (CONTENTS_OPAQUE) macro
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | GameBase.h | 73 #define MASK_OPAQUE (CONTENTS_OPAQUE) macro
|
/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_shadowmaps.c | 761 …oxTrace(dynLight->origin, currententity->origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawDynamicCaster() 801 …ace(dynLight->origin, RagDoll[RagDollID].curPos, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawDynamicCaster() 1037 …ce = CM_BoxTrace(statLightPosition, ent->origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawEntityCaster() 1197 …ce(statLightPosition, RagDoll[RagDollID].origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawRagdollCaster()
|
H A D | r_shadows.c | 424 …M_BoxTrace(tempOrg, LightGroups[i].group_origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in SHD_DrawAliasShadowVolume() 634 …rrententity->origin, currentmodel->maxs, currentmodel->mins, r_worldmodel->firstnode, MASK_OPAQUE); in R_CastShadow()
|
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_shadowmaps.c | 761 …oxTrace(dynLight->origin, currententity->origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawDynamicCaster() 801 …ace(dynLight->origin, RagDoll[RagDollID].curPos, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawDynamicCaster() 1037 …ce = CM_BoxTrace(statLightPosition, ent->origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawEntityCaster() 1197 …ce(statLightPosition, RagDoll[RagDollID].origin, mins, maxs, r_worldmodel->firstnode, MASK_OPAQUE); in R_DrawRagdollCaster()
|
/dports/games/cake/cake_src/cake/ |
H A D | types.h | 119 #define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA) macro
|