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Searched refs:MASK_PLAYERSOLID (Results 1 – 25 of 280) sorted by relevance

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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dm_move.c55 …trace = gi.trace (start, vec3_origin, vec3_origin, stop, ent,MASK_PLAYERSOLID /*MASK_MONSTERSOLID*… in M_CheckBottom()
68 …trace = gi.trace (start, vec3_origin, vec3_origin, stop, ent, MASK_PLAYERSOLID /*MASK_MONSTERSOLID… in M_CheckBottom()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dm_move.c55 …trace = gi.trace (start, vec3_origin, vec3_origin, stop, ent,MASK_PLAYERSOLID /*MASK_MONSTERSOLID*… in M_CheckBottom()
68 …trace = gi.trace (start, vec3_origin, vec3_origin, stop, ent, MASK_PLAYERSOLID /*MASK_MONSTERSOLID… in M_CheckBottom()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_pred.c122 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
153 t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CL_PMTrace()
336 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities2()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_pred.c118 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
190 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities2()
220 t = CM_BoxTrace(start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CL_PMTrace()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_predict.c133 …cgi.CM_TransformedBoxTrace (&trace, start, end, mins, maxs, headnode, MASK_PLAYERSOLID, ent->origi… in CG_ClipMoveToEntities()
166 *out = cgi.CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CG_PMTrace()
188 tr = cgi.CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CG_PMLTrace()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DGameBase.h67 #define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY) macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DGameBase.h70 #define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY) macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_utils.c531 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID); in KillBox()
562 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID); in MonsterKillBox()
596 tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, ent, MASK_PLAYERSOLID); in MonsterPlayerKillBox()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_pred.c122 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
153 t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CL_PMTrace()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_pred.c122 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
153 t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CL_PMTrace()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_pred.c122 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
153 t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CL_PMTrace()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_pred.c110 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
134 t = CM_BoxTrace(start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CL_PMTrace()
/dports/games/q2pro/q2pro/source/
H A Dcl_pred.c145 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
176 CM_BoxTrace (&t, start, end, mins, maxs, cl.cm.cache->nodes, MASK_PLAYERSOLID); in CL_PMTrace()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_pred.c166 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
201 …t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID);//(CONTENTS_SOLID|CONTENTS_PLAYERCLI… in CL_PMTrace()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_pred.c127 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
158 t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CL_PMTrace()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_pred.c127 mins, maxs, headnode, MASK_PLAYERSOLID, in CL_ClipMoveToEntities()
158 t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); in CL_PMTrace()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_cmds.cpp819 gi.trace( &tr, org, mins, maxs, end, skip, MASK_PLAYERSOLID, G2_NOCOLLIDE, 0 ); in PickSeekerSpawnPoint()
830 gi.trace( &tr, org, mins, maxs, end, skip, MASK_PLAYERSOLID, G2_NOCOLLIDE, 0 ); in PickSeekerSpawnPoint()
841 gi.trace( &tr, org, mins, maxs, end, skip, MASK_PLAYERSOLID, G2_NOCOLLIDE, 0 ); in PickSeekerSpawnPoint()
852 gi.trace( &tr, org, mins, maxs, end, skip, MASK_PLAYERSOLID, G2_NOCOLLIDE, 0 ); in PickSeekerSpawnPoint()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_script_ents.c86 …ap_Trace( &tr, ent->r.currentOrigin, checkMins, checkMaxs, dest, ent->s.number, MASK_PLAYERSOLID ); in SP_ai_marker()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_script_ents.c86 …r, ent->r.currentOrigin, checkMins, checkMaxs, dest, ent->s.number, MASK_PLAYERSOLID | CONTENTS_MO… in SP_ai_marker()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_active.c340 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies in SpectatorThink()
908 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
911 pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP;
914 pm.tracemask = MASK_PLAYERSOLID;
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_active.c340 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies in SpectatorThink()
908 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
911 pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP;
914 pm.tracemask = MASK_PLAYERSOLID;
/dports/games/evq3/evq3/code/game/
H A Dg_active.c340 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies in SpectatorThink()
908 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
911 pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP;
914 pm.tracemask = MASK_PLAYERSOLID;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_active.c340 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies in SpectatorThink()
908 pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
911 pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP;
914 pm.tracemask = MASK_PLAYERSOLID;
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_predict.c449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
452 cg_pmove.tracemask = MASK_PLAYERSOLID;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_predict.c449 cg_pmove.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
452 cg_pmove.tracemask = MASK_PLAYERSOLID;

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