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Searched refs:MASK_SHOT (Results 1 – 25 of 367) sorted by relevance

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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_gweap.c17 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
60 rocket->clipmask = MASK_SHOT; in fire_spiral_rocket()
102 bolt->clipmask = MASK_SHOT; in fire_streak()
123 tr = gi.trace (self->s.origin, NULL, NULL, bolt->s.origin, bolt, MASK_SHOT); in fire_streak()
168 bolt->clipmask = MASK_SHOT; in Matrix_SpawnDeadBullet()
208 rocketa->clipmask = MASK_SHOT; in matrix_fire_rocket()
245 rocketb->clipmask = MASK_SHOT; in matrix_fire_rocket()
279 rocketc->clipmask = MASK_SHOT; in matrix_fire_rocket()
494 knife->clipmask = MASK_SHOT; in knife_throw()
581 bolt->clipmask = MASK_SHOT; in fire_kuml2()
[all …]
H A Dg_weapon.c27 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
75 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
126 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
128 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
202 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
374 bolt->clipmask = MASK_SHOT; in fire_blaster()
512 grenade->clipmask = MASK_SHOT; in fire_grenade()
545 grenade->clipmask = MASK_SHOT; in fire_grenade2()
640 rocket->clipmask = MASK_SHOT; in fire_rocket()
681 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_atst.cpp56 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTMainFire()
112 missile->clipmask = MASK_SHOT; in WP_ATSTSideAltFire()
157 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTSideFire()
H A Dwp_emplaced_gun.cpp52 missile->clipmask = MASK_SHOT; in WP_FireTurboLaserMissile()
83 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_EmplacedFire()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_atst.cpp57 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTMainFire()
113 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTSideAltFire()
158 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTSideFire()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_weapon.c125 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
349 bolt->clipmask = MASK_SHOT; in fire_blaster()
391 bolt->clipmask = MASK_SHOT; in fire_blueblaster()
529 grenade->clipmask = MASK_SHOT; in fire_grenade()
562 grenade->clipmask = MASK_SHOT; in fire_grenade2()
657 rocket->clipmask = MASK_SHOT; in fire_rocket()
921 bfg->clipmask = MASK_SHOT; in fire_bfg()
1011 ion->clipmask = MASK_SHOT; in fire_ionripper()
1131 heat->clipmask = MASK_SHOT; in fire_heat()
1208 plasma->clipmask = MASK_SHOT; in fire_plasma()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_weapon.c125 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
349 bolt->clipmask = MASK_SHOT; in fire_blaster()
405 bolt->clipmask = MASK_SHOT; in fire_blueblaster()
543 grenade->clipmask = MASK_SHOT; in fire_grenade()
576 grenade->clipmask = MASK_SHOT; in fire_grenade2()
671 rocket->clipmask = MASK_SHOT; in fire_rocket()
935 bfg->clipmask = MASK_SHOT; in fire_bfg()
1025 ion->clipmask = MASK_SHOT; in fire_ionripper()
1145 heat->clipmask = MASK_SHOT; in fire_heat()
1222 plasma->clipmask = MASK_SHOT; in fire_plasma()
[all …]
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_weapon.c401 bolt->clipmask = MASK_SHOT; in fire_blasterball()
572 rocket->clipmask = MASK_SHOT; in fire_rocket()
1186 rocket->clipmask = MASK_SHOT; in fire_homingrocket()
1376 spud->clipmask = MASK_SHOT; in fire_minderaser()
1605 floater->clipmask = MASK_SHOT; in fire_smartgrenade()
1642 prox->clipmask = MASK_SHOT; in fire_prox()
1748 bomb->clipmask = MASK_SHOT; in fire_bomb()
1823 flame->clipmask = MASK_SHOT; in burn_person()
1888 flame->clipmask = MASK_SHOT; in fire_flamethrower()
2029 ball->clipmask = MASK_SHOT; in fire_deathball()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_weapon.c401 bolt->clipmask = MASK_SHOT; in fire_blasterball()
572 rocket->clipmask = MASK_SHOT; in fire_rocket()
1186 rocket->clipmask = MASK_SHOT; in fire_homingrocket()
1376 spud->clipmask = MASK_SHOT; in fire_minderaser()
1605 floater->clipmask = MASK_SHOT; in fire_smartgrenade()
1642 prox->clipmask = MASK_SHOT; in fire_prox()
1748 bomb->clipmask = MASK_SHOT; in fire_bomb()
1823 flame->clipmask = MASK_SHOT; in burn_person()
1888 flame->clipmask = MASK_SHOT; in fire_flamethrower()
2029 ball->clipmask = MASK_SHOT; in fire_deathball()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
359 bolt->clipmask = MASK_SHOT; in fire_blaster()
497 grenade->clipmask = MASK_SHOT; in fire_grenade()
530 grenade->clipmask = MASK_SHOT; in fire_grenade2()
625 rocket->clipmask = MASK_SHOT; in fire_rocket()
666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
364 bolt->clipmask = MASK_SHOT; in fire_blaster()
502 grenade->clipmask = MASK_SHOT; in fire_grenade()
535 grenade->clipmask = MASK_SHOT; in fire_grenade2()
630 rocket->clipmask = MASK_SHOT; in fire_rocket()
671 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
359 bolt->clipmask = MASK_SHOT; in fire_blaster()
497 grenade->clipmask = MASK_SHOT; in fire_grenade()
530 grenade->clipmask = MASK_SHOT; in fire_grenade2()
625 rocket->clipmask = MASK_SHOT; in fire_rocket()
666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
364 bolt->clipmask = MASK_SHOT; in fire_blaster()
502 grenade->clipmask = MASK_SHOT; in fire_grenade()
535 grenade->clipmask = MASK_SHOT; in fire_grenade2()
630 rocket->clipmask = MASK_SHOT; in fire_rocket()
672 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
359 bolt->clipmask = MASK_SHOT; in fire_blaster()
497 grenade->clipmask = MASK_SHOT; in fire_grenade()
530 grenade->clipmask = MASK_SHOT; in fire_grenade2()
625 rocket->clipmask = MASK_SHOT; in fire_rocket()
666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_weapon.c27 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
75 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
125 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
127 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
195 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
345 bolt->clipmask = MASK_SHOT; in fire_blaster()
483 grenade->clipmask = MASK_SHOT; in fire_grenade()
516 grenade->clipmask = MASK_SHOT; in fire_grenade2()
611 rocket->clipmask = MASK_SHOT; in fire_rocket()
652 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_weapon.c28 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
77 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
127 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
129 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
197 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
348 bolt->clipmask = MASK_SHOT; in fire_blaster()
487 grenade->clipmask = MASK_SHOT; in fire_grenade()
520 grenade->clipmask = MASK_SHOT; in fire_grenade2()
615 rocket->clipmask = MASK_SHOT; in fire_rocket()
656 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
364 bolt->clipmask = MASK_SHOT; in fire_blaster()
502 grenade->clipmask = MASK_SHOT; in fire_grenade()
535 grenade->clipmask = MASK_SHOT; in fire_grenade2()
630 rocket->clipmask = MASK_SHOT; in fire_rocket()
671 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_weapon.c43 tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
84 tr = gi.trace(self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
130 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
132 tr = gi.trace(self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
193 tr = gi.trace(water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
316 bolt->clipmask = MASK_SHOT; in fire_blaster()
441 grenade->clipmask = MASK_SHOT; in fire_grenade()
474 grenade->clipmask = MASK_SHOT; in fire_grenade2()
558 rocket->clipmask = MASK_SHOT; in fire_rocket()
597 mask = MASK_SHOT | CONTENTS_SLIME | CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_weapon.c28 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
77 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
127 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
129 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
197 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
348 bolt->clipmask = MASK_SHOT; in fire_blaster()
501 grenade->clipmask = MASK_SHOT; in fire_grenade()
534 grenade->clipmask = MASK_SHOT; in fire_grenade2()
629 rocket->clipmask = MASK_SHOT; in fire_rocket()
670 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_weapon.c27 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
106 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
156 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
158 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
226 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
375 bolt->clipmask = MASK_SHOT; in fire_blaster()
532 grenade->clipmask = MASK_SHOT; in fire_grenade()
565 grenade->clipmask = MASK_SHOT; in fire_grenade2()
716 rocket->clipmask = MASK_SHOT; in fire_rocket()
757 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_weapon.c46 tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
87 tr = gi.trace(self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
133 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
135 tr = gi.trace(self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
196 tr = gi.trace(water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
325 bolt->clipmask = MASK_SHOT; in fire_blaster()
450 grenade->clipmask = MASK_SHOT; in fire_grenade()
483 grenade->clipmask = MASK_SHOT; in fire_grenade2()
567 rocket->clipmask = MASK_SHOT; in fire_rocket()
606 mask = MASK_SHOT | CONTENTS_SLIME | CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
364 bolt->clipmask = MASK_SHOT; in fire_blaster()
502 grenade->clipmask = MASK_SHOT; in fire_grenade()
535 grenade->clipmask = MASK_SHOT; in fire_grenade2()
630 rocket->clipmask = MASK_SHOT; in fire_rocket()
671 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_weapon.c44 tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
95 tr = gi.trace(self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
147 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
149 tr = gi.trace(self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
211 tr = gi.trace(water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
354 bolt->clipmask = MASK_SHOT; in fire_blaster()
497 grenade->clipmask = MASK_SHOT; in fire_grenade()
531 grenade->clipmask = MASK_SHOT; in fire_grenade2()
618 rocket->clipmask = MASK_SHOT; in fire_rocket()
659 mask = MASK_SHOT | CONTENTS_SLIME | CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
359 bolt->clipmask = MASK_SHOT; in fire_blaster()
497 grenade->clipmask = MASK_SHOT; in fire_grenade()
530 grenade->clipmask = MASK_SHOT; in fire_grenade2()
625 rocket->clipmask = MASK_SHOT; in fire_rocket()
666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_weapon.c46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge()
94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit()
144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead()
214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead()
359 bolt->clipmask = MASK_SHOT; in fire_blaster()
497 grenade->clipmask = MASK_SHOT; in fire_grenade()
530 grenade->clipmask = MASK_SHOT; in fire_grenade2()
625 rocket->clipmask = MASK_SHOT; in fire_rocket()
666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail()
[all …]

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