/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_gweap.c | 17 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 60 rocket->clipmask = MASK_SHOT; in fire_spiral_rocket() 102 bolt->clipmask = MASK_SHOT; in fire_streak() 123 tr = gi.trace (self->s.origin, NULL, NULL, bolt->s.origin, bolt, MASK_SHOT); in fire_streak() 168 bolt->clipmask = MASK_SHOT; in Matrix_SpawnDeadBullet() 208 rocketa->clipmask = MASK_SHOT; in matrix_fire_rocket() 245 rocketb->clipmask = MASK_SHOT; in matrix_fire_rocket() 279 rocketc->clipmask = MASK_SHOT; in matrix_fire_rocket() 494 knife->clipmask = MASK_SHOT; in knife_throw() 581 bolt->clipmask = MASK_SHOT; in fire_kuml2() [all …]
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H A D | g_weapon.c | 27 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 75 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 126 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 128 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 202 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 374 bolt->clipmask = MASK_SHOT; in fire_blaster() 512 grenade->clipmask = MASK_SHOT; in fire_grenade() 545 grenade->clipmask = MASK_SHOT; in fire_grenade2() 640 rocket->clipmask = MASK_SHOT; in fire_rocket() 681 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_atst.cpp | 56 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTMainFire() 112 missile->clipmask = MASK_SHOT; in WP_ATSTSideAltFire() 157 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTSideFire()
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H A D | wp_emplaced_gun.cpp | 52 missile->clipmask = MASK_SHOT; in WP_FireTurboLaserMissile() 83 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_EmplacedFire()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_atst.cpp | 57 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTMainFire() 113 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTSideAltFire() 158 missile->clipmask = MASK_SHOT | CONTENTS_LIGHTSABER; in WP_ATSTSideFire()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_weapon.c | 125 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 349 bolt->clipmask = MASK_SHOT; in fire_blaster() 391 bolt->clipmask = MASK_SHOT; in fire_blueblaster() 529 grenade->clipmask = MASK_SHOT; in fire_grenade() 562 grenade->clipmask = MASK_SHOT; in fire_grenade2() 657 rocket->clipmask = MASK_SHOT; in fire_rocket() 921 bfg->clipmask = MASK_SHOT; in fire_bfg() 1011 ion->clipmask = MASK_SHOT; in fire_ionripper() 1131 heat->clipmask = MASK_SHOT; in fire_heat() 1208 plasma->clipmask = MASK_SHOT; in fire_plasma() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_weapon.c | 125 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 349 bolt->clipmask = MASK_SHOT; in fire_blaster() 405 bolt->clipmask = MASK_SHOT; in fire_blueblaster() 543 grenade->clipmask = MASK_SHOT; in fire_grenade() 576 grenade->clipmask = MASK_SHOT; in fire_grenade2() 671 rocket->clipmask = MASK_SHOT; in fire_rocket() 935 bfg->clipmask = MASK_SHOT; in fire_bfg() 1025 ion->clipmask = MASK_SHOT; in fire_ionripper() 1145 heat->clipmask = MASK_SHOT; in fire_heat() 1222 plasma->clipmask = MASK_SHOT; in fire_plasma() [all …]
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_weapon.c | 401 bolt->clipmask = MASK_SHOT; in fire_blasterball() 572 rocket->clipmask = MASK_SHOT; in fire_rocket() 1186 rocket->clipmask = MASK_SHOT; in fire_homingrocket() 1376 spud->clipmask = MASK_SHOT; in fire_minderaser() 1605 floater->clipmask = MASK_SHOT; in fire_smartgrenade() 1642 prox->clipmask = MASK_SHOT; in fire_prox() 1748 bomb->clipmask = MASK_SHOT; in fire_bomb() 1823 flame->clipmask = MASK_SHOT; in burn_person() 1888 flame->clipmask = MASK_SHOT; in fire_flamethrower() 2029 ball->clipmask = MASK_SHOT; in fire_deathball() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_weapon.c | 401 bolt->clipmask = MASK_SHOT; in fire_blasterball() 572 rocket->clipmask = MASK_SHOT; in fire_rocket() 1186 rocket->clipmask = MASK_SHOT; in fire_homingrocket() 1376 spud->clipmask = MASK_SHOT; in fire_minderaser() 1605 floater->clipmask = MASK_SHOT; in fire_smartgrenade() 1642 prox->clipmask = MASK_SHOT; in fire_prox() 1748 bomb->clipmask = MASK_SHOT; in fire_bomb() 1823 flame->clipmask = MASK_SHOT; in burn_person() 1888 flame->clipmask = MASK_SHOT; in fire_flamethrower() 2029 ball->clipmask = MASK_SHOT; in fire_deathball() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 359 bolt->clipmask = MASK_SHOT; in fire_blaster() 497 grenade->clipmask = MASK_SHOT; in fire_grenade() 530 grenade->clipmask = MASK_SHOT; in fire_grenade2() 625 rocket->clipmask = MASK_SHOT; in fire_rocket() 666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 364 bolt->clipmask = MASK_SHOT; in fire_blaster() 502 grenade->clipmask = MASK_SHOT; in fire_grenade() 535 grenade->clipmask = MASK_SHOT; in fire_grenade2() 630 rocket->clipmask = MASK_SHOT; in fire_rocket() 671 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 359 bolt->clipmask = MASK_SHOT; in fire_blaster() 497 grenade->clipmask = MASK_SHOT; in fire_grenade() 530 grenade->clipmask = MASK_SHOT; in fire_grenade2() 625 rocket->clipmask = MASK_SHOT; in fire_rocket() 666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 364 bolt->clipmask = MASK_SHOT; in fire_blaster() 502 grenade->clipmask = MASK_SHOT; in fire_grenade() 535 grenade->clipmask = MASK_SHOT; in fire_grenade2() 630 rocket->clipmask = MASK_SHOT; in fire_rocket() 672 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 359 bolt->clipmask = MASK_SHOT; in fire_blaster() 497 grenade->clipmask = MASK_SHOT; in fire_grenade() 530 grenade->clipmask = MASK_SHOT; in fire_grenade2() 625 rocket->clipmask = MASK_SHOT; in fire_rocket() 666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_weapon.c | 27 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 75 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 125 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 127 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 195 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 345 bolt->clipmask = MASK_SHOT; in fire_blaster() 483 grenade->clipmask = MASK_SHOT; in fire_grenade() 516 grenade->clipmask = MASK_SHOT; in fire_grenade2() 611 rocket->clipmask = MASK_SHOT; in fire_rocket() 652 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_weapon.c | 28 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 77 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 127 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 129 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 197 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 348 bolt->clipmask = MASK_SHOT; in fire_blaster() 487 grenade->clipmask = MASK_SHOT; in fire_grenade() 520 grenade->clipmask = MASK_SHOT; in fire_grenade2() 615 rocket->clipmask = MASK_SHOT; in fire_rocket() 656 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 364 bolt->clipmask = MASK_SHOT; in fire_blaster() 502 grenade->clipmask = MASK_SHOT; in fire_grenade() 535 grenade->clipmask = MASK_SHOT; in fire_grenade2() 630 rocket->clipmask = MASK_SHOT; in fire_rocket() 671 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_weapon.c | 43 tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 84 tr = gi.trace(self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 130 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 132 tr = gi.trace(self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 193 tr = gi.trace(water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 316 bolt->clipmask = MASK_SHOT; in fire_blaster() 441 grenade->clipmask = MASK_SHOT; in fire_grenade() 474 grenade->clipmask = MASK_SHOT; in fire_grenade2() 558 rocket->clipmask = MASK_SHOT; in fire_rocket() 597 mask = MASK_SHOT | CONTENTS_SLIME | CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_weapon.c | 28 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 77 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 127 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 129 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 197 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 348 bolt->clipmask = MASK_SHOT; in fire_blaster() 501 grenade->clipmask = MASK_SHOT; in fire_grenade() 534 grenade->clipmask = MASK_SHOT; in fire_grenade2() 629 rocket->clipmask = MASK_SHOT; in fire_rocket() 670 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_weapon.c | 27 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 106 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 156 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 158 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 226 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 375 bolt->clipmask = MASK_SHOT; in fire_blaster() 532 grenade->clipmask = MASK_SHOT; in fire_grenade() 565 grenade->clipmask = MASK_SHOT; in fire_grenade2() 716 rocket->clipmask = MASK_SHOT; in fire_rocket() 757 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_weapon.c | 46 tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 87 tr = gi.trace(self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 133 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 135 tr = gi.trace(self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 196 tr = gi.trace(water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 325 bolt->clipmask = MASK_SHOT; in fire_blaster() 450 grenade->clipmask = MASK_SHOT; in fire_grenade() 483 grenade->clipmask = MASK_SHOT; in fire_grenade2() 567 rocket->clipmask = MASK_SHOT; in fire_rocket() 606 mask = MASK_SHOT | CONTENTS_SLIME | CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 364 bolt->clipmask = MASK_SHOT; in fire_blaster() 502 grenade->clipmask = MASK_SHOT; in fire_grenade() 535 grenade->clipmask = MASK_SHOT; in fire_grenade2() 630 rocket->clipmask = MASK_SHOT; in fire_rocket() 671 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_weapon.c | 44 tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 95 tr = gi.trace(self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 147 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 149 tr = gi.trace(self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 211 tr = gi.trace(water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 354 bolt->clipmask = MASK_SHOT; in fire_blaster() 497 grenade->clipmask = MASK_SHOT; in fire_grenade() 531 grenade->clipmask = MASK_SHOT; in fire_grenade2() 618 rocket->clipmask = MASK_SHOT; in fire_rocket() 659 mask = MASK_SHOT | CONTENTS_SLIME | CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 359 bolt->clipmask = MASK_SHOT; in fire_blaster() 497 grenade->clipmask = MASK_SHOT; in fire_grenade() 530 grenade->clipmask = MASK_SHOT; in fire_grenade2() 625 rocket->clipmask = MASK_SHOT; in fire_rocket() 666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_weapon.c | 46 tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); in check_dodge() 94 tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT); in fire_hit() 144 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead() 146 tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); in fire_lead() 214 tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT); in fire_lead() 359 bolt->clipmask = MASK_SHOT; in fire_blaster() 497 grenade->clipmask = MASK_SHOT; in fire_grenade() 530 grenade->clipmask = MASK_SHOT; in fire_grenade2() 625 rocket->clipmask = MASK_SHOT; in fire_rocket() 666 mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA; in fire_rail() [all …]
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