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Searched refs:MASK_SOLID (Results 1 – 25 of 406) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_combat.c54 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
62 …e = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
69 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
76 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
83 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
90 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Ddefines.h276 #define MASK_SOLID (CONTENTS_SOLID | CONTENTS_WINDOW) macro
277 #define MASK_IMPASSABLE (MASK_SOLID | CONTENTS_ACTORCLIP)
280 #define MASK_SMOKE_AND_FIRE (MASK_SOLID | CONTENTS_WATER | CONTENTS_WEAPONCLIP)
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_chase.c60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_chase.c60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_chase.c60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_chase.c60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_chase.c60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_chase.c60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_chase.c60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_chase.c47 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
56 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
64 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
406 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID|MASK_WATER); in UpdateChaseCamKiller()
415 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID|MASK_WATER); in UpdateChaseCamKiller()
423 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID|MASK_WATER); in UpdateChaseCamKiller()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_combat.c23 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
31 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
38 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
45 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
52 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
59 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_combat.c23 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
31 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
38 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
45 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
52 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
59 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_combat.c46 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
54 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
61 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
68 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
75 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
82 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_combat.c46 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
54 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
61 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
68 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
75 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
82 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_combat.c23 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
31 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
38 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
45 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
52 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
59 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_combat.c23 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
31 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
38 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
45 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
52 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
59 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_combat.c42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage()
57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()

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