/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_combat.c | 54 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 62 …e = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 69 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 76 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 83 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 90 trace = gi.trace(inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/ufoai/ufoai-2.5-source/src/shared/ |
H A D | defines.h | 276 #define MASK_SOLID (CONTENTS_SOLID | CONTENTS_WINDOW) macro 277 #define MASK_IMPASSABLE (MASK_SOLID | CONTENTS_ACTORCLIP) 280 #define MASK_SMOKE_AND_FIRE (MASK_SOLID | CONTENTS_WATER | CONTENTS_WEAPONCLIP)
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_chase.c | 60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
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H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_chase.c | 60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
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H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_chase.c | 60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
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H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_chase.c | 60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_chase.c | 60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_chase.c | 60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
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H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_chase.c | 60 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 69 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 77 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam()
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H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_chase.c | 47 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 56 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 64 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID); in UpdateChaseCam() 406 trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID|MASK_WATER); in UpdateChaseCamKiller() 415 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID|MASK_WATER); in UpdateChaseCamKiller() 423 trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID|MASK_WATER); in UpdateChaseCamKiller()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_combat.c | 23 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 31 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 38 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 45 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 52 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 59 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_combat.c | 23 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 31 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 38 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 45 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 52 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 59 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_combat.c | 46 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 54 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 61 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 68 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 75 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 82 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_combat.c | 46 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 54 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 61 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 68 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 75 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 82 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_combat.c | 23 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 31 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 38 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 45 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 52 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 59 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_combat.c | 23 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 31 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 38 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 45 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 52 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 59 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_combat.c | 42 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 50 … = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, targ->s.origin, inflictor, MASK_SOLID); in CanDamage() 57 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 64 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 71 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage() 78 trace = gi.trace (inflictor->s.origin, vec3_origin, vec3_origin, dest, inflictor, MASK_SOLID); in CanDamage()
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