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Searched refs:MASK_WATER (Results 1 – 25 of 256) sorted by relevance

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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_monster.c276 if (!(cont & MASK_WATER)) in M_CatagorizePosition()
287 if (!(cont & MASK_WATER)) in M_CatagorizePosition()
293 if (cont & MASK_WATER) in M_CatagorizePosition()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_monster.c276 if (!(cont & MASK_WATER)) in M_CatagorizePosition()
287 if (!(cont & MASK_WATER)) in M_CatagorizePosition()
293 if (cont & MASK_WATER) in M_CatagorizePosition()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/
H A Dai_dropnodes.c250 if( gi.pointcontents(waterorigin) & MASK_WATER ) in AI_WaterJumpNode()
261 if( gi.pointcontents(waterorigin) & MASK_WATER ) in AI_WaterJumpNode()
271 MASK_WATER ); in AI_WaterJumpNode()
279 if( !(gi.pointcontents(waterorigin) & MASK_WATER) ) { in AI_WaterJumpNode()
281 while( !(gi.pointcontents(waterorigin) & MASK_WATER) ){ in AI_WaterJumpNode()
H A Dai_links.c252 if( gi.pointcontents(nodes[n1].origin) & MASK_WATER ) in AI_IsWaterJumpLink()
323 if( gi.pointcontents( origin ) & MASK_WATER ) in AI_GravityBoxStep()
337 if( gi.pointcontents( neworigin ) & MASK_WATER ) in AI_GravityBoxStep()
407 if( gi.pointcontents(neworigin) & MASK_WATER ) { in AI_GravityBoxStep()
472 if( gi.pointcontents(nodes[n1].origin) & MASK_WATER && in AI_RunGravityBox()
473 gi.pointcontents(nodes[n2].origin) & MASK_WATER && in AI_RunGravityBox()
477 if( gi.pointcontents(nodes[n1].origin) & MASK_WATER && in AI_RunGravityBox()
478 !(gi.pointcontents(nodes[n2].origin) & MASK_WATER) && in AI_RunGravityBox()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DGameBase.h69 #define MASK_WATER (CONTENTS_WATER) macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_weapon.c89 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
108 if (gi.pointcontents (start) & MASK_WATER) in fire_lead()
112 content_mask &= ~MASK_WATER; in fire_lead()
118 if (tr.contents & MASK_WATER) in fire_lead()
205 if (gi.pointcontents (pos) & MASK_WATER) in fire_lead()
746 content_mask &= ~MASK_WATER; in fire_blaster_beam()
752 if (tr.contents & MASK_WATER) in fire_blaster_beam()
796 if (gi.pointcontents (pos) & MASK_WATER) in fire_blaster_beam()
899 content_mask &= ~MASK_WATER; in fire_hover_beam()
905 if (tr.contents & MASK_WATER) in fire_hover_beam()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_weapon.c89 int content_mask = MASK_SHOT | MASK_WATER; in fire_lead()
108 if (gi.pointcontents (start) & MASK_WATER) in fire_lead()
112 content_mask &= ~MASK_WATER; in fire_lead()
118 if (tr.contents & MASK_WATER) in fire_lead()
205 if (gi.pointcontents (pos) & MASK_WATER) in fire_lead()
746 content_mask &= ~MASK_WATER; in fire_blaster_beam()
752 if (tr.contents & MASK_WATER) in fire_blaster_beam()
796 if (gi.pointcontents (pos) & MASK_WATER) in fire_blaster_beam()
899 content_mask &= ~MASK_WATER; in fire_hover_beam()
905 if (tr.contents & MASK_WATER) in fire_hover_beam()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DGameBase.h72 #define MASK_WATER (CONTENTS_WATER) macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_move.c179 if (contents & MASK_WATER) in SV_movestep()
193 if (!(contents & MASK_WATER)) in SV_movestep()
248 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_move.c169 if (contents & MASK_WATER) in SV_movestep()
183 if (!(contents & MASK_WATER)) in SV_movestep()
238 if (contents & MASK_WATER) in SV_movestep()
/dports/games/q2pro/q2pro/game/
H A Dm_move.c169 if (contents & MASK_WATER) in SV_movestep()
183 if (!(contents & MASK_WATER)) in SV_movestep()
238 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dm_move.c169 if (contents & MASK_WATER) in SV_movestep()
183 if (!(contents & MASK_WATER)) in SV_movestep()
238 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dm_move.c169 if (contents & MASK_WATER) in SV_movestep()
183 if (!(contents & MASK_WATER)) in SV_movestep()
238 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_move.c150 if (contents & MASK_WATER) in SV_movestep()
164 if (!(contents & MASK_WATER)) in SV_movestep()
219 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dm_move.c169 if (contents & MASK_WATER) in SV_movestep()
183 if (!(contents & MASK_WATER)) in SV_movestep()
238 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_move.c150 if (contents & MASK_WATER) in SV_movestep()
164 if (!(contents & MASK_WATER)) in SV_movestep()
219 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_move.c150 if (contents & MASK_WATER) in SV_movestep()
164 if (!(contents & MASK_WATER)) in SV_movestep()
219 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_move.c169 if (contents & MASK_WATER) in SV_movestep()
183 if (!(contents & MASK_WATER)) in SV_movestep()
238 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_move.c169 if (contents & MASK_WATER) in SV_movestep()
183 if (!(contents & MASK_WATER)) in SV_movestep()
238 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_move.c157 if(contents & MASK_WATER) in SV_movestep()
169 if(!(contents & MASK_WATER)) in SV_movestep()
220 if(contents & MASK_WATER) in SV_movestep()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dm_move.c153 if(contents & MASK_WATER) in SV_movestep()
165 if(!(contents & MASK_WATER)) in SV_movestep()
216 if(contents & MASK_WATER) in SV_movestep()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_move.c179 if (contents & MASK_WATER) in SV_movestep()
193 if (!(contents & MASK_WATER)) in SV_movestep()
248 if (contents & MASK_WATER) in SV_movestep()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dm_move.c169 if (contents & MASK_WATER) in SV_movestep()
183 if (!(contents & MASK_WATER)) in SV_movestep()
238 if (contents & MASK_WATER) in SV_movestep()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dm_move.c134 if(contents & MASK_WATER) in SV_movestep()
146 if(!(contents & MASK_WATER)) in SV_movestep()
197 if(contents & MASK_WATER) in SV_movestep()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_move.c161 if (contents & MASK_WATER) in SV_movestep()
172 if (!(contents & MASK_WATER)) in SV_movestep()
218 if (contents & MASK_WATER) in SV_movestep()

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