/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_weap.h | 22 extern void FireFlameThrower(VECTORCH *position,VECTORCH *base_offset,MATRIXCH *orientmat, int play… 23 extern void FireNetGhostFlameThrower(VECTORCH *positionPtr, MATRIXCH *orientMatPtr); 24 extern DISPLAYBLOCK *SpawnMolotovCocktail(SECTION_DATA *root, MATRIXCH *master_orient); 26 void FirePredPistolFlechettes(VECTORCH *base_position,VECTORCH *base_offset,MATRIXCH *orientmat,int… 117 MATRIXCH Orient; 143 STRATEGYBLOCK* CreateGrenadeKernel(AVP_BEHAVIOUR_TYPE behaviourID, VECTORCH *position, MATRIXCH *or…
|
H A D | bh_pargen.h | 31 MATRIXCH orientation; 34 MATRIXCH relative_orientation; //relative to parent object (if it exists) 57 MATRIXCH orientation;
|
H A D | ai_sight.c | 55 MATRIXCH WtoL; in NPCCanSeeTarget() 91 MATRIXCH WtoL; in NPCCanSeeTarget() 126 MATRIXCH WtoL; in NPCCanSeeTarget() 162 MATRIXCH WtoL; in NPCCanSeeTarget()
|
H A D | dynblock.h | 28 MATRIXCH OrientMat; /* Local -> World Orientation Matrix */ 30 MATRIXCH PrevOrientMat; /* Local -> World Orientation Matrix */
|
H A D | bonusabilities.c | 37 MATRIXCH Orientation; 292 extern void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr); in RenderGrapplingHook() 297 MATRIXCH mat = Global_VDB_Ptr->VDB_Mat; in RenderGrapplingHook() 328 MATRIXCH mat; in RenderGrapplingHook() 402 MATRIXCH Orientation;
|
H A D | particle.h | 187 extern void MakeImpactSmoke(MATRIXCH *orientationPtr, VECTORCH *positionPtr); 197 void MakeSprayOfSparks(MATRIXCH *orientationPtr, VECTORCH *positionPtr);
|
H A D | bh_pargen.c | 72 MATRIXCH m=pargen->parent_sbptr->DynPtr->OrientMat; in ParticleGeneratorBehaveInit() 299 MATRIXCH orientation; 302 MATRIXCH relative_orientation; //relative to parent object (if it exists)
|
H A D | avpview.c | 64 MATRIXCH LToVMat; 66 MATRIXCH WToLMat = {1,}; 467 MATRIXCH matrix; in InteriorType_Body() 497 MATRIXCH worldToLocalMatrix; in InteriorType_Body() 560 MATRIXCH mat; in UpdateCamera()
|
H A D | bh_debri.h | 36 …(STRATEGYBLOCK *parent_sbPtr,SECTION_DATA *root, VECTORCH *positionPtr, MATRIXCH *orientation, int…
|
H A D | targeting.c | 87 MATRIXCH matrix = VDBPtr->VDB_Mat; in CalculateWhereGunIsPointing() 108 MATRIXCH juddermat; in CalculateWhereGunIsPointing() 237 MATRIXCH matrix = Global_VDB_Ptr->VDB_Mat; in CalculatePlayersTarget() 280 MATRIXCH mat; in CalculateFiringSolution() 408 MATRIXCH mat; in SmartTarget()
|
H A D | bh_weap.c | 560 MATRIXCH mat; 713 MATRIXCH mat; 750 MATRIXCH mat; 1924 MATRIXCH orient; 3257 MATRIXCH spitDirn; 3351 MATRIXCH tempMat; 3448 MATRIXCH mat; 3486 MATRIXCH mat; 3529 MATRIXCH mat; 4300 MATRIXCH tm=*master_orient; [all …]
|
H A D | paintball.c | 37 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr); in PaintBallMode_DrawCurrentDecalAtTarget() 40 MATRIXCH orientation; in PaintBallMode_DrawCurrentDecalAtTarget()
|
H A D | bh_marin.h | 393 DISPLAYBLOCK* AddNPCGunFlashEffect(VECTORCH *position, MATRIXCH* orientation, enum SFX_ID sfxID); 395 void MaintainNPCGunFlashEffect(DISPLAYBLOCK* dPtr, VECTORCH *position, MATRIXCH* orientation);
|
H A D | bh_ais.h | 52 MATRIXCH rotationMatrix; 173 …CShot(STRATEGYBLOCK *sbPtr, STRATEGYBLOCK *target, VECTORCH *muzzlepos, MATRIXCH *muzzleorient,enu…
|
H A D | hmodel.h | 210 MATRIXCH RelSecMat; 211 MATRIXCH SecMat;
|
H A D | weapons.h | 60 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr);
|
H A D | decal.c | 620 MATRIXCH orientation; in AddDecal() 749 MATRIXCH orientation; in RenderLaserTarget() 956 MATRIXCH orientation; in AddDecalToHModel() 971 MATRIXCH mat = sectionDataPtr->SecMat; in AddDecalToHModel()
|
/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 122 } MATRIXCH; typedef 584 MATRIXCH VDB_Mat; 585 MATRIXCH VDB_HorizonMat; 586 MATRIXCH VDB_SpriteMat; 2112 void MNormalise(MATRIXCH *m); 2158 MATRIXCH *m1, 2159 MATRIXCH *m2, 2160 MATRIXCH *m3); 2169 void CopyMatrix(MATRIXCH *m1, MATRIXCH *m2); 2180 MATRIXCH *m); [all …]
|
H A D | module.h | 267 MATRIXCH m_mat; /* Internal use only */ 361 MATRIXCH vmat;
|
/dports/games/avp/avp-20170505/src/ |
H A D | maths.c | 26 MATRIXCH IdentityMatrix = { 336 void CreateEulerMatrix(EULER *e, MATRIXCH *m1) in CreateEulerMatrix() 497 MATRIXCH TmpMat; in MatrixMultiply() 565 void TransposeMatrixCH(MATRIXCH *m1) in TransposeMatrixCH() 652 void CopyMatrix(MATRIXCH *m1, MATRIXCH *m2) in CopyMatrix() 743 void _RotateVector(VECTORCH *v, MATRIXCH* m) in _RotateVector() 831 void MatrixToEuler(MATRIXCH *m, EULER *e) in MatrixToEuler() 1121 void MatrixToEuler2(MATRIXCH *m, EULER *e) in MatrixToEuler2() 1362 void MNormalise(MATRIXCH *m) in MNormalise() 1862 MATRIXCH transmat; in MakeVectorLocal() [all …]
|
H A D | mathline.c | 20 void RotateVector_ASM(VECTORCH *v, MATRIXCH *m); 21 void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
|
H A D | kshape.h | 105 void RenderPredatorPlasmaCasterCharge(int value, VECTORCH *worldOffsetPtr, MATRIXCH *orientationPtr…
|
/dports/games/avp/avp-20170505/src/win95/ |
H A D | inline.h | 416 static void RotateVector_ASM(VECTORCH *v, MATRIXCH *m) in RotateVector_ASM() 474 static void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m) in RotateAndCopyVector_ASM() 605 void RotateVector_ASM(VECTORCH *v, MATRIXCH *m); 606 void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m); 616 void RotVect(VECTORCH *v, MATRIXCH *m);
|
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | scrshot.cpp | 52 *(MATRIXCH*)&output_buffer[length]=Global_VDB_Ptr->VDB_Mat; in LogCameraPosForModuleLinking() 53 length+=sizeof(MATRIXCH); in LogCameraPosForModuleLinking()
|
H A D | objsetup.cpp | 467 MATRIXCH m; in select_alternate_location() 578 MATRIXCH m; in AddToBehaviourList() 838 MATRIXCH m; in add_default_object() 883 MATRIXCH m; in add_trackobject() 1110 MATRIXCH m; in add_placed_hierarchy() 1183 MATRIXCH m; in add_fan() 1628 MATRIXCH m; in add_platlift() 1750 MATRIXCH m; in add_placed_light() 2070 MATRIXCH m; in add_videoscreen() 2123 MATRIXCH m; in add_newsimpleobject() [all …]
|