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Searched refs:MATRIXCH (Results 1 – 25 of 54) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dbh_weap.h22 extern void FireFlameThrower(VECTORCH *position,VECTORCH *base_offset,MATRIXCH *orientmat, int play…
23 extern void FireNetGhostFlameThrower(VECTORCH *positionPtr, MATRIXCH *orientMatPtr);
24 extern DISPLAYBLOCK *SpawnMolotovCocktail(SECTION_DATA *root, MATRIXCH *master_orient);
26 void FirePredPistolFlechettes(VECTORCH *base_position,VECTORCH *base_offset,MATRIXCH *orientmat,int…
117 MATRIXCH Orient;
143 STRATEGYBLOCK* CreateGrenadeKernel(AVP_BEHAVIOUR_TYPE behaviourID, VECTORCH *position, MATRIXCH *or…
H A Dbh_pargen.h31 MATRIXCH orientation;
34 MATRIXCH relative_orientation; //relative to parent object (if it exists)
57 MATRIXCH orientation;
H A Dai_sight.c55 MATRIXCH WtoL; in NPCCanSeeTarget()
91 MATRIXCH WtoL; in NPCCanSeeTarget()
126 MATRIXCH WtoL; in NPCCanSeeTarget()
162 MATRIXCH WtoL; in NPCCanSeeTarget()
H A Ddynblock.h28 MATRIXCH OrientMat; /* Local -> World Orientation Matrix */
30 MATRIXCH PrevOrientMat; /* Local -> World Orientation Matrix */
H A Dbonusabilities.c37 MATRIXCH Orientation;
292 extern void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr); in RenderGrapplingHook()
297 MATRIXCH mat = Global_VDB_Ptr->VDB_Mat; in RenderGrapplingHook()
328 MATRIXCH mat; in RenderGrapplingHook()
402 MATRIXCH Orientation;
H A Dparticle.h187 extern void MakeImpactSmoke(MATRIXCH *orientationPtr, VECTORCH *positionPtr);
197 void MakeSprayOfSparks(MATRIXCH *orientationPtr, VECTORCH *positionPtr);
H A Dbh_pargen.c72 MATRIXCH m=pargen->parent_sbptr->DynPtr->OrientMat; in ParticleGeneratorBehaveInit()
299 MATRIXCH orientation;
302 MATRIXCH relative_orientation; //relative to parent object (if it exists)
H A Davpview.c64 MATRIXCH LToVMat;
66 MATRIXCH WToLMat = {1,};
467 MATRIXCH matrix; in InteriorType_Body()
497 MATRIXCH worldToLocalMatrix; in InteriorType_Body()
560 MATRIXCH mat; in UpdateCamera()
H A Dbh_debri.h36 …(STRATEGYBLOCK *parent_sbPtr,SECTION_DATA *root, VECTORCH *positionPtr, MATRIXCH *orientation, int…
H A Dtargeting.c87 MATRIXCH matrix = VDBPtr->VDB_Mat; in CalculateWhereGunIsPointing()
108 MATRIXCH juddermat; in CalculateWhereGunIsPointing()
237 MATRIXCH matrix = Global_VDB_Ptr->VDB_Mat; in CalculatePlayersTarget()
280 MATRIXCH mat; in CalculateFiringSolution()
408 MATRIXCH mat; in SmartTarget()
H A Dbh_weap.c560 MATRIXCH mat;
713 MATRIXCH mat;
750 MATRIXCH mat;
1924 MATRIXCH orient;
3257 MATRIXCH spitDirn;
3351 MATRIXCH tempMat;
3448 MATRIXCH mat;
3486 MATRIXCH mat;
3529 MATRIXCH mat;
4300 MATRIXCH tm=*master_orient;
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H A Dpaintball.c37 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr); in PaintBallMode_DrawCurrentDecalAtTarget()
40 MATRIXCH orientation; in PaintBallMode_DrawCurrentDecalAtTarget()
H A Dbh_marin.h393 DISPLAYBLOCK* AddNPCGunFlashEffect(VECTORCH *position, MATRIXCH* orientation, enum SFX_ID sfxID);
395 void MaintainNPCGunFlashEffect(DISPLAYBLOCK* dPtr, VECTORCH *position, MATRIXCH* orientation);
H A Dbh_ais.h52 MATRIXCH rotationMatrix;
173 …CShot(STRATEGYBLOCK *sbPtr, STRATEGYBLOCK *target, VECTORCH *muzzlepos, MATRIXCH *muzzleorient,enu…
H A Dhmodel.h210 MATRIXCH RelSecMat;
211 MATRIXCH SecMat;
H A Dweapons.h60 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr);
H A Ddecal.c620 MATRIXCH orientation; in AddDecal()
749 MATRIXCH orientation; in RenderLaserTarget()
956 MATRIXCH orientation; in AddDecalToHModel()
971 MATRIXCH mat = sectionDataPtr->SecMat; in AddDecalToHModel()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h122 } MATRIXCH; typedef
584 MATRIXCH VDB_Mat;
585 MATRIXCH VDB_HorizonMat;
586 MATRIXCH VDB_SpriteMat;
2112 void MNormalise(MATRIXCH *m);
2158 MATRIXCH *m1,
2159 MATRIXCH *m2,
2160 MATRIXCH *m3);
2169 void CopyMatrix(MATRIXCH *m1, MATRIXCH *m2);
2180 MATRIXCH *m);
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H A Dmodule.h267 MATRIXCH m_mat; /* Internal use only */
361 MATRIXCH vmat;
/dports/games/avp/avp-20170505/src/
H A Dmaths.c26 MATRIXCH IdentityMatrix = {
336 void CreateEulerMatrix(EULER *e, MATRIXCH *m1) in CreateEulerMatrix()
497 MATRIXCH TmpMat; in MatrixMultiply()
565 void TransposeMatrixCH(MATRIXCH *m1) in TransposeMatrixCH()
652 void CopyMatrix(MATRIXCH *m1, MATRIXCH *m2) in CopyMatrix()
743 void _RotateVector(VECTORCH *v, MATRIXCH* m) in _RotateVector()
831 void MatrixToEuler(MATRIXCH *m, EULER *e) in MatrixToEuler()
1121 void MatrixToEuler2(MATRIXCH *m, EULER *e) in MatrixToEuler2()
1362 void MNormalise(MATRIXCH *m) in MNormalise()
1862 MATRIXCH transmat; in MakeVectorLocal()
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H A Dmathline.c20 void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
21 void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
H A Dkshape.h105 void RenderPredatorPlasmaCasterCharge(int value, VECTORCH *worldOffsetPtr, MATRIXCH *orientationPtr…
/dports/games/avp/avp-20170505/src/win95/
H A Dinline.h416 static void RotateVector_ASM(VECTORCH *v, MATRIXCH *m) in RotateVector_ASM()
474 static void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m) in RotateAndCopyVector_ASM()
605 void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
606 void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
616 void RotVect(VECTORCH *v, MATRIXCH *m);
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dscrshot.cpp52 *(MATRIXCH*)&output_buffer[length]=Global_VDB_Ptr->VDB_Mat; in LogCameraPosForModuleLinking()
53 length+=sizeof(MATRIXCH); in LogCameraPosForModuleLinking()
H A Dobjsetup.cpp467 MATRIXCH m; in select_alternate_location()
578 MATRIXCH m; in AddToBehaviourList()
838 MATRIXCH m; in add_default_object()
883 MATRIXCH m; in add_trackobject()
1110 MATRIXCH m; in add_placed_hierarchy()
1183 MATRIXCH m; in add_fan()
1628 MATRIXCH m; in add_platlift()
1750 MATRIXCH m; in add_placed_light()
2070 MATRIXCH m; in add_videoscreen()
2123 MATRIXCH m; in add_newsimpleobject()
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