Searched refs:MAXBLASTS (Results 1 – 16 of 16) sorted by relevance
162 for (i = 0; i < MAXBLASTS; i++) in StartBlast()167 if (i >= MAXBLASTS) in StartBlast()210 for (i = 0; i < MAXBLASTS; i++, CurBlast++) in ExplodeBlasts()
297 #define MAXBLASTS 100 /* max. possible Blasts visible */ macro
115 EXTERN blast AllBlasts[MAXBLASTS + 10];
978 for (i = 0; i < MAXBLASTS; i++) in Teleport()
195 for (i = 0; i < MAXBLASTS; i++) in EnterLift()
234 for (i = 0; i < (MAXBLASTS); i++) in Assemble_Combat_Picture()
678 for (i = 0; i < MAXBLASTS; i++) in InitNewMission()
682 if (counter >= MAXBLASTS) in ExplodeInfluencer()
297 for (i = 0; i < MAXBLASTS; i++) in StartBlast()302 if (i >= MAXBLASTS) in StartBlast()336 for (i = 0; i < MAXBLASTS; i++, CurBlast++) { in animate_blasts()550 for (i = 0; i < MAXBLASTS; i++) { in clear_active_bullets()
523 write_blast_array(strout, AllBlasts, MAXBLASTS); in save_game_data()611 for (i = 0; i < lua_rawlen(L, 1) && i < MAXBLASTS; i++) { in blast_array_ctor()
86 EXTERN blast AllBlasts[MAXBLASTS + 10];
495 #define MAXBLASTS 100 /* max. possible Blasts visible */ macro
547 for (blast_idx = 0; blast_idx < MAXBLASTS; blast_idx++) { in update_light_list()
81 for (i = 0; i < MAXBLASTS; i++) { in clear_out_arrays_for_fresh_game()
953 if (counter >= MAXBLASTS) { in start_tux_death_explosions()
1141 for (i = 0; i < MAXBLASTS; i++) { in insert_blasts_into_blitting_list()