Searched refs:MAXCHARGE (Results 1 – 5 of 5) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | acthudweapon.cpp | 690 && HUDWEAPON_OVERCHARGE < MAXCHARGE ) in actHudWeapon() 1784 HUDWEAPON_CHARGE = std::min<real_t>(HUDWEAPON_CHARGE + 1, MAXCHARGE); in actHudWeapon() 2081 HUDWEAPON_CHARGE = std::min<real_t>(HUDWEAPON_CHARGE + 1, MAXCHARGE); in actHudWeapon() 2278 HUDWEAPON_CHARGE = std::min<real_t>(HUDWEAPON_CHARGE + 1, MAXCHARGE); in actHudWeapon() 2418 players[clientnum]->entity->attack(PLAYER_POSE_GOLEM_SMASH, MAXCHARGE, nullptr); in actHudWeapon() 2566 HUDWEAPON_CHARGE = std::min<real_t>(HUDWEAPON_CHARGE + 1, MAXCHARGE); in actHudWeapon() 2779 if ( HUDWEAPON_CHARGE == MAXCHARGE || castStrikeAnimation in actHudWeapon()
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H A D | game.hpp | 319 #define MAXCHARGE 30 // charging up weapons macro
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H A D | monster_crystalgolem.cpp | 543 my->attack(MONSTER_POSE_GOLEM_SMASH, MAXCHARGE, nullptr); in crystalgolemMoveBodyparts()
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H A D | entity.cpp | 6543 real_t normalisedCharge = (charge * 1.5 / MAXCHARGE); // 0-1.5 in attack() 6613 normalisedCharge /= MAXCHARGE; in attack() 6643 real_t normalisedCharge = (charge * 1.5 / MAXCHARGE); // 0-1.5 in attack() 7025 if ( charge > MAXCHARGE / 2 ) in attack() 7043 if ( charge < MAXCHARGE / 2 ) in attack() 7054 if ( charge < MAXCHARGE / 2 ) in attack() 7463 damage *= std::max(charge, MAXCHARGE / 2) / ((double)(MAXCHARGE / 2)); in attack() 8091 …( damage > 0 && weaponskill == PRO_UNARMED && behavior == &actPlayer && (charge >= MAXCHARGE - 3) ) in attack() 8202 …&actPlayer && weaponskill >= PRO_SWORD && weaponskill <= PRO_POLEARM && (charge >= MAXCHARGE - 3) ) in attack() 8363 if ( charge >= MAXCHARGE - 3 ) // fully charged strike injects venom. in attack()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | castSpell.cpp | 776 …caster->attack(MONSTER_POSE_SPECIAL_WINDUP1, MAXCHARGE, nullptr); // this is server only, tells cl… in castSpell()
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