Searched refs:MAXDAMAGESECTORS (Results 1 – 1 of 1) sorted by relevance
257 #define MAXDAMAGESECTORS 128 macro267 int16_t numSectors, sectorList[MAXDAMAGESECTORS]; in A_RadiusDamage()351 if (numSectors == MAXDAMAGESECTORS) in A_RadiusDamage()353 … OSD_Printf("Sprite %d tried to damage more than %d sectors!\n", spriteNum, MAXDAMAGESECTORS); in A_RadiusDamage()