Searched refs:MAXLOADICONSPERROW (Results 1 – 1 of 1) sorted by relevance
438 const int MAXLOADICONSPERROW = 8; // Max icons displayed per row variable499 if (printedIconCnt==MAXLOADICONSPERROW) in CG_DrawLoadWeaponsPrintRow()534 if (iconCnt<=MAXLOADICONSPERROW) in CG_DrawLoadWeapons()542 endIndex = CG_DrawLoadWeaponsPrintRow("weaponicons_row1", weaponBits, MAXLOADICONSPERROW,0); in CG_DrawLoadWeapons()545 rowIconCnt = iconCnt - MAXLOADICONSPERROW; in CG_DrawLoadWeapons()594 if (printedIconCnt==MAXLOADICONSPERROW) in CG_DrawLoadForcePrintRow()646 if (iconCnt<=MAXLOADICONSPERROW) in CG_DrawLoadForcePowers()654 endIndex = CG_DrawLoadForcePrintRow("forceicons_row1", forceBits, MAXLOADICONSPERROW,0); in CG_DrawLoadForcePowers()657 rowIconCnt = iconCnt - MAXLOADICONSPERROW; in CG_DrawLoadForcePowers()