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Searched refs:MAXPLAYERCOLORS (Results 1 – 8 of 8) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.h60 #define MAXPLAYERCOLORS (11) macro
76 extern byte * playermaps[MAXPLAYERCOLORS];
80 extern byte uniformcolors[MAXPLAYERCOLORS];
H A Drt_view.c85 byte * playermaps[MAXPLAYERCOLORS];
91 byte uniformcolors[MAXPLAYERCOLORS]={
473 for (i=0;i<MAXPLAYERCOLORS;i++) in LoadColorMap()
H A Drt_battl.c132 int TeamNumber[ MAXPLAYERCOLORS ]; in BATTLE_Init()
235 for( index = 0; index < MAXPLAYERCOLORS; index++ ) in BATTLE_Init()
H A Drt_scale.c196 for (i=0;i<MAXPLAYERCOLORS;i++) in ScaleTransparentPost()
H A Drt_main.c887 int team[ MAXPLAYERCOLORS ]; in NumberOfTeams()
H A Drt_ted.c2352 int teamforcolor[MAXPLAYERCOLORS]; in AssignTeams()
6868 ( GameRandomNumber("colors",0) % MAXPLAYERCOLORS ); in SetupStatics()
H A Drt_draw.c1053 (statptr->hitpoints<MAXPLAYERCOLORS)) in DrawScaleds()
1172 (pstate->uniformcolor<MAXPLAYERCOLORS)) in DrawScaleds()
H A Drt_menu.c6888 if ( colorindex >= MAXPLAYERCOLORS ) in ColorMenu()
6904 colorindex = MAXPLAYERCOLORS - 1; in ColorMenu()