Searched refs:MAXPLAYERCOLORS (Results 1 – 8 of 8) sorted by relevance
60 #define MAXPLAYERCOLORS (11) macro76 extern byte * playermaps[MAXPLAYERCOLORS];80 extern byte uniformcolors[MAXPLAYERCOLORS];
85 byte * playermaps[MAXPLAYERCOLORS];91 byte uniformcolors[MAXPLAYERCOLORS]={473 for (i=0;i<MAXPLAYERCOLORS;i++) in LoadColorMap()
132 int TeamNumber[ MAXPLAYERCOLORS ]; in BATTLE_Init()235 for( index = 0; index < MAXPLAYERCOLORS; index++ ) in BATTLE_Init()
196 for (i=0;i<MAXPLAYERCOLORS;i++) in ScaleTransparentPost()
887 int team[ MAXPLAYERCOLORS ]; in NumberOfTeams()
2352 int teamforcolor[MAXPLAYERCOLORS]; in AssignTeams()6868 ( GameRandomNumber("colors",0) % MAXPLAYERCOLORS ); in SetupStatics()
1053 (statptr->hitpoints<MAXPLAYERCOLORS)) in DrawScaleds()1172 (pstate->uniformcolor<MAXPLAYERCOLORS)) in DrawScaleds()
6888 if ( colorindex >= MAXPLAYERCOLORS ) in ColorMenu()6904 colorindex = MAXPLAYERCOLORS - 1; in ColorMenu()