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Searched refs:MAXSHADERDETAIL (Results 1 – 6 of 6) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dtexture.h100 #define MAXSHADERDETAIL 3 macro
116 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL];
126 loopi(MAXSHADERDETAIL) fastshader[i] = this; in Shader()
H A Dshader.cpp570 loopi(MAXSHADERDETAIL) fastshader[i] = this; in cleanup()
1130 VARFP(shaderdetail, 0, MAXSHADERDETAIL, MAXSHADERDETAIL, fixshaderdetail());
1138 Shader *cur = shaderdetail < MAXSHADERDETAIL ? alt->fastshader[shaderdetail] : alt; in fixdetailshader()
1365 loopi(min(*detail+1, MAXSHADERDETAIL)) ns->fastshader[i] = fs; in fastshader()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dtexture.h99 #define MAXSHADERDETAIL 3 macro
133 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL];
144 loopi(MAXSHADERDETAIL) fastshader[i] = this; in Shader()
H A Dshader.cpp539 loopi(MAXSHADERDETAIL) fastshader[i] = this; in cleanup()
1046 VARFP(shaderdetail, 0, MAXSHADERDETAIL, MAXSHADERDETAIL, fixshaderdetail());
1054 Shader *cur = shaderdetail < MAXSHADERDETAIL ? alt->fastshader[shaderdetail] : alt; in fixdetailshader()
1218 loopi(min(*detail+1, MAXSHADERDETAIL)) ns->fastshader[i] = fs; in fastshader()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dshader.cpp543 loopi(MAXSHADERDETAIL) fastshader[i] = this; in cleanup()
1045 VARF(IDF_PERSIST, shaderdetail, 0, MAXSHADERDETAIL, MAXSHADERDETAIL, fixshaderdetail());
1053 Shader *cur = shaderdetail < MAXSHADERDETAIL ? alt->fastshader[shaderdetail] : alt; in fixdetailshader()
1218 loopi(min(*detail+1, MAXSHADERDETAIL)) ns->fastshader[i] = fs; in fastshader()
H A Dtexture.h121 #define MAXSHADERDETAIL 3 macro
155 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL];
166 loopi(MAXSHADERDETAIL) fastshader[i] = this; in Shader()