Searched refs:MAXSHADERDETAIL (Results 1 – 6 of 6) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | texture.h | 100 #define MAXSHADERDETAIL 3 macro 116 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; 126 loopi(MAXSHADERDETAIL) fastshader[i] = this; in Shader()
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H A D | shader.cpp | 570 loopi(MAXSHADERDETAIL) fastshader[i] = this; in cleanup() 1130 VARFP(shaderdetail, 0, MAXSHADERDETAIL, MAXSHADERDETAIL, fixshaderdetail()); 1138 Shader *cur = shaderdetail < MAXSHADERDETAIL ? alt->fastshader[shaderdetail] : alt; in fixdetailshader() 1365 loopi(min(*detail+1, MAXSHADERDETAIL)) ns->fastshader[i] = fs; in fastshader()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | texture.h | 99 #define MAXSHADERDETAIL 3 macro 133 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; 144 loopi(MAXSHADERDETAIL) fastshader[i] = this; in Shader()
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H A D | shader.cpp | 539 loopi(MAXSHADERDETAIL) fastshader[i] = this; in cleanup() 1046 VARFP(shaderdetail, 0, MAXSHADERDETAIL, MAXSHADERDETAIL, fixshaderdetail()); 1054 Shader *cur = shaderdetail < MAXSHADERDETAIL ? alt->fastshader[shaderdetail] : alt; in fixdetailshader() 1218 loopi(min(*detail+1, MAXSHADERDETAIL)) ns->fastshader[i] = fs; in fastshader()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | shader.cpp | 543 loopi(MAXSHADERDETAIL) fastshader[i] = this; in cleanup() 1045 VARF(IDF_PERSIST, shaderdetail, 0, MAXSHADERDETAIL, MAXSHADERDETAIL, fixshaderdetail()); 1053 Shader *cur = shaderdetail < MAXSHADERDETAIL ? alt->fastshader[shaderdetail] : alt; in fixdetailshader() 1218 loopi(min(*detail+1, MAXSHADERDETAIL)) ns->fastshader[i] = fs; in fastshader()
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H A D | texture.h | 121 #define MAXSHADERDETAIL 3 macro 155 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; 166 loopi(MAXSHADERDETAIL) fastshader[i] = this; in Shader()
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