Searched refs:MAX_ACTIVE_MONSTER (Results 1 – 2 of 2) sorted by relevance
34 enum { MAX_ACTIVE_MONSTER = 3 }; // No. of monster type in each game enumerator84 short active_monster_array[MAX_ACTIVE_MONSTER];
166 if( ++activeCount == MAX_ACTIVE_MONSTER ) in init_active_monster()195 monsterId = active_monster_array[misc.random(MAX_ACTIVE_MONSTER)]; in generate()