Home
last modified time | relevance | path

Searched refs:MAX_ACTIVE_MONSTER (Results 1 – 2 of 2) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOMONSRES.h34 enum { MAX_ACTIVE_MONSTER = 3 }; // No. of monster type in each game enumerator
84 short active_monster_array[MAX_ACTIVE_MONSTER];
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOMONSRES.cpp166 if( ++activeCount == MAX_ACTIVE_MONSTER ) in init_active_monster()
195 monsterId = active_monster_array[misc.random(MAX_ACTIVE_MONSTER)]; in generate()