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Searched refs:MAX_ANIM_FRAMES (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_material.h64 #define MAX_ANIM_FRAMES 16 macro
126 struct image_s* images[MAX_ANIM_FRAMES];
H A Dr_material.cpp833 if (s->anim.num_frames < 1 || s->anim.num_frames > MAX_ANIM_FRAMES) { in R_ParseStage()
835 (s->image ? s->image->name : "nullptr"), MAX_ANIM_FRAMES); in R_ParseStage()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_spec.cpp329 #define MAX_ANIM_FRAMES 32 macro
339 byte speedmin[MAX_ANIM_FRAMES];
340 byte speedmax[MAX_ANIM_FRAMES];
341 short framepic[MAX_ANIM_FRAMES];
474 memset (place->speedmin, 1, MAX_ANIM_FRAMES * sizeof(*place->speedmin)); in ParseAnim()
475 memset (place->speedmax, 1, MAX_ANIM_FRAMES * sizeof(*place->speedmax)); in ParseAnim()
493 if (place->numframes == MAX_ANIM_FRAMES) in ParseAnim()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3data/
H A Dmodels.c39 #define MAX_ANIM_FRAMES 512 macro
1879 ObjectAnimationFrame_t objectAnimationFrames[MAX_ANIM_FRAMES]; in ConvertASE()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3data/
H A Dmodels.c39 #define MAX_ANIM_FRAMES 512 macro
1842 ObjectAnimationFrame_t objectAnimationFrames[MAX_ANIM_FRAMES]; in ConvertASE()