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Searched refs:MAX_BIG_OIDS (Results 1 – 4 of 4) sorted by relevance

/dports/games/xoids/xoids-1.5/
H A Doids.h51 #define MAX_BIG_OIDS 8 macro
263 Sprite *Med_O[MAX_BIG_OIDS];
264 Sprite *Sml_O[MAX_BIG_OIDS * OID_DIVIDE];
H A Dinit.c463 for (j=0;j<MAX_BIG_OIDS * OID_DIVIDE;j++) {
496 for (j=0;j<MAX_BIG_OIDS;j++) {
534 if (!pass) Big_O = init_object(MAX_BIG_OIDS, OIDS_PER_360, big_oid_xpm);
537 for (i=0;i<MAX_BIG_OIDS;i++) {
566 for (i=INIT_BIG_OIDS;i<MAX_BIG_OIDS;i++) Big_O[i].state = DEAD;
H A Doids_x.c498 for (i=0;i<MAX_BIG_OIDS;i++) { in X_init_pixmaps()
511 for (i=0;i<MAX_BIG_OIDS * OID_DIVIDE;i++) { in X_init_pixmaps()
H A Doids.c1705 if (max_oids > MAX_BIG_OIDS) max_oids = MAX_BIG_OIDS;