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Searched refs:MAX_BRANCH_DEPTH (Results 1 – 9 of 9) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Ddefines.h136 #define MAX_BRANCH_DEPTH 27 macro
137 COMPILE_CHECK(MAX_BRANCH_DEPTH < 256); // 8 bits
H A Dgod-passive.cc506 ASSERT(brdepth[branch] <= MAX_BRANCH_DEPTH); in jiyva_eat_offlevel_items()
507 const int level = random2(MAX_BRANCH_DEPTH) + 1; in jiyva_eat_offlevel_items()
H A Dtags.cc4413 ASSERT_RANGE(brdepth[j], -1, MAX_BRANCH_DEPTH + 1); in _tag_read_you_dungeon()
/dports/lang/yap/yap-6.2.2/OPTYap/
H A Dopt.config.h92 #define MAX_BRANCH_DEPTH 1000 macro
H A Dor.cowengine.c199 if (depth >= MAX_BRANCH_DEPTH) in share_private_nodes()
H A Dor.sbaengine.c264 if (depth >= MAX_BRANCH_DEPTH) in share_private_nodes()
H A Dopt.structs.h197 volatile unsigned int branch[MAX_WORKERS][MAX_BRANCH_DEPTH];
H A Dor.threadengine.c399 if (depth >= MAX_BRANCH_DEPTH)
H A Dor.engine.c560 if (depth >= MAX_BRANCH_DEPTH)