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Searched refs:MAX_BUF_YSIZE (Results 1 – 25 of 48) sorted by relevance

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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dgraphics.c94 sxsize, MAX_BUF_YSIZE * TILEY - y, in BlitScreenToBitmap_EM()
241 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM()
260 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM()
274 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_EM()
451 y1 %= MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
473 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
495 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
530 int sy = y % MAX_BUF_YSIZE; in animscreen()
629 y1 %= MAX_BUF_YSIZE * TILEY; in blitplayer()
631 y2 %= MAX_BUF_YSIZE * TILEY; in blitplayer()
[all …]
H A Dinit.c161 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
273 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
H A Dmain_em.h95 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) macro
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dgraphics.c94 sxsize, MAX_BUF_YSIZE * TILEY - y, in BlitScreenToBitmap_EM()
241 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM()
260 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM()
274 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_EM()
451 y1 %= MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
473 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
495 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
530 int sy = y % MAX_BUF_YSIZE; in animscreen()
629 y1 %= MAX_BUF_YSIZE * TILEY; in blitplayer()
631 y2 %= MAX_BUF_YSIZE * TILEY; in blitplayer()
[all …]
H A Dinit.c161 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
273 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
H A Dmain_em.h95 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) macro
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c162 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM()
181 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM()
195 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_EM()
356 y1 %= MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
378 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
400 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
435 int sy = y % MAX_BUF_YSIZE; in animscreen()
534 y1 %= MAX_BUF_YSIZE * TILEY; in blitplayer()
536 y2 %= MAX_BUF_YSIZE * TILEY; in blitplayer()
600 for (y = 0; y < MAX_BUF_YSIZE; y++) in game_initscreen()
[all …]
H A Dmain_em.h79 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) macro
H A Dinit.c157 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c162 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM()
181 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM()
195 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_EM()
356 y1 %= MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
378 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
400 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM()
435 int sy = y % MAX_BUF_YSIZE; in animscreen()
534 y1 %= MAX_BUF_YSIZE * TILEY; in blitplayer()
536 y2 %= MAX_BUF_YSIZE * TILEY; in blitplayer()
600 for (y = 0; y < MAX_BUF_YSIZE; y++) in game_initscreen()
[all …]
H A Dmain_em.h79 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) macro
H A Dinit.c157 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A Dmain_sp.h64 #define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) macro
78 #define FYSIZE (MAX_BUF_YSIZE * TILEY_VAR)
83 #define FYSIZE (MAX_BUF_YSIZE * TILEY)
H A DDDScrollBuffer.c17 int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
58 (MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0), in ScrollPlayfield()
66 (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), in ScrollPlayfield()
78 for (y = 0; y < MAX_BUF_YSIZE; y++) in ScrollPlayfield()
410 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_SP()
H A DDDScrollBuffer.h17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A Dmain_sp.h64 #define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) macro
78 #define FYSIZE (MAX_BUF_YSIZE * TILEY_VAR)
83 #define FYSIZE (MAX_BUF_YSIZE * TILEY)
H A DDDScrollBuffer.c17 int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
58 (MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0), in ScrollPlayfield()
66 (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), in ScrollPlayfield()
78 for (y = 0; y < MAX_BUF_YSIZE; y++) in ScrollPlayfield()
410 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_SP()
H A DDDScrollBuffer.h17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A DDDScrollBuffer.c17 long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
57 (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), in ScrollPlayfield()
63 for (y = 0; y < MAX_BUF_YSIZE; y++) in ScrollPlayfield()
286 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_SP()
299 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_SP()
H A Dmain_sp.h49 #define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) macro
61 #define FYSIZE (MAX_BUF_YSIZE * TILEY)
H A DDDScrollBuffer.h17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A DDDScrollBuffer.c17 long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
57 (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), in ScrollPlayfield()
63 for (y = 0; y < MAX_BUF_YSIZE; y++) in ScrollPlayfield()
286 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_SP()
299 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_SP()
H A Dmain_sp.h49 #define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) macro
61 #define FYSIZE (MAX_BUF_YSIZE * TILEY)
H A DDDScrollBuffer.h17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.c33 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];

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