/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | graphics.c | 94 sxsize, MAX_BUF_YSIZE * TILEY - y, in BlitScreenToBitmap_EM() 241 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM() 260 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM() 274 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_EM() 451 y1 %= MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 473 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 495 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 530 int sy = y % MAX_BUF_YSIZE; in animscreen() 629 y1 %= MAX_BUF_YSIZE * TILEY; in blitplayer() 631 y2 %= MAX_BUF_YSIZE * TILEY; in blitplayer() [all …]
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H A D | init.c | 161 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all() 263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM() 273 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
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H A D | main_em.h | 95 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) macro
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | graphics.c | 94 sxsize, MAX_BUF_YSIZE * TILEY - y, in BlitScreenToBitmap_EM() 241 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM() 260 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM() 274 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_EM() 451 y1 %= MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 473 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 495 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 530 int sy = y % MAX_BUF_YSIZE; in animscreen() 629 y1 %= MAX_BUF_YSIZE * TILEY; in blitplayer() 631 y2 %= MAX_BUF_YSIZE * TILEY; in blitplayer() [all …]
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H A D | init.c | 161 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all() 263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM() 273 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
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H A D | main_em.h | 95 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) macro
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 162 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM() 181 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM() 195 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_EM() 356 y1 %= MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 378 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 400 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 435 int sy = y % MAX_BUF_YSIZE; in animscreen() 534 y1 %= MAX_BUF_YSIZE * TILEY; in blitplayer() 536 y2 %= MAX_BUF_YSIZE * TILEY; in blitplayer() 600 for (y = 0; y < MAX_BUF_YSIZE; y++) in game_initscreen() [all …]
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H A D | main_em.h | 79 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) macro
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H A D | init.c | 157 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 162 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM() 181 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_EM() 195 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_EM() 356 y1 %= MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 378 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 400 dst_y = y1 - MAX_BUF_YSIZE * TILEY; in DrawLevelPlayer_EM() 435 int sy = y % MAX_BUF_YSIZE; in animscreen() 534 y1 %= MAX_BUF_YSIZE * TILEY; in blitplayer() 536 y2 %= MAX_BUF_YSIZE * TILEY; in blitplayer() 600 for (y = 0; y < MAX_BUF_YSIZE; y++) in game_initscreen() [all …]
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H A D | main_em.h | 79 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) macro
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H A D | init.c | 157 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | main_sp.h | 64 #define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) macro 78 #define FYSIZE (MAX_BUF_YSIZE * TILEY_VAR) 83 #define FYSIZE (MAX_BUF_YSIZE * TILEY)
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H A D | DDScrollBuffer.c | 17 int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 58 (MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0), in ScrollPlayfield() 66 (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), in ScrollPlayfield() 78 for (y = 0; y < MAX_BUF_YSIZE; y++) in ScrollPlayfield() 410 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_SP()
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H A D | DDScrollBuffer.h | 17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | main_sp.h | 64 #define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) macro 78 #define FYSIZE (MAX_BUF_YSIZE * TILEY_VAR) 83 #define FYSIZE (MAX_BUF_YSIZE * TILEY)
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H A D | DDScrollBuffer.c | 17 int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 58 (MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0), in ScrollPlayfield() 66 (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), in ScrollPlayfield() 78 for (y = 0; y < MAX_BUF_YSIZE; y++) in ScrollPlayfield() 410 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_SP()
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H A D | DDScrollBuffer.h | 17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | DDScrollBuffer.c | 17 long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 57 (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), in ScrollPlayfield() 63 for (y = 0; y < MAX_BUF_YSIZE; y++) in ScrollPlayfield() 286 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_SP() 299 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_SP()
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H A D | main_sp.h | 49 #define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) macro 61 #define FYSIZE (MAX_BUF_YSIZE * TILEY)
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H A D | DDScrollBuffer.h | 17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | DDScrollBuffer.c | 17 long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 57 (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), in ScrollPlayfield() 63 for (y = 0; y < MAX_BUF_YSIZE; y++) in ScrollPlayfield() 286 int yy = (top + y) % MAX_BUF_YSIZE; in BackToFront_SP() 299 for (y = 0; y < MAX_BUF_YSIZE; y++) in BackToFront_SP()
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H A D | main_sp.h | 49 #define MAX_BUF_YSIZE (2 + SCR_FIELDY + 2) macro 61 #define FYSIZE (MAX_BUF_YSIZE * TILEY)
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H A D | DDScrollBuffer.h | 17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | main.c | 33 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
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