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Searched refs:MAX_COMPUTED_COLORS (Results 1 – 4 of 4) sorted by relevance

/dports/games/d2x/d2x-0.2.5/2d/
H A Dpalette.c252 #define MAX_COMPUTED_COLORS 32 macro
260 color_record Computed_colors[MAX_COMPUTED_COLORS];
269 if (Num_computed_colors < MAX_COMPUTED_COLORS) { in add_computed_color()
273 add_index = (d_rand() * MAX_COMPUTED_COLORS) >> 15; in add_computed_color()
285 for (i=0; i<MAX_COMPUTED_COLORS; i++) in init_computed_colors()
/dports/games/d2x/d2x-0.2.5/unused/vga/new/
H A Dpalette.c41 #define MAX_COMPUTED_COLORS 32 macro
49 color_record Computed_colors[MAX_COMPUTED_COLORS];
124 if (Num_computed_colors < MAX_COMPUTED_COLORS) { in add_computed_color()
128 add_index = (rand() * MAX_COMPUTED_COLORS) >> 15; in add_computed_color()
140 for (i=0; i<MAX_COMPUTED_COLORS; i++) in init_computed_colors()
/dports/games/d2x/d2x-0.2.5/unused/vga/
H A Dpalette.c41 #define MAX_COMPUTED_COLORS 32 macro
49 color_record Computed_colors[MAX_COMPUTED_COLORS];
125 if (Num_computed_colors < MAX_COMPUTED_COLORS) { in add_computed_color()
129 add_index = (rand() * MAX_COMPUTED_COLORS) >> 15; in add_computed_color()
141 for (i=0; i<MAX_COMPUTED_COLORS; i++) in init_computed_colors()
/dports/games/d2x/d2x-0.2.5/unused/win95/
H A Dpalette.c172 #define MAX_COMPUTED_COLORS 32 macro
180 color_record Computed_colors[MAX_COMPUTED_COLORS];
189 if (Num_computed_colors < MAX_COMPUTED_COLORS) { in add_computed_color()
193 add_index = (rand() * MAX_COMPUTED_COLORS) >> 15; in add_computed_color()
205 for (i=0; i<MAX_COMPUTED_COLORS; i++) in init_computed_colors()