Searched refs:MAX_ENC (Results 1 – 11 of 11) sorted by relevance
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | EncList.c | 64 for ( cnt = 0; cnt < MAX_ENC; cnt++ ) in EncList_init() 66 EncList.free_ref[cnt] = MAX_ENC; in EncList_init() 67 EncList.used_ref[cnt] = MAX_ENC; in EncList_init() 70 for ( cnt = 0; cnt < MAX_ENC; cnt++ ) in EncList_init() 99 EncList.free_ref[cnt] = MAX_ENC; in EncList_dtor() 100 EncList.used_ref[cnt] = MAX_ENC; in EncList_dtor() 259 size_t retval = MAX_ENC; in EncList_get_free() 355 EncList.free_ref[index] = MAX_ENC; in EncList_remove_free_index() 448 EncList.used_ref[index] = MAX_ENC; in EncList_remove_used_index() 507 if ( MAX_ENC == ienc ) in EncList_allocate() [all …]
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H A D | enchant.c | 173 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in unlink_enchant() 226 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in remove_all_enchants_with_idsz() 414 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in enchant_value_filled() 1411 return ( ENC_REF )MAX_ENC; in spawn_one_enchant() 1431 return ( ENC_REF )MAX_ENC; in spawn_one_enchant() 1440 return ( ENC_REF )MAX_ENC; in spawn_one_enchant() 1451 return ( ENC_REF )MAX_ENC; in spawn_one_enchant() 1480 return ( ENC_REF )MAX_ENC; in spawn_one_enchant() 1512 return ( ENC_REF )MAX_ENC; in spawn_one_enchant() 1856 bool_t enc_used[MAX_ENC]; in cleanup_enchant_list() [all …]
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H A D | EncList.h | 33 #define VALID_ENC_RANGE( IENC ) ( ((IENC) < MAX_ENC) && ((IENC) >= 0) ) 40 …fine GET_INDEX_PENC( PENC ) ((NULL == (PENC)) ? MAX_ENC : (size_t)GET_INDEX_POBJ( PENC, MAX_E… 43 …VALID_ENC_PTR( PENC ) ( (NULL != (PENC)) && VALID_ENC_RANGE( GET_REF_POBJ( PENC, MAX_ENC) ) ) 69 DECLARE_LIST_EXTERN( enc_t, EncList, MAX_ENC );
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H A D | egoboo_config.h | 32 #define MAX_ENC 200 ///< Maximum number of enchantments macro
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H A D | rpc.c | 171 for ( cnt = 0; cnt < MAX_ENC; cnt++ ) in TxReqList_ctor() 211 for ( cnt = 0; cnt < MAX_ENC; cnt++ ) in TxReqList_dtor()
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H A D | char.c | 1009 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in reset_character_accel() 1034 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in reset_character_accel() 1171 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in detach_character_from_mount() 1192 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in detach_character_from_mount() 1260 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in reset_character_alpha() 1280 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in reset_character_alpha() 3448 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in cleanup_one_character() 4922 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in change_armor() 4963 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in change_armor() 5169 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in change_character() [all …]
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H A D | enchant.h | 44 #define MAX_ENC 200 ///< Number of enchantments macro
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H A D | script_functions.c | 2752 …iTmp = spawn_one_enchant( pself->owner, pself->target, pself->index, ( ENC_REF )MAX_ENC, ( PRO_REF… in scr_EnchantTarget() 2770 …iTmp = spawn_one_enchant( pself->owner, pself->child, pself->index, ( ENC_REF )MAX_ENC, ( PRO_REF … in scr_EnchantChild() 3138 pchr->undoenchant = MAX_ENC; in scr_UndoEnchant() 6305 returncode = ( MAX_ENC != pself_target->firstenchant ); in scr_DisenchantTarget() 6322 for ( iTmp = 0; iTmp < MAX_ENC; iTmp++ ) in scr_DisenchantAll()
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H A D | collision.c | 3109 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in do_chr_prt_collision_damage() 3121 if ( ienc_count >= MAX_ENC ) log_error( "%s - bad enchant loop\n", __FUNCTION__ ); in do_chr_prt_collision_damage()
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H A D | game.c | 5311 while (( MAX_ENC != pchr->firstenchant ) && ( ienc_count < MAX_ENC ) ) in disenchant_character() 5320 if ( ienc_count >= MAX_ENC ) log_error( "%s - bad enchant loop\n", __FUNCTION__ ); in disenchant_character()
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H A D | particle.c | 2233 …spawn_one_enchant( pprt->owner_ref, character, ( CHR_REF )MAX_CHR, ( ENC_REF )MAX_ENC, pprt->profi… in spawn_bump_particles()
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