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Searched refs:MAX_ENC (Results 1 – 11 of 11) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A DEncList.c64 for ( cnt = 0; cnt < MAX_ENC; cnt++ ) in EncList_init()
66 EncList.free_ref[cnt] = MAX_ENC; in EncList_init()
67 EncList.used_ref[cnt] = MAX_ENC; in EncList_init()
70 for ( cnt = 0; cnt < MAX_ENC; cnt++ ) in EncList_init()
99 EncList.free_ref[cnt] = MAX_ENC; in EncList_dtor()
100 EncList.used_ref[cnt] = MAX_ENC; in EncList_dtor()
259 size_t retval = MAX_ENC; in EncList_get_free()
355 EncList.free_ref[index] = MAX_ENC; in EncList_remove_free_index()
448 EncList.used_ref[index] = MAX_ENC; in EncList_remove_used_index()
507 if ( MAX_ENC == ienc ) in EncList_allocate()
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H A Denchant.c173 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in unlink_enchant()
226 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in remove_all_enchants_with_idsz()
414 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in enchant_value_filled()
1411 return ( ENC_REF )MAX_ENC; in spawn_one_enchant()
1431 return ( ENC_REF )MAX_ENC; in spawn_one_enchant()
1440 return ( ENC_REF )MAX_ENC; in spawn_one_enchant()
1451 return ( ENC_REF )MAX_ENC; in spawn_one_enchant()
1480 return ( ENC_REF )MAX_ENC; in spawn_one_enchant()
1512 return ( ENC_REF )MAX_ENC; in spawn_one_enchant()
1856 bool_t enc_used[MAX_ENC]; in cleanup_enchant_list()
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H A DEncList.h33 #define VALID_ENC_RANGE( IENC ) ( ((IENC) < MAX_ENC) && ((IENC) >= 0) )
40 …fine GET_INDEX_PENC( PENC ) ((NULL == (PENC)) ? MAX_ENC : (size_t)GET_INDEX_POBJ( PENC, MAX_E…
43 …VALID_ENC_PTR( PENC ) ( (NULL != (PENC)) && VALID_ENC_RANGE( GET_REF_POBJ( PENC, MAX_ENC) ) )
69 DECLARE_LIST_EXTERN( enc_t, EncList, MAX_ENC );
H A Degoboo_config.h32 #define MAX_ENC 200 ///< Maximum number of enchantments macro
H A Drpc.c171 for ( cnt = 0; cnt < MAX_ENC; cnt++ ) in TxReqList_ctor()
211 for ( cnt = 0; cnt < MAX_ENC; cnt++ ) in TxReqList_dtor()
H A Dchar.c1009 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in reset_character_accel()
1034 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in reset_character_accel()
1171 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in detach_character_from_mount()
1192 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in detach_character_from_mount()
1260 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in reset_character_alpha()
1280 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in reset_character_alpha()
3448 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in cleanup_one_character()
4922 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in change_armor()
4963 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in change_armor()
5169 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in change_character()
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H A Denchant.h44 #define MAX_ENC 200 ///< Number of enchantments macro
H A Dscript_functions.c2752 …iTmp = spawn_one_enchant( pself->owner, pself->target, pself->index, ( ENC_REF )MAX_ENC, ( PRO_REF… in scr_EnchantTarget()
2770 …iTmp = spawn_one_enchant( pself->owner, pself->child, pself->index, ( ENC_REF )MAX_ENC, ( PRO_REF … in scr_EnchantChild()
3138 pchr->undoenchant = MAX_ENC; in scr_UndoEnchant()
6305 returncode = ( MAX_ENC != pself_target->firstenchant ); in scr_DisenchantTarget()
6322 for ( iTmp = 0; iTmp < MAX_ENC; iTmp++ ) in scr_DisenchantAll()
H A Dcollision.c3109 while (( MAX_ENC != ienc_now ) && ( ienc_count < MAX_ENC ) ) in do_chr_prt_collision_damage()
3121 if ( ienc_count >= MAX_ENC ) log_error( "%s - bad enchant loop\n", __FUNCTION__ ); in do_chr_prt_collision_damage()
H A Dgame.c5311 while (( MAX_ENC != pchr->firstenchant ) && ( ienc_count < MAX_ENC ) ) in disenchant_character()
5320 if ( ienc_count >= MAX_ENC ) log_error( "%s - bad enchant loop\n", __FUNCTION__ ); in disenchant_character()
H A Dparticle.c2233 …spawn_one_enchant( pprt->owner_ref, character, ( CHR_REF )MAX_CHR, ( ENC_REF )MAX_ENC, pprt->profi… in spawn_bump_particles()