/dports/games/blobwars/blobwars-2.00/src/ |
H A D | CGame.cpp | 230 missionOver = MAX_FPS; in setMissionOver() 233 missionOver = (int)(MAX_FPS * 2.5); in setMissionOver() 237 missionOver = MAX_FPS * 5; in setMissionOver() 240 missionOver = MAX_FPS * 2; in setMissionOver() 243 missionOver = MAX_FPS * 8; in setMissionOver() 246 missionOver = MAX_FPS; in setMissionOver()
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H A D | defs.h | 45 #define MAX_FPS 62 macro
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H A D | game.cpp | 738 game.missionOver = MAX_FPS * 2; in doGame() 755 game.missionOver = MAX_FPS * 4; in doGame()
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/dports/devel/py-curtsies/curtsies-0.3.10/examples/ |
H A D | snake.py | 65 MAX_FPS = 4 66 time_per_frame = lambda: 1. / MAX_FPS 81 MAX_FPS += 1 83 MAX_FPS = max(1, MAX_FPS - 1)
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H A D | realtime.py | 8 MAX_FPS = 1000 variable 9 time_per_frame = 1. / MAX_FPS
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/showfps/ |
H A D | showfps.h | 87 MAX_FPS = 200, enumerator 89 qint64 frames[ MAX_FPS ]; // the time when the frame was done
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H A D | showfps.cpp | 46 i < MAX_FPS; in ShowFpsEffect() 112 if (++frames_pos == MAX_FPS) in prePaintScreen() 141 lastFrame = MAX_FPS - 1; in paintScreen() 145 i < MAX_FPS; in paintScreen()
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/dports/net/linphone/linphoneqt-4.1.1/src/components/camera/ |
H A D | CameraPreview.cpp | 33 #define MAX_FPS 30 macro 145 mRefreshTimer->setInterval(1000 / MAX_FPS); in CameraPreview()
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H A D | Camera.cpp | 33 #define MAX_FPS 30 macro 182 mRefreshTimer->setInterval(1000 / MAX_FPS); in Camera()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/gfx/ |
H A D | animationresource.cpp | 44 MAX_FPS = 200 enumerator 114 if (!parseIntegerKey(node->values["fps"], 1, &_FPS) || (_FPS < MIN_FPS) || (_FPS > MAX_FPS)) { in parserCallback_animation()
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/gfx/ |
H A D | animationresource.cpp | 44 MAX_FPS = 200 enumerator 114 if (!parseIntegerKey(node->values["fps"], 1, &_FPS) || (_FPS < MIN_FPS) || (_FPS > MAX_FPS)) { in parserCallback_animation()
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/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/win32gdivis/ |
H A D | GdiVis.cpp | 17 #define MAX_FPS 10LL macro 18 #define MILLIS_PER_FRAME (1000LL / MAX_FPS)
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/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/ |
H A D | menu.h | 42 #define MAX_FPS 30 macro
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/dports/games/tuxmath/t4k_common-0.1.1/src/ |
H A D | t4k_globals.h | 43 #define MAX_FPS 30 macro
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H A D | t4k_menu.c | 1018 if((frame_now - frame_start) < 1000 / MAX_FPS) in T4K_RunMenu() 1019 SDL_Delay(1000 / MAX_FPS - (frame_now - frame_start)); in T4K_RunMenu()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/ |
H A D | display_manager.cpp | 469 #define MAX_FPS 60 // was 30 in isTimeToUpdate() macro 472 if (now - _lastUpdateTime < (1000 / MAX_FPS)) in isTimeToUpdate()
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/ |
H A D | display_manager.cpp | 453 #define MAX_FPS 60 // was 30 in isTimeToUpdate() macro 456 if (now - _lastUpdateTime < (1000 / MAX_FPS)) in isTimeToUpdate()
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/dports/devel/libspice-server/spice-0.15.0/server/ |
H A D | video-stream.h | 46 #define MAX_FPS 30 macro
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H A D | video-stream.cpp | 401 if (duration > NSEC_PER_SEC * drawable->frames_count / MAX_FPS) { in display_channel_create_stream() 404 stream->input_fps = MAX_FPS; in display_channel_create_stream()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/ |
H A D | osystem_gfx.cpp | 37 #define MAX_FPS 30 macro 437 if (getMillis() - _lastScreenUpdate < 1000 / MAX_FPS) in needsScreenUpdate() 458 if (now - _lastScreenUpdate < 1000 / MAX_FPS) in updateScreen()
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/ |
H A D | osystem_gfx.cpp | 37 #define MAX_FPS 30 macro 442 if (getMillis() - _lastScreenUpdate < 1000 / MAX_FPS) in needsScreenUpdate() 463 if (now - _lastScreenUpdate < 1000 / MAX_FPS) in updateScreen()
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/dports/audio/aubio/aubio-0.4.9/src/io/ |
H A D | audio_unit.c | 33 #define MAX_FPS 4096 macro 211 UInt32 max_fps = MIN(o->blocksize, MAX_FPS); in aubio_audio_unit_init()
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/dports/audio/py-aubio/aubio-0.4.9/src/io/ |
H A D | audio_unit.c | 33 #define MAX_FPS 4096 211 UInt32 max_fps = MIN(o->blocksize, MAX_FPS);
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/utils/ |
H A D | frame_queue.c | 40 #define MAX_FPS 200 macro 769 static const float min_vsync = 1.0 / MAX_FPS; in pl_queue_update()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | xrayswarm.c | 89 #define MAX_FPS 150 macro 1153 if (st->draw_fps > MAX_FPS) { in xrayswarm_draw() 1154 st->delay = (1.0/MAX_FPS - (st->draw_timePerFrame + st->delay*1e-6))*1e6; in xrayswarm_draw()
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