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Searched refs:MAX_FPS (Results 1 – 25 of 25) sorted by relevance

/dports/games/blobwars/blobwars-2.00/src/
H A DCGame.cpp230 missionOver = MAX_FPS; in setMissionOver()
233 missionOver = (int)(MAX_FPS * 2.5); in setMissionOver()
237 missionOver = MAX_FPS * 5; in setMissionOver()
240 missionOver = MAX_FPS * 2; in setMissionOver()
243 missionOver = MAX_FPS * 8; in setMissionOver()
246 missionOver = MAX_FPS; in setMissionOver()
H A Ddefs.h45 #define MAX_FPS 62 macro
H A Dgame.cpp738 game.missionOver = MAX_FPS * 2; in doGame()
755 game.missionOver = MAX_FPS * 4; in doGame()
/dports/devel/py-curtsies/curtsies-0.3.10/examples/
H A Dsnake.py65 MAX_FPS = 4
66 time_per_frame = lambda: 1. / MAX_FPS
81 MAX_FPS += 1
83 MAX_FPS = max(1, MAX_FPS - 1)
H A Drealtime.py8 MAX_FPS = 1000 variable
9 time_per_frame = 1. / MAX_FPS
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/showfps/
H A Dshowfps.h87 MAX_FPS = 200, enumerator
89 qint64 frames[ MAX_FPS ]; // the time when the frame was done
H A Dshowfps.cpp46 i < MAX_FPS; in ShowFpsEffect()
112 if (++frames_pos == MAX_FPS) in prePaintScreen()
141 lastFrame = MAX_FPS - 1; in paintScreen()
145 i < MAX_FPS; in paintScreen()
/dports/net/linphone/linphoneqt-4.1.1/src/components/camera/
H A DCameraPreview.cpp33 #define MAX_FPS 30 macro
145 mRefreshTimer->setInterval(1000 / MAX_FPS); in CameraPreview()
H A DCamera.cpp33 #define MAX_FPS 30 macro
182 mRefreshTimer->setInterval(1000 / MAX_FPS); in Camera()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/gfx/
H A Danimationresource.cpp44 MAX_FPS = 200 enumerator
114 if (!parseIntegerKey(node->values["fps"], 1, &_FPS) || (_FPS < MIN_FPS) || (_FPS > MAX_FPS)) { in parserCallback_animation()
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/gfx/
H A Danimationresource.cpp44 MAX_FPS = 200 enumerator
114 if (!parseIntegerKey(node->values["fps"], 1, &_FPS) || (_FPS < MIN_FPS) || (_FPS > MAX_FPS)) { in parserCallback_animation()
/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/win32gdivis/
H A DGdiVis.cpp17 #define MAX_FPS 10LL macro
18 #define MILLIS_PER_FRAME (1000LL / MAX_FPS)
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Dmenu.h42 #define MAX_FPS 30 macro
/dports/games/tuxmath/t4k_common-0.1.1/src/
H A Dt4k_globals.h43 #define MAX_FPS 30 macro
H A Dt4k_menu.c1018 if((frame_now - frame_start) < 1000 / MAX_FPS) in T4K_RunMenu()
1019 SDL_Delay(1000 / MAX_FPS - (frame_now - frame_start)); in T4K_RunMenu()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/
H A Ddisplay_manager.cpp469 #define MAX_FPS 60 // was 30 in isTimeToUpdate() macro
472 if (now - _lastUpdateTime < (1000 / MAX_FPS)) in isTimeToUpdate()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/
H A Ddisplay_manager.cpp453 #define MAX_FPS 60 // was 30 in isTimeToUpdate() macro
456 if (now - _lastUpdateTime < (1000 / MAX_FPS)) in isTimeToUpdate()
/dports/devel/libspice-server/spice-0.15.0/server/
H A Dvideo-stream.h46 #define MAX_FPS 30 macro
H A Dvideo-stream.cpp401 if (duration > NSEC_PER_SEC * drawable->frames_count / MAX_FPS) { in display_channel_create_stream()
404 stream->input_fps = MAX_FPS; in display_channel_create_stream()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/
H A Dosystem_gfx.cpp37 #define MAX_FPS 30 macro
437 if (getMillis() - _lastScreenUpdate < 1000 / MAX_FPS) in needsScreenUpdate()
458 if (now - _lastScreenUpdate < 1000 / MAX_FPS) in updateScreen()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/
H A Dosystem_gfx.cpp37 #define MAX_FPS 30 macro
442 if (getMillis() - _lastScreenUpdate < 1000 / MAX_FPS) in needsScreenUpdate()
463 if (now - _lastScreenUpdate < 1000 / MAX_FPS) in updateScreen()
/dports/audio/aubio/aubio-0.4.9/src/io/
H A Daudio_unit.c33 #define MAX_FPS 4096 macro
211 UInt32 max_fps = MIN(o->blocksize, MAX_FPS); in aubio_audio_unit_init()
/dports/audio/py-aubio/aubio-0.4.9/src/io/
H A Daudio_unit.c33 #define MAX_FPS 4096
211 UInt32 max_fps = MIN(o->blocksize, MAX_FPS);
/dports/graphics/libplacebo/libplacebo-4.157.0/src/utils/
H A Dframe_queue.c40 #define MAX_FPS 200 macro
769 static const float min_vsync = 1.0 / MAX_FPS; in pl_queue_update()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Dxrayswarm.c89 #define MAX_FPS 150 macro
1153 if (st->draw_fps > MAX_FPS) { in xrayswarm_draw()
1154 st->delay = (1.0/MAX_FPS - (st->draw_timePerFrame + st->delay*1e-6))*1e6; in xrayswarm_draw()