/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/ |
H A D | gamesetupstruct.h | 49 InventoryItemInfo invinfo[MAX_INV]; 52 Interaction *intrInv[MAX_INV]; 61 AGS::Common::StringIMap invProps[MAX_INV]; 66 Common::String invScriptNames[MAX_INV];
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H A D | characterinfo.h | 23 #define MAX_INV 301 macro 80 short inv[MAX_INV];
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H A D | characterinfo.cpp | 64 in->ReadArrayOfInt16(inv, MAX_INV); in ReadFromFile() 114 out->WriteArrayOfInt16(inv, MAX_INV); in WriteToFile()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/ac/ |
H A D | game_setup_struct.h | 60 InventoryItemInfo invinfo[MAX_INV]; 63 PInteraction intrInv[MAX_INV]; 73 AGS::Shared::StringIMap invProps[MAX_INV]; 78 Shared::String invScriptNames[MAX_INV];
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H A D | character_info.h | 38 #define MAX_INV 301 macro 97 short inv[MAX_INV];
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H A D | character_info.cpp | 73 in->ReadArrayOfInt16(inv, MAX_INV); in ReadFromFile() 122 out->WriteArrayOfInt16(inv, MAX_INV); in WriteToFile()
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H A D | game_setup_struct.cpp | 63 for (size_t i = 1; i < (size_t)MAX_INV; i++) in Free()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/dynobj/ |
H A D | cc_inventory.cpp | 19 extern ScriptInvItem scrInv[MAX_INV];
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H A D | cc_character.cpp | 53 if (offset >= invoffset && offset < (invoffset + MAX_INV * sizeof(short))) in WriteInt16()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/dynobj/ |
H A D | cc_character.cpp | 62 if (offset >= invoffset && offset < (intptr_t)(invoffset + MAX_INV * sizeof(short))) { in WriteInt16()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | global_character.cpp | 49 extern ScriptInvItem scrInv[MAX_INV]; 489 if ((inum < 0) || (inum >= MAX_INV)) in add_inventory() 498 if ((inum < 0) || (inum >= MAX_INV)) in lose_inventory()
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H A D | global_inventoryitem.cpp | 121 if ((item < 0) || (item >= MAX_INV)) in IsInventoryInteractionAvailable()
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H A D | gamestate.h | 197 AGS::Common::StringIMap invProps[MAX_INV];
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H A D | invwindow.cpp | 44 extern ScriptInvItem scrInv[MAX_INV]; 195 DisplayInvItem dii[MAX_INV];
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H A D | inventoryitem.cpp | 30 extern ScriptInvItem scrInv[MAX_INV];
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H A D | global_game.cpp | 548 … else if ((play.get_loc_name_last_time > 1000) && (play.get_loc_name_last_time < 1000 + MAX_INV)) { in GetLocationName()
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/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/src/ |
H A D | inventory.c | 56 #define MAX_INV 2000 macro 57 static GtkWidget *inv_table_children[MAX_INV]; 488 memset(inv_table_children, 0, sizeof (GtkWidget *) * MAX_INV); in inventory_init() 932 if (num_items > MAX_INV) { in draw_inv_table()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/ |
H A D | game_init.cpp | 72 extern ScriptInvItem scrInv[MAX_INV]; 232 for (int i = 0; i < MAX_INV; ++i) in InitAndRegisterInvItems()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | global_inventory_item.cpp | 121 if ((item < 0) || (item >= MAX_INV)) in IsInventoryInteractionAvailable()
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H A D | global_character.cpp | 493 if ((inum < 0) || (inum >= MAX_INV)) in add_inventory() 502 if ((inum < 0) || (inum >= MAX_INV)) in lose_inventory()
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H A D | game_state.h | 236 AGS::Shared::StringIMap invProps[MAX_INV];
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H A D | inv_window.cpp | 195 DisplayInvItem dii[MAX_INV];
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H A D | global_game.cpp | 552 …(_GP(play).get_loc_name_last_time > 1000) && (_GP(play).get_loc_name_last_time < 1000 + MAX_INV)) { in GetLocationName()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/ |
H A D | globals.cpp | 222 _scrInv = new ScriptInvItem[MAX_INV]; in Globals()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/ |
H A D | game_init.cpp | 181 for (int i = 0; i < MAX_INV; ++i) { in InitAndRegisterInvItems()
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