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Searched refs:MAX_INV (Results 1 – 25 of 31) sorted by relevance

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/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Dgamesetupstruct.h49 InventoryItemInfo invinfo[MAX_INV];
52 Interaction *intrInv[MAX_INV];
61 AGS::Common::StringIMap invProps[MAX_INV];
66 Common::String invScriptNames[MAX_INV];
H A Dcharacterinfo.h23 #define MAX_INV 301 macro
80 short inv[MAX_INV];
H A Dcharacterinfo.cpp64 in->ReadArrayOfInt16(inv, MAX_INV); in ReadFromFile()
114 out->WriteArrayOfInt16(inv, MAX_INV); in WriteToFile()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/ac/
H A Dgame_setup_struct.h60 InventoryItemInfo invinfo[MAX_INV];
63 PInteraction intrInv[MAX_INV];
73 AGS::Shared::StringIMap invProps[MAX_INV];
78 Shared::String invScriptNames[MAX_INV];
H A Dcharacter_info.h38 #define MAX_INV 301 macro
97 short inv[MAX_INV];
H A Dcharacter_info.cpp73 in->ReadArrayOfInt16(inv, MAX_INV); in ReadFromFile()
122 out->WriteArrayOfInt16(inv, MAX_INV); in WriteToFile()
H A Dgame_setup_struct.cpp63 for (size_t i = 1; i < (size_t)MAX_INV; i++) in Free()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/dynobj/
H A Dcc_inventory.cpp19 extern ScriptInvItem scrInv[MAX_INV];
H A Dcc_character.cpp53 if (offset >= invoffset && offset < (invoffset + MAX_INV * sizeof(short))) in WriteInt16()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/dynobj/
H A Dcc_character.cpp62 if (offset >= invoffset && offset < (intptr_t)(invoffset + MAX_INV * sizeof(short))) { in WriteInt16()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_character.cpp49 extern ScriptInvItem scrInv[MAX_INV];
489 if ((inum < 0) || (inum >= MAX_INV)) in add_inventory()
498 if ((inum < 0) || (inum >= MAX_INV)) in lose_inventory()
H A Dglobal_inventoryitem.cpp121 if ((item < 0) || (item >= MAX_INV)) in IsInventoryInteractionAvailable()
H A Dgamestate.h197 AGS::Common::StringIMap invProps[MAX_INV];
H A Dinvwindow.cpp44 extern ScriptInvItem scrInv[MAX_INV];
195 DisplayInvItem dii[MAX_INV];
H A Dinventoryitem.cpp30 extern ScriptInvItem scrInv[MAX_INV];
H A Dglobal_game.cpp548 … else if ((play.get_loc_name_last_time > 1000) && (play.get_loc_name_last_time < 1000 + MAX_INV)) { in GetLocationName()
/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/src/
H A Dinventory.c56 #define MAX_INV 2000 macro
57 static GtkWidget *inv_table_children[MAX_INV];
488 memset(inv_table_children, 0, sizeof (GtkWidget *) * MAX_INV); in inventory_init()
932 if (num_items > MAX_INV) { in draw_inv_table()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/
H A Dgame_init.cpp72 extern ScriptInvItem scrInv[MAX_INV];
232 for (int i = 0; i < MAX_INV; ++i) in InitAndRegisterInvItems()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_inventory_item.cpp121 if ((item < 0) || (item >= MAX_INV)) in IsInventoryInteractionAvailable()
H A Dglobal_character.cpp493 if ((inum < 0) || (inum >= MAX_INV)) in add_inventory()
502 if ((inum < 0) || (inum >= MAX_INV)) in lose_inventory()
H A Dgame_state.h236 AGS::Shared::StringIMap invProps[MAX_INV];
H A Dinv_window.cpp195 DisplayInvItem dii[MAX_INV];
H A Dglobal_game.cpp552 …(_GP(play).get_loc_name_last_time > 1000) && (_GP(play).get_loc_name_last_time < 1000 + MAX_INV)) { in GetLocationName()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/
H A Dglobals.cpp222 _scrInv = new ScriptInvItem[MAX_INV]; in Globals()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/
H A Dgame_init.cpp181 for (int i = 0; i < MAX_INV; ++i) { in InitAndRegisterInvItems()

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