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Searched refs:MAX_LIGHT_STYLES (Results 1 – 22 of 22) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_lights.cpp31 static clightstyle_t cl_lightstyle[MAX_LIGHT_STYLES];
46 for(i=0;i<MAX_LIGHT_STYLES*3;i++) in CG_ClearLightStyles()
68 for (i=0,ls=cl_lightstyle ; i<MAX_LIGHT_STYLES ; i++, ls++) in CG_RunLightStyles()
H A Dcg_servercmds.cpp163 else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3)) in CG_ConfigStringModified()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_lights.cpp31 static clightstyle_t cl_lightstyle[MAX_LIGHT_STYLES];
46 for(i=0;i<MAX_LIGHT_STYLES*3;i++) in CG_ClearLightStyles()
68 for (i=0,ls=cl_lightstyle ; i<MAX_LIGHT_STYLES ; i++, ls++) in CG_RunLightStyles()
H A Dcg_servercmds.cpp216 else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3)) in CG_ConfigStringModified()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_light.c31 static clightstyle_t cl_lightstyle[MAX_LIGHT_STYLES];
46 for ( i=0; i<MAX_LIGHT_STYLES*3; i++ ) in CG_ClearLightStyles()
65 for ( i=0, ls=cl_lightstyle; i<MAX_LIGHT_STYLES; i++, ls++ ) { in CG_RunLightStyles()
H A Dcg_servercmds.c912 else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES * 3)) in CG_ConfigStringModified()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dqfiles.h322 #define MAX_LIGHT_STYLES 64 macro
H A Dq_shared.h233 #if !defined MAX_LIGHT_STYLES
234 #define MAX_LIGHT_STYLES 64 macro
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dqfiles.h345 #define MAX_LIGHT_STYLES 64 macro
H A Dq_shared.h236 #define MAX_LIGHT_STYLES 64 macro
705 #define CS_TERRAINS (CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3))
710 #define CS_EFFECTS (CS_LIGHT_STYLES + (MAX_LIGHT_STYLES * 3))
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_cmds.cpp494 for(int i=0;i<MAX_LIGHT_STYLES;i++) in RE_EndFrame()
H A Dtr_local.h1449 extern color4ub_t styleColors[MAX_LIGHT_STYLES];
1450 extern bool styleUpdated[MAX_LIGHT_STYLES];
H A Dtr_init.cpp1758 for ( i = 0; i < MAX_LIGHT_STYLES; i++ ) { in R_Init()
1862 if (style >= MAX_LIGHT_STYLES) in RE_GetLightStyle()
1874 if (style >= MAX_LIGHT_STYLES) in RE_SetLightStyle()
H A Dtr_shade.cpp41 color4ub_t styleColors[MAX_LIGHT_STYLES];
42 bool styleUpdated[MAX_LIGHT_STYLES];
H A Dtr_main.cpp1520 for ( i = 0; i < MAX_LIGHT_STYLES; i++ ) { in R_RenderView()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_init.cpp1778 for(i = 0; i < MAX_LIGHT_STYLES; i++) in R_Init()
1905 if (style >= MAX_LIGHT_STYLES) in RE_GetLightStyle()
1917 if (style >= MAX_LIGHT_STYLES) in RE_SetLightStyle()
H A Dtr_local.h1476 extern color4ub_t styleColors[MAX_LIGHT_STYLES];
H A Dtr_shade.cpp39 color4ub_t styleColors[MAX_LIGHT_STYLES];
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h150 #define CS_TERRAINS (CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3))
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_local.h1462 extern color4ub_t styleColors[MAX_LIGHT_STYLES];
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dq3map2.h294 #define MAX_LIGHT_STYLES 64 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dq3map2.h309 #define MAX_LIGHT_STYLES 64 macro