/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_lights.cpp | 31 static clightstyle_t cl_lightstyle[MAX_LIGHT_STYLES]; 46 for(i=0;i<MAX_LIGHT_STYLES*3;i++) in CG_ClearLightStyles() 68 for (i=0,ls=cl_lightstyle ; i<MAX_LIGHT_STYLES ; i++, ls++) in CG_RunLightStyles()
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H A D | cg_servercmds.cpp | 163 else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3)) in CG_ConfigStringModified()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_lights.cpp | 31 static clightstyle_t cl_lightstyle[MAX_LIGHT_STYLES]; 46 for(i=0;i<MAX_LIGHT_STYLES*3;i++) in CG_ClearLightStyles() 68 for (i=0,ls=cl_lightstyle ; i<MAX_LIGHT_STYLES ; i++, ls++) in CG_RunLightStyles()
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H A D | cg_servercmds.cpp | 216 else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3)) in CG_ConfigStringModified()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_light.c | 31 static clightstyle_t cl_lightstyle[MAX_LIGHT_STYLES]; 46 for ( i=0; i<MAX_LIGHT_STYLES*3; i++ ) in CG_ClearLightStyles() 65 for ( i=0, ls=cl_lightstyle; i<MAX_LIGHT_STYLES; i++, ls++ ) { in CG_RunLightStyles()
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H A D | cg_servercmds.c | 912 else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES * 3)) in CG_ConfigStringModified()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | qfiles.h | 322 #define MAX_LIGHT_STYLES 64 macro
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H A D | q_shared.h | 233 #if !defined MAX_LIGHT_STYLES 234 #define MAX_LIGHT_STYLES 64 macro
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | qfiles.h | 345 #define MAX_LIGHT_STYLES 64 macro
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H A D | q_shared.h | 236 #define MAX_LIGHT_STYLES 64 macro 705 #define CS_TERRAINS (CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3)) 710 #define CS_EFFECTS (CS_LIGHT_STYLES + (MAX_LIGHT_STYLES * 3))
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_cmds.cpp | 494 for(int i=0;i<MAX_LIGHT_STYLES;i++) in RE_EndFrame()
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H A D | tr_local.h | 1449 extern color4ub_t styleColors[MAX_LIGHT_STYLES]; 1450 extern bool styleUpdated[MAX_LIGHT_STYLES];
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H A D | tr_init.cpp | 1758 for ( i = 0; i < MAX_LIGHT_STYLES; i++ ) { in R_Init() 1862 if (style >= MAX_LIGHT_STYLES) in RE_GetLightStyle() 1874 if (style >= MAX_LIGHT_STYLES) in RE_SetLightStyle()
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H A D | tr_shade.cpp | 41 color4ub_t styleColors[MAX_LIGHT_STYLES]; 42 bool styleUpdated[MAX_LIGHT_STYLES];
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H A D | tr_main.cpp | 1520 for ( i = 0; i < MAX_LIGHT_STYLES; i++ ) { in R_RenderView()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_init.cpp | 1778 for(i = 0; i < MAX_LIGHT_STYLES; i++) in R_Init() 1905 if (style >= MAX_LIGHT_STYLES) in RE_GetLightStyle() 1917 if (style >= MAX_LIGHT_STYLES) in RE_SetLightStyle()
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H A D | tr_local.h | 1476 extern color4ub_t styleColors[MAX_LIGHT_STYLES];
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H A D | tr_shade.cpp | 39 color4ub_t styleColors[MAX_LIGHT_STYLES];
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_public.h | 150 #define CS_TERRAINS (CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3))
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_local.h | 1462 extern color4ub_t styleColors[MAX_LIGHT_STYLES];
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | q3map2.h | 294 #define MAX_LIGHT_STYLES 64 macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | q3map2.h | 309 #define MAX_LIGHT_STYLES 64 macro
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