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Searched refs:MAX_LOCAL_ENTITIES (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_localents.cpp32 #define MAX_LOCAL_ENTITIES 512 macro
33 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
52 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_localents.cpp29 #define MAX_LOCAL_ENTITIES 512 macro
30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
49 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_localents.c29 #define MAX_LOCAL_ENTITIES 512 macro
30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
48 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_localents.c29 #define MAX_LOCAL_ENTITIES 512 macro
30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
48 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_localents.c29 #define MAX_LOCAL_ENTITIES 512 macro
30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
48 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_localents.c29 #define MAX_LOCAL_ENTITIES 512 macro
30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
48 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_localents.c29 #define MAX_LOCAL_ENTITIES 2048 // 512 macro
30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
48 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_localents.c37 #define MAX_LOCAL_ENTITIES 768 // renderer can only handle 1024 entities max, so we should avo… macro
41 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
62 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_localents.c37 #define MAX_LOCAL_ENTITIES 768 // renderer can only handle 1024 entities max, so we should avo… macro
41 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
62 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()