Searched refs:MAX_LOCAL_ENTITIES (Results 1 – 9 of 9) sorted by relevance
32 #define MAX_LOCAL_ENTITIES 512 macro33 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];52 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
29 #define MAX_LOCAL_ENTITIES 512 macro30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];49 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
29 #define MAX_LOCAL_ENTITIES 512 macro30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];48 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
29 #define MAX_LOCAL_ENTITIES 2048 // 512 macro30 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];48 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()
37 #define MAX_LOCAL_ENTITIES 768 // renderer can only handle 1024 entities max, so we should avo… macro41 localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];62 for ( i = 0 ; i < MAX_LOCAL_ENTITIES - 1 ; i++ ) { in CG_InitLocalEntities()