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Searched refs:MAX_MISS_BY (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DPhysics.cc1818 #define MAX_MISS_BY 30 macro
1856 if ( bMissBy > MAX_MISS_BY ) in CalculateLaunchItemParamsForThrow()
1858 bMissBy = MAX_MISS_BY; in CalculateLaunchItemParamsForThrow()
1881 fScale = ( (float)bMissBy / (float) MAX_MISS_BY ); in CalculateLaunchItemParamsForThrow()