Searched refs:MAX_NUM_BEAMERS (Results 1 – 2 of 2) sorted by relevance
183 #define MAX_NUM_BEAMERS 8 macro356 struct BeamerInfo beamer[MAX_NUM_BEAMERS][2];357 int beamer_edge[MAX_NUM_BEAMERS];358 int beamer_nr[MAX_NUM_BEAMERS];
346 for (i=0; i<MAX_NUM_BEAMERS; i++) in InitGame()1346 laser.num_beamers < MAX_NUM_BEAMERS && in HitElement()