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Searched refs:MAX_NUM_BEAMERS (Results 1 – 2 of 2) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.h183 #define MAX_NUM_BEAMERS 8 macro
356 struct BeamerInfo beamer[MAX_NUM_BEAMERS][2];
357 int beamer_edge[MAX_NUM_BEAMERS];
358 int beamer_nr[MAX_NUM_BEAMERS];
H A Dgame.c346 for (i=0; i<MAX_NUM_BEAMERS; i++) in InitGame()
1346 laser.num_beamers < MAX_NUM_BEAMERS && in HitElement()