/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | qfiles.h | 50 #define MAX_QPATH 64 macro 110 char name[MAX_QPATH]; // tag name 128 char name[MAX_QPATH]; // polyset name 147 char name[MAX_QPATH]; 207 char name[MAX_QPATH]; // tag name 326 char name[MAX_QPATH]; // polyset name 327 char shader[MAX_QPATH]; 387 char name[MAX_QPATH]; // model name 445 char shader[MAX_QPATH]; 637 char shader[MAX_QPATH]; [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | qfiles.h | 50 #define MAX_QPATH 64 macro 111 char name[MAX_QPATH]; // tag name 129 char name[MAX_QPATH]; // polyset name 148 char name[MAX_QPATH]; 208 char name[MAX_QPATH]; // tag name 327 char name[MAX_QPATH]; // polyset name 328 char shader[MAX_QPATH]; 388 char name[MAX_QPATH]; // model name 447 char shader[MAX_QPATH]; 639 char shader[MAX_QPATH]; [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | qfiles.h | 43 #define MAX_QPATH 64 macro 103 char name[MAX_QPATH]; // tag name 121 char name[MAX_QPATH]; // polyset name 140 char name[MAX_QPATH]; 161 char name[MAX_QPATH]; // model name 211 char shader[MAX_QPATH]; 254 char name[MAX_QPATH]; // model name 315 char shader[MAX_QPATH]; 375 char name[MAX_QPATH]; // model name 490 char shader[MAX_QPATH]; [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | qfiles.h | 43 #define MAX_QPATH 64 macro 103 char name[MAX_QPATH]; // tag name 121 char name[MAX_QPATH]; // polyset name 140 char name[MAX_QPATH]; 161 char name[MAX_QPATH]; // model name 211 char shader[MAX_QPATH]; 254 char name[MAX_QPATH]; // model name 315 char shader[MAX_QPATH]; 375 char name[MAX_QPATH]; // model name 490 char shader[MAX_QPATH]; [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | qfiles.h | 43 #define MAX_QPATH 64 macro 103 char name[MAX_QPATH]; // tag name 121 char name[MAX_QPATH]; // polyset name 140 char name[MAX_QPATH]; 161 char name[MAX_QPATH]; // model name 211 char shader[MAX_QPATH]; 254 char name[MAX_QPATH]; // model name 315 char shader[MAX_QPATH]; 375 char name[MAX_QPATH]; // model name 490 char shader[MAX_QPATH]; [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | qfiles.h | 43 #define MAX_QPATH 64 macro 103 char name[MAX_QPATH]; // tag name 121 char name[MAX_QPATH]; // polyset name 140 char name[MAX_QPATH]; 161 char name[MAX_QPATH]; // model name 211 char shader[MAX_QPATH]; 254 char name[MAX_QPATH]; // model name 315 char shader[MAX_QPATH]; 375 char name[MAX_QPATH]; // model name 490 char shader[MAX_QPATH]; [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | qfiles.h | 43 #define MAX_QPATH 64 macro 103 char name[MAX_QPATH]; // tag name 121 char name[MAX_QPATH]; // polyset name 140 char name[MAX_QPATH]; 161 char name[MAX_QPATH]; // model name 211 char shader[MAX_QPATH]; 254 char name[MAX_QPATH]; // model name 315 char shader[MAX_QPATH]; 375 char name[MAX_QPATH]; // model name 490 char shader[MAX_QPATH]; [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | qfiles.h | 44 #define MAX_QPATH 64 macro 148 char name[MAX_QPATH]; // tag name 166 char name[MAX_QPATH]; // polyset name 185 char name[MAX_QPATH]; 206 char name[MAX_QPATH]; // model name 256 char shader[MAX_QPATH]; 299 char name[MAX_QPATH]; // model name 360 char shader[MAX_QPATH]; 420 char name[MAX_QPATH]; // model name 535 char shader[MAX_QPATH]; [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | qfiles.h | 36 #define MAX_QPATH 64 macro 136 char name[MAX_QPATH]; // tag name 154 char name[MAX_QPATH]; // polyset name 173 char name[MAX_QPATH]; 194 char name[MAX_QPATH]; // model name 243 char name[MAX_QPATH]; // polyset name 244 char shader[MAX_QPATH]; 288 char name[MAX_QPATH]; // model name 400 char shader[MAX_QPATH]; 445 char shader[MAX_QPATH];
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/ |
H A D | qfiles.h | 36 #define MAX_QPATH 64 macro 136 char name[MAX_QPATH]; // tag name 154 char name[MAX_QPATH]; // polyset name 173 char name[MAX_QPATH]; 194 char name[MAX_QPATH]; // model name 243 char name[MAX_QPATH]; // polyset name 244 char shader[MAX_QPATH]; 288 char name[MAX_QPATH]; // model name 400 char shader[MAX_QPATH]; 445 char shader[MAX_QPATH];
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/dports/games/q2pro/q2pro/include/ |
H A D | ui_public.h | 61 char address[MAX_QPATH]; 73 char gamedir[MAX_QPATH]; 74 char mapname[MAX_QPATH]; 75 char fullLevelName[MAX_QPATH]; 83 char servername[MAX_QPATH]; 84 char mapname[MAX_QPATH]; 85 char fullname[MAX_QPATH];
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/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/ |
H A D | DTreePlanter.h | 34 #define MAX_QPATH 64 macro 37 char name[MAX_QPATH]; 127 strncpy( m_trees[m_numModels++].name, pToken, MAX_QPATH ); in ReadConfig() 132 strncpy( m_linkName, pToken, MAX_QPATH ); in ReadConfig() 139 strncpy( m_entType, pToken, MAX_QPATH ); in ReadConfig() 204 char m_entType[MAX_QPATH]; 205 char m_linkName[MAX_QPATH];
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_codec.c | 71 char fn[MAX_QPATH]; in S_FindCodecForFile() 74 Q_strncpyz(fn, filename, MAX_QPATH); in S_FindCodecForFile() 75 COM_DefaultExtension(fn, MAX_QPATH, codec->ext); in S_FindCodecForFile() 139 char fn[MAX_QPATH]; in S_TheCheckExtension() 186 char fn[MAX_QPATH]; in S_TheGetFileName() 206 char fn[MAX_QPATH]; in S_CodecLoad() 231 char fn[MAX_QPATH]; in S_CodecOpenStream()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_codec.c | 71 char fn[MAX_QPATH]; in S_FindCodecForFile() 74 Q_strncpyz(fn, filename, MAX_QPATH); in S_FindCodecForFile() 75 COM_DefaultExtension(fn, MAX_QPATH, codec->ext); in S_FindCodecForFile() 139 char fn[MAX_QPATH]; in S_TheCheckExtension() 186 char fn[MAX_QPATH]; in S_TheGetFileName() 206 char fn[MAX_QPATH]; in S_CodecLoad() 231 char fn[MAX_QPATH]; in S_CodecOpenStream()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | mdx_format.h | 181 char name[MAX_QPATH]; // model name (eg "models/players/marine.glm") // note: extension supplied 182 char animName[MAX_QPATH];// name of animation file this mesh requires // note: extension missing 210 char name[MAX_QPATH]; 212 char shader[MAX_QPATH]; 369 char name[MAX_QPATH]; // GLA name (eg "skeletons/marine") // note: extension missing 400 char name[MAX_QPATH]; // name of bone
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/dports/games/openjk/OpenJK-07675e2/code/rd-common/ |
H A D | mdx_format.h | 196 char name[MAX_QPATH]; // model name (eg "models/players/marine.glm") // note: extension supplied 197 char animName[MAX_QPATH];// name of animation file this mesh requires // note: extension missing 225 char name[MAX_QPATH]; 227 char shader[MAX_QPATH]; 384 char name[MAX_QPATH]; // GLA name (eg "skeletons/marine") // note: extension missing 415 char name[MAX_QPATH]; // name of bone
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | server.h | 110 char worldbasename[MAX_QPATH]; // %s 111 char worldname[MAX_QPATH]; // maps/%s.bsp 112 char worldnamenoextension[MAX_QPATH]; // maps/%s 117 char model_precache[MAX_MODELS][MAX_QPATH]; 122 char sound_precache[MAX_SOUNDS][MAX_QPATH]; 145 char particleeffectname[MAX_PARTICLEEFFECTNAME][MAX_QPATH]; 248 char playermodel[MAX_QPATH], old_model[MAX_QPATH]; 249 char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; 252 char netaddress[MAX_QPATH]; 276 char weaponmodel[MAX_QPATH]; [all …]
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/dports/games/darkplaces/darkplaces/ |
H A D | server.h | 110 char worldbasename[MAX_QPATH]; // %s 111 char worldname[MAX_QPATH]; // maps/%s.bsp 112 char worldnamenoextension[MAX_QPATH]; // maps/%s 117 char model_precache[MAX_MODELS][MAX_QPATH]; 122 char sound_precache[MAX_SOUNDS][MAX_QPATH]; 145 char particleeffectname[MAX_PARTICLEEFFECTNAME][MAX_QPATH]; 248 char playermodel[MAX_QPATH], old_model[MAX_QPATH]; 249 char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; 252 char netaddress[MAX_QPATH]; 276 char weaponmodel[MAX_QPATH]; [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/ |
H A D | DTreePlanter.h | 24 #define MAX_QPATH 64 macro 27 char name[MAX_QPATH]; 111 strncpy( m_trees[m_numModels++].name, pToken, MAX_QPATH ); in ReadConfig() 115 strncpy( m_linkName, pToken, MAX_QPATH ); in ReadConfig() 121 strncpy( m_entType, pToken, MAX_QPATH ); in ReadConfig() 206 char m_entType[MAX_QPATH]; 207 char m_linkName[MAX_QPATH];
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | qfiles.h | 39 #define MAX_QPATH 64 macro 97 char name[MAX_QPATH]; // tag name 115 char name[MAX_QPATH]; // polyset name 134 char name[MAX_QPATH]; 155 char name[MAX_QPATH]; // model name 266 char shader[MAX_QPATH]; 312 char shader[MAX_QPATH];
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | qfiles.h | 38 #define MAX_QPATH 64 macro 119 char name[MAX_QPATH]; // tag name 137 char name[MAX_QPATH]; // polyset name 156 char name[MAX_QPATH]; 177 char name[MAX_QPATH]; // model name 289 char shader[MAX_QPATH]; 335 char shader[MAX_QPATH];
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_model.h | 46 char name[MAX_QPATH]; 51 char name[MAX_QPATH]; 62 char name[MAX_QPATH]; 111 char name[MAX_QPATH]; // name of pcx file 148 char name[MAX_QPATH]; 155 char name[MAX_QPATH]; 199 char texName[MAX_QPATH]; 430 char name[MAX_QPATH]; 431 char bareName[MAX_QPATH];
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | server.h | 95 char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start 108 char model_precache[MAX_MODELS][MAX_QPATH]; 113 char sound_precache[MAX_SOUNDS][MAX_QPATH]; 136 char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH]; 229 char playermodel[MAX_QPATH], old_model[MAX_QPATH]; 230 char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; 233 char netaddress[MAX_QPATH]; 257 char weaponmodel[MAX_QPATH]; 280 char download_name[MAX_QPATH];
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/ |
H A D | md3.cpp | 35 #define MAX_QPATH 64 macro 86 char name[MAX_QPATH]; // tag name 93 inputStream.read(reinterpret_cast<unsigned char*>(tag.name), MAX_QPATH); in istream_read_md3Shader() 113 char name[MAX_QPATH]; // polyset name 134 inputStream.read(reinterpret_cast<unsigned char*>(surface.name), MAX_QPATH); in istream_read_md3Surface() 148 char name[MAX_QPATH]; 154 inputStream.read(reinterpret_cast<unsigned char*>(shader.name), MAX_QPATH); in istream_read_md3Shader() 196 char name[MAX_QPATH]; // model name 217 inputStream.read(reinterpret_cast<unsigned char*>(header.name), MAX_QPATH); in istream_read_md3Header()
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/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/ |
H A D | md3.cpp | 35 #define MAX_QPATH 64 macro 84 char name[MAX_QPATH]; // tag name 90 inputStream.read( reinterpret_cast<unsigned char*>( tag.name ), MAX_QPATH ); in istream_read_md3Shader() 110 char name[MAX_QPATH]; // polyset name 130 inputStream.read( reinterpret_cast<unsigned char*>( surface.name ), MAX_QPATH ); in istream_read_md3Surface() 144 char name[MAX_QPATH]; 149 inputStream.read( reinterpret_cast<unsigned char*>( shader.name ), MAX_QPATH ); in istream_read_md3Shader() 188 char name[MAX_QPATH]; // model name 208 inputStream.read( reinterpret_cast<unsigned char*>( header.name ), MAX_QPATH ); in istream_read_md3Header()
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