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Searched refs:MAX_QPATH (Results 1 – 25 of 1548) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dqfiles.h50 #define MAX_QPATH 64 macro
110 char name[MAX_QPATH]; // tag name
128 char name[MAX_QPATH]; // polyset name
147 char name[MAX_QPATH];
207 char name[MAX_QPATH]; // tag name
326 char name[MAX_QPATH]; // polyset name
327 char shader[MAX_QPATH];
387 char name[MAX_QPATH]; // model name
445 char shader[MAX_QPATH];
637 char shader[MAX_QPATH];
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dqfiles.h50 #define MAX_QPATH 64 macro
111 char name[MAX_QPATH]; // tag name
129 char name[MAX_QPATH]; // polyset name
148 char name[MAX_QPATH];
208 char name[MAX_QPATH]; // tag name
327 char name[MAX_QPATH]; // polyset name
328 char shader[MAX_QPATH];
388 char name[MAX_QPATH]; // model name
447 char shader[MAX_QPATH];
639 char shader[MAX_QPATH];
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dqfiles.h43 #define MAX_QPATH 64 macro
103 char name[MAX_QPATH]; // tag name
121 char name[MAX_QPATH]; // polyset name
140 char name[MAX_QPATH];
161 char name[MAX_QPATH]; // model name
211 char shader[MAX_QPATH];
254 char name[MAX_QPATH]; // model name
315 char shader[MAX_QPATH];
375 char name[MAX_QPATH]; // model name
490 char shader[MAX_QPATH];
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dqfiles.h43 #define MAX_QPATH 64 macro
103 char name[MAX_QPATH]; // tag name
121 char name[MAX_QPATH]; // polyset name
140 char name[MAX_QPATH];
161 char name[MAX_QPATH]; // model name
211 char shader[MAX_QPATH];
254 char name[MAX_QPATH]; // model name
315 char shader[MAX_QPATH];
375 char name[MAX_QPATH]; // model name
490 char shader[MAX_QPATH];
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dqfiles.h43 #define MAX_QPATH 64 macro
103 char name[MAX_QPATH]; // tag name
121 char name[MAX_QPATH]; // polyset name
140 char name[MAX_QPATH];
161 char name[MAX_QPATH]; // model name
211 char shader[MAX_QPATH];
254 char name[MAX_QPATH]; // model name
315 char shader[MAX_QPATH];
375 char name[MAX_QPATH]; // model name
490 char shader[MAX_QPATH];
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dqfiles.h43 #define MAX_QPATH 64 macro
103 char name[MAX_QPATH]; // tag name
121 char name[MAX_QPATH]; // polyset name
140 char name[MAX_QPATH];
161 char name[MAX_QPATH]; // model name
211 char shader[MAX_QPATH];
254 char name[MAX_QPATH]; // model name
315 char shader[MAX_QPATH];
375 char name[MAX_QPATH]; // model name
490 char shader[MAX_QPATH];
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dqfiles.h43 #define MAX_QPATH 64 macro
103 char name[MAX_QPATH]; // tag name
121 char name[MAX_QPATH]; // polyset name
140 char name[MAX_QPATH];
161 char name[MAX_QPATH]; // model name
211 char shader[MAX_QPATH];
254 char name[MAX_QPATH]; // model name
315 char shader[MAX_QPATH];
375 char name[MAX_QPATH]; // model name
490 char shader[MAX_QPATH];
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dqfiles.h44 #define MAX_QPATH 64 macro
148 char name[MAX_QPATH]; // tag name
166 char name[MAX_QPATH]; // polyset name
185 char name[MAX_QPATH];
206 char name[MAX_QPATH]; // model name
256 char shader[MAX_QPATH];
299 char name[MAX_QPATH]; // model name
360 char shader[MAX_QPATH];
420 char name[MAX_QPATH]; // model name
535 char shader[MAX_QPATH];
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dqfiles.h36 #define MAX_QPATH 64 macro
136 char name[MAX_QPATH]; // tag name
154 char name[MAX_QPATH]; // polyset name
173 char name[MAX_QPATH];
194 char name[MAX_QPATH]; // model name
243 char name[MAX_QPATH]; // polyset name
244 char shader[MAX_QPATH];
288 char name[MAX_QPATH]; // model name
400 char shader[MAX_QPATH];
445 char shader[MAX_QPATH];
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Dqfiles.h36 #define MAX_QPATH 64 macro
136 char name[MAX_QPATH]; // tag name
154 char name[MAX_QPATH]; // polyset name
173 char name[MAX_QPATH];
194 char name[MAX_QPATH]; // model name
243 char name[MAX_QPATH]; // polyset name
244 char shader[MAX_QPATH];
288 char name[MAX_QPATH]; // model name
400 char shader[MAX_QPATH];
445 char shader[MAX_QPATH];
/dports/games/q2pro/q2pro/include/
H A Dui_public.h61 char address[MAX_QPATH];
73 char gamedir[MAX_QPATH];
74 char mapname[MAX_QPATH];
75 char fullLevelName[MAX_QPATH];
83 char servername[MAX_QPATH];
84 char mapname[MAX_QPATH];
85 char fullname[MAX_QPATH];
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A DDTreePlanter.h34 #define MAX_QPATH 64 macro
37 char name[MAX_QPATH];
127 strncpy( m_trees[m_numModels++].name, pToken, MAX_QPATH ); in ReadConfig()
132 strncpy( m_linkName, pToken, MAX_QPATH ); in ReadConfig()
139 strncpy( m_entType, pToken, MAX_QPATH ); in ReadConfig()
204 char m_entType[MAX_QPATH];
205 char m_linkName[MAX_QPATH];
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_codec.c71 char fn[MAX_QPATH]; in S_FindCodecForFile()
74 Q_strncpyz(fn, filename, MAX_QPATH); in S_FindCodecForFile()
75 COM_DefaultExtension(fn, MAX_QPATH, codec->ext); in S_FindCodecForFile()
139 char fn[MAX_QPATH]; in S_TheCheckExtension()
186 char fn[MAX_QPATH]; in S_TheGetFileName()
206 char fn[MAX_QPATH]; in S_CodecLoad()
231 char fn[MAX_QPATH]; in S_CodecOpenStream()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_codec.c71 char fn[MAX_QPATH]; in S_FindCodecForFile()
74 Q_strncpyz(fn, filename, MAX_QPATH); in S_FindCodecForFile()
75 COM_DefaultExtension(fn, MAX_QPATH, codec->ext); in S_FindCodecForFile()
139 char fn[MAX_QPATH]; in S_TheCheckExtension()
186 char fn[MAX_QPATH]; in S_TheGetFileName()
206 char fn[MAX_QPATH]; in S_CodecLoad()
231 char fn[MAX_QPATH]; in S_CodecOpenStream()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dmdx_format.h181 char name[MAX_QPATH]; // model name (eg "models/players/marine.glm") // note: extension supplied
182 char animName[MAX_QPATH];// name of animation file this mesh requires // note: extension missing
210 char name[MAX_QPATH];
212 char shader[MAX_QPATH];
369 char name[MAX_QPATH]; // GLA name (eg "skeletons/marine") // note: extension missing
400 char name[MAX_QPATH]; // name of bone
/dports/games/openjk/OpenJK-07675e2/code/rd-common/
H A Dmdx_format.h196 char name[MAX_QPATH]; // model name (eg "models/players/marine.glm") // note: extension supplied
197 char animName[MAX_QPATH];// name of animation file this mesh requires // note: extension missing
225 char name[MAX_QPATH];
227 char shader[MAX_QPATH];
384 char name[MAX_QPATH]; // GLA name (eg "skeletons/marine") // note: extension missing
415 char name[MAX_QPATH]; // name of bone
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dserver.h110 char worldbasename[MAX_QPATH]; // %s
111 char worldname[MAX_QPATH]; // maps/%s.bsp
112 char worldnamenoextension[MAX_QPATH]; // maps/%s
117 char model_precache[MAX_MODELS][MAX_QPATH];
122 char sound_precache[MAX_SOUNDS][MAX_QPATH];
145 char particleeffectname[MAX_PARTICLEEFFECTNAME][MAX_QPATH];
248 char playermodel[MAX_QPATH], old_model[MAX_QPATH];
249 char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
252 char netaddress[MAX_QPATH];
276 char weaponmodel[MAX_QPATH];
[all …]
/dports/games/darkplaces/darkplaces/
H A Dserver.h110 char worldbasename[MAX_QPATH]; // %s
111 char worldname[MAX_QPATH]; // maps/%s.bsp
112 char worldnamenoextension[MAX_QPATH]; // maps/%s
117 char model_precache[MAX_MODELS][MAX_QPATH];
122 char sound_precache[MAX_SOUNDS][MAX_QPATH];
145 char particleeffectname[MAX_PARTICLEEFFECTNAME][MAX_QPATH];
248 char playermodel[MAX_QPATH], old_model[MAX_QPATH];
249 char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
252 char netaddress[MAX_QPATH];
276 char weaponmodel[MAX_QPATH];
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A DDTreePlanter.h24 #define MAX_QPATH 64 macro
27 char name[MAX_QPATH];
111 strncpy( m_trees[m_numModels++].name, pToken, MAX_QPATH ); in ReadConfig()
115 strncpy( m_linkName, pToken, MAX_QPATH ); in ReadConfig()
121 strncpy( m_entType, pToken, MAX_QPATH ); in ReadConfig()
206 char m_entType[MAX_QPATH];
207 char m_linkName[MAX_QPATH];
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dqfiles.h39 #define MAX_QPATH 64 macro
97 char name[MAX_QPATH]; // tag name
115 char name[MAX_QPATH]; // polyset name
134 char name[MAX_QPATH];
155 char name[MAX_QPATH]; // model name
266 char shader[MAX_QPATH];
312 char shader[MAX_QPATH];
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dqfiles.h38 #define MAX_QPATH 64 macro
119 char name[MAX_QPATH]; // tag name
137 char name[MAX_QPATH]; // polyset name
156 char name[MAX_QPATH];
177 char name[MAX_QPATH]; // model name
289 char shader[MAX_QPATH];
335 char shader[MAX_QPATH];
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_model.h46 char name[MAX_QPATH];
51 char name[MAX_QPATH];
62 char name[MAX_QPATH];
111 char name[MAX_QPATH]; // name of pcx file
148 char name[MAX_QPATH];
155 char name[MAX_QPATH];
199 char texName[MAX_QPATH];
430 char name[MAX_QPATH];
431 char bareName[MAX_QPATH];
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dserver.h95 char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start
108 char model_precache[MAX_MODELS][MAX_QPATH];
113 char sound_precache[MAX_SOUNDS][MAX_QPATH];
136 char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH];
229 char playermodel[MAX_QPATH], old_model[MAX_QPATH];
230 char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
233 char netaddress[MAX_QPATH];
257 char weaponmodel[MAX_QPATH];
280 char download_name[MAX_QPATH];
/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/
H A Dmd3.cpp35 #define MAX_QPATH 64 macro
86 char name[MAX_QPATH]; // tag name
93 inputStream.read(reinterpret_cast<unsigned char*>(tag.name), MAX_QPATH); in istream_read_md3Shader()
113 char name[MAX_QPATH]; // polyset name
134 inputStream.read(reinterpret_cast<unsigned char*>(surface.name), MAX_QPATH); in istream_read_md3Surface()
148 char name[MAX_QPATH];
154 inputStream.read(reinterpret_cast<unsigned char*>(shader.name), MAX_QPATH); in istream_read_md3Shader()
196 char name[MAX_QPATH]; // model name
217 inputStream.read(reinterpret_cast<unsigned char*>(header.name), MAX_QPATH); in istream_read_md3Header()
/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/
H A Dmd3.cpp35 #define MAX_QPATH 64 macro
84 char name[MAX_QPATH]; // tag name
90 inputStream.read( reinterpret_cast<unsigned char*>( tag.name ), MAX_QPATH ); in istream_read_md3Shader()
110 char name[MAX_QPATH]; // polyset name
130 inputStream.read( reinterpret_cast<unsigned char*>( surface.name ), MAX_QPATH ); in istream_read_md3Surface()
144 char name[MAX_QPATH];
149 inputStream.read( reinterpret_cast<unsigned char*>( shader.name ), MAX_QPATH ); in istream_read_md3Shader()
188 char name[MAX_QPATH]; // model name
208 inputStream.read( reinterpret_cast<unsigned char*>( header.name ), MAX_QPATH ); in istream_read_md3Header()

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