Searched refs:MAX_SAVE_SLOTS (Results 1 – 14 of 14) sorted by relevance
15 static Profile fProfiles[MAX_SAVE_SLOTS];16 static bool fHaveProfile[MAX_SAVE_SLOTS];42 fNumFiles = MAX_SAVE_SLOTS; in SetVisible()
7 #define MAX_SAVE_SLOTS 5 macro
28 static Profile fProfiles[MAX_SAVE_SLOTS];29 static bool fHaveProfile[MAX_SAVE_SLOTS];85 fNumFiles = MAX_SAVE_SLOTS; in SetVisible()
17 #define MAX_SAVE_SLOTS 6 macro
147 for (i = 0; i < MAX_SAVE_SLOTS; i ++) { in load_menu()183 for (i = 1; i < MAX_SAVE_SLOTS; i ++) { in save_menu()
1636 r = r % MAX_SAVE_SLOTS; in game_autosave()
153 menu.widgetCount = MAX_SAVE_SLOTS + 2; in loadMenuLayout()178 for (j=0;j<MAX_SAVE_SLOTS;j++) in loadMenuLayout()
853 for (i=0;i<MAX_SAVE_SLOTS;i++) in updateSaveFileIndex()872 for (i=0;i<MAX_SAVE_SLOTS;i++) in getMostRecentSave()1674 entries = malloc(sizeof(char *) * MAX_SAVE_SLOTS); in getSaveFileIndex()1678 …AndExit("Failed to allocate a whole %d bytes for save data", (int)sizeof(char *) * MAX_SAVE_SLOTS); in getSaveFileIndex()1683 for (i=0;i<MAX_SAVE_SLOTS;i++) in getSaveFileIndex()1717 for (i=0;i<MAX_SAVE_SLOTS;i++) in getSaveFileIndex()
125 #define MAX_SAVE_SLOTS 10 macro
177 for(int i=0;i<MAX_SAVE_SLOTS;i++) in handle_input()
238 for(int i=0;i<MAX_SAVE_SLOTS;i++) in AnyProfileExists()
278 for (int i = 0; i < MAX_SAVE_SLOTS; i++) in AnyProfileExists()
199 for (int i = 0; i < MAX_SAVE_SLOTS; i++) in handle_input()