/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_draw.c | 105 #define MAX_SCRAPS 2 macro 109 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 110 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4]; 122 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock() 167 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_Upload() 459 texture_extension_number += MAX_SCRAPS; in Draw_Init()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_draw.c | 133 #define MAX_SCRAPS 2 macro 137 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 138 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; //johnfitz -- removed *4 after BLOCK_HEIG… 140 gltexture_t *scrap_textures[MAX_SCRAPS]; //johnfitz 156 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock() 201 for (i=0; i<MAX_SCRAPS; i++) in Scrap_Upload()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_image.c | 274 #define MAX_SCRAPS 1 macro 278 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 279 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; 288 for(texnum = 0; texnum < MAX_SCRAPS; texnum++){ in Scrap_AllocBlock()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 358 #define MAX_SCRAPS 1 macro 362 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 363 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; 373 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 358 #define MAX_SCRAPS 1 macro 362 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 363 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; 373 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_draw.c | 128 #define MAX_SCRAPS 2 macro 132 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 133 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4]; 144 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock() 187 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) { in Scrap_Upload() 516 texture_extension_number += MAX_SCRAPS; in Draw_Init()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_image.c | 410 #define MAX_SCRAPS 1 macro 414 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 415 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; 425 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_image.c | 360 #define MAX_SCRAPS 1 macro 365 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 366 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; 376 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_image.c | 360 #define MAX_SCRAPS 1 macro 365 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 366 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; 376 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_image.c | 477 #define MAX_SCRAPS 1 macro 481 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 482 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4]; 492 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_image.c | 477 #define MAX_SCRAPS 1 macro 481 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 482 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4]; 492 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_image.c | 401 #define MAX_SCRAPS 1 macro 405 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 406 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; 416 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_image.c | 409 #define MAX_SCRAPS 1 macro 414 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 415 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH * BLOCK_HEIGHT]; 426 for (texnum = 0; texnum < MAX_SCRAPS; texnum++) { in Scrap_AllocBlock()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_image.c | 388 #define MAX_SCRAPS 1 macro 392 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; 393 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; 403 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) in Scrap_AllocBlock()
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