Searched refs:MAX_SERVERLIST (Results 1 – 2 of 2) sorted by relevance
34 #define MAX_SERVERLIST 128 macro38 static serverList_t serverList[MAX_SERVERLIST];186 if (serverListLength >= MAX_SERVERLIST) in GAME_MP_AddServerToList()390 if (num >= MAX_SERVERLIST) { in GAME_MP_QueryMasterServerThread()392 num = MAX_SERVERLIST; in GAME_MP_QueryMasterServerThread()
59 static const int MAX_SERVERLIST = 15; variable745 for (int i = 0; i < MAX_SERVERLIST; ++i) in loadCustomServers()809 i < fsz && savedServerCount < MAX_SERVERLIST; ++ i) in saveCustomServers()841 if (savedServerCount < MAX_SERVERLIST) in saveCustomServers()