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Searched refs:MAX_SHADOW_INDEXES (Results 1 – 1 of 1) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_stencilshadow.cpp142 #define MAX_SHADOW_INDEXES 0x18000 macro
145 static glIndex_t shadowIndexes[MAX_SHADOW_INDEXES];
494 if ( numShadowIndexes + 3 * ( ct->numVerts - 2 ) > MAX_SHADOW_INDEXES ) { in R_ClipTriangleToLight()
605 if ( numShadowIndexes + numClipSilEdges * 6 > MAX_SHADOW_INDEXES ) { in R_AddClipSilEdges()
698 if ( numShadowIndexes + 6 > MAX_SHADOW_INDEXES ) { in R_AddSilEdges()
896 if ( numShadowIndexes + 3 > MAX_SHADOW_INDEXES ) { in R_CreateShadowVolumeInFrustum()
938 if ( numShadowIndexes + opt.totalIndexes > MAX_SHADOW_INDEXES in R_CreateShadowVolumeInFrustum()
985 if ( numShadowIndexes + numCapIndexes > MAX_SHADOW_INDEXES ) { in R_CreateShadowVolumeInFrustum()
1334 if ( numShadowVerts > MAX_SHADOW_VERTS || numShadowIndexes > MAX_SHADOW_INDEXES ) { in R_CreateShadowVolume()