Searched refs:MAX_SHADOW_INDEXES (Results 1 – 1 of 1) sorted by relevance
142 #define MAX_SHADOW_INDEXES 0x18000 macro145 static glIndex_t shadowIndexes[MAX_SHADOW_INDEXES];494 if ( numShadowIndexes + 3 * ( ct->numVerts - 2 ) > MAX_SHADOW_INDEXES ) { in R_ClipTriangleToLight()605 if ( numShadowIndexes + numClipSilEdges * 6 > MAX_SHADOW_INDEXES ) { in R_AddClipSilEdges()698 if ( numShadowIndexes + 6 > MAX_SHADOW_INDEXES ) { in R_AddSilEdges()896 if ( numShadowIndexes + 3 > MAX_SHADOW_INDEXES ) { in R_CreateShadowVolumeInFrustum()938 if ( numShadowIndexes + opt.totalIndexes > MAX_SHADOW_INDEXES in R_CreateShadowVolumeInFrustum()985 if ( numShadowIndexes + numCapIndexes > MAX_SHADOW_INDEXES ) { in R_CreateShadowVolumeInFrustum()1334 if ( numShadowVerts > MAX_SHADOW_VERTS || numShadowIndexes > MAX_SHADOW_INDEXES ) { in R_CreateShadowVolume()