Searched refs:MAX_STONESTODRAW (Results 1 – 2 of 2) sorted by relevance
10 static _point stonelist[MAX_STONESTODRAW]; // keep all stones to draw23 for (i = 0; i < MAX_STONESTODRAW; i++) in stonelist_del()34 for (i = 0; i < MAX_STONESTODRAW && stonelist[i].x != -1 && stonelist[i].y != -1; i++) { in stonelist_draw()48 for (i = 0, slentry = NULL; i < MAX_STONESTODRAW && slentry == NULL; i++) in _stonelist_add()
43 #define MAX_STONESTODRAW 2048 macro