Home
last modified time | relevance | path

Searched refs:MAX_UNITS_AI (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/headers/
H A DDefines.h48 #define MAX_UNITS_AI 500 macro
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCThreatMap.cpp158 int numUnits = ai->cbc->GetEnemyUnits(&ai->unitIDs[0], MAX_UNITS_AI); in update()