Searched refs:MAX_VEHICLE_TURRETS (Results 1 – 9 of 9) sorted by relevance
99 #define MAX_VEHICLE_TURRETS 2 macro250 turretStats_t turret[MAX_VEHICLE_TURRETS];535 int m_iGunnerViewTag[MAX_VEHICLE_TURRETS];//Where to put the view origin of the gunner (index)628 vehTurretStatus_t turretStatus[MAX_VEHICLE_TURRETS];
1096 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Initialize()1224 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Update()1503 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Update()
9673 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in PM_VehicleViewAngles()
106 #define MAX_VEHICLE_TURRETS 2 macro252 turretStats_t turret[MAX_VEHICLE_TURRETS];619 int m_iGunnerViewTag[MAX_VEHICLE_TURRETS];//Where to put the view origin of the gunner (index)686 vehTurretStatus_t turretStatus[MAX_VEHICLE_TURRETS];
1562 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Initialize()1706 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Update()2065 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Update()
1209 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in CG_VehMuzzleFireFX()1211 for ( j = 0; j < MAX_VEHICLE_TURRETS; j++ ) in CG_VehMuzzleFireFX()
1437 for ( turretNum = 0; turretNum < MAX_VEHICLE_TURRETS; turretNum++ ) in CG_CheckPassengerTurretView()
6008 for ( turretNum = 0; turretNum < MAX_VEHICLE_TURRETS; turretNum++ ) in CG_CalcVehicleMuzzlePoint()
7169 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in CG_G2AnimEntModelLoad()