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Searched refs:MAX_VEHICLE_TURRETS (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h99 #define MAX_VEHICLE_TURRETS 2 macro
250 turretStats_t turret[MAX_VEHICLE_TURRETS];
535 int m_iGunnerViewTag[MAX_VEHICLE_TURRETS];//Where to put the view origin of the gunner (index)
628 vehTurretStatus_t turretStatus[MAX_VEHICLE_TURRETS];
H A Dg_vehicles.c1096 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Initialize()
1224 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Update()
1503 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Update()
H A Dbg_pmove.c9673 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in PM_VehicleViewAngles()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h106 #define MAX_VEHICLE_TURRETS 2 macro
252 turretStats_t turret[MAX_VEHICLE_TURRETS];
619 int m_iGunnerViewTag[MAX_VEHICLE_TURRETS];//Where to put the view origin of the gunner (index)
686 vehTurretStatus_t turretStatus[MAX_VEHICLE_TURRETS];
H A Dg_vehicles.cpp1562 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Initialize()
1706 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Update()
2065 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in Update()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_event.c1209 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in CG_VehMuzzleFireFX()
1211 for ( j = 0; j < MAX_VEHICLE_TURRETS; j++ ) in CG_VehMuzzleFireFX()
H A Dcg_view.c1437 for ( turretNum = 0; turretNum < MAX_VEHICLE_TURRETS; turretNum++ ) in CG_CheckPassengerTurretView()
H A Dcg_draw.c6008 for ( turretNum = 0; turretNum < MAX_VEHICLE_TURRETS; turretNum++ ) in CG_CalcVehicleMuzzlePoint()
H A Dcg_players.c7169 for ( i = 0; i < MAX_VEHICLE_TURRETS; i++ ) in CG_G2AnimEntModelLoad()