Searched refs:MAX_VEHICLE_WEAPONS (Results 1 – 4 of 4) sorted by relevance
98 #define MAX_VEHICLE_WEAPONS 2 macro243 vehWeaponStats_t weapon[MAX_VEHICLE_WEAPONS];627 vehWeaponStatus_t weaponStatus[MAX_VEHICLE_WEAPONS];
1092 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Initialize()1099 …parent->client->ps.ammo[MAX_VEHICLE_WEAPONS+i] = pVeh->turretStatus[i].ammo = pVeh->m_pVehicleInfo… in Initialize()1208 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()1236 parent->client->ps.ammo[MAX_VEHICLE_WEAPONS+i] = pVeh->turretStatus[i].ammo; in Update()1459 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()1494 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()
105 #define MAX_VEHICLE_WEAPONS 2 macro245 vehWeaponStats_t weapon[MAX_VEHICLE_WEAPONS];685 vehWeaponStatus_t weaponStatus[MAX_VEHICLE_WEAPONS];
1558 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Initialize()1565 …parent->client->ps.ammo[MAX_VEHICLE_WEAPONS+i] = pVeh->turretStatus[i].ammo = pVeh->m_pVehicleInfo… in Initialize()1690 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()1718 parent->client->ps.ammo[MAX_VEHICLE_WEAPONS+i] = pVeh->turretStatus[i].ammo; in Update()2002 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()2055 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()