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Searched refs:MAX_VEHICLE_WEAPONS (Results 1 – 4 of 4) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h98 #define MAX_VEHICLE_WEAPONS 2 macro
243 vehWeaponStats_t weapon[MAX_VEHICLE_WEAPONS];
627 vehWeaponStatus_t weaponStatus[MAX_VEHICLE_WEAPONS];
H A Dg_vehicles.c1092 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Initialize()
1099 …parent->client->ps.ammo[MAX_VEHICLE_WEAPONS+i] = pVeh->turretStatus[i].ammo = pVeh->m_pVehicleInfo… in Initialize()
1208 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()
1236 parent->client->ps.ammo[MAX_VEHICLE_WEAPONS+i] = pVeh->turretStatus[i].ammo; in Update()
1459 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()
1494 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h105 #define MAX_VEHICLE_WEAPONS 2 macro
245 vehWeaponStats_t weapon[MAX_VEHICLE_WEAPONS];
685 vehWeaponStatus_t weaponStatus[MAX_VEHICLE_WEAPONS];
H A Dg_vehicles.cpp1558 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Initialize()
1565 …parent->client->ps.ammo[MAX_VEHICLE_WEAPONS+i] = pVeh->turretStatus[i].ammo = pVeh->m_pVehicleInfo… in Initialize()
1690 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()
1718 parent->client->ps.ammo[MAX_VEHICLE_WEAPONS+i] = pVeh->turretStatus[i].ammo; in Update()
2002 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()
2055 for ( i = 0; i < MAX_VEHICLE_WEAPONS; i++ ) in Update()