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Searched refs:MAX_WASTE_AT_RECYCLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Drecycle.c41 if (i > MAX_WASTE_AT_RECYCLE - MP_INFO(x,y).int_2) in do_recycle()
42 i = MAX_WASTE_AT_RECYCLE - MP_INFO(x,y).int_2; in do_recycle()
49 if (i > MAX_WASTE_AT_RECYCLE - MP_INFO(x,y).int_2) in do_recycle()
50 i = MAX_WASTE_AT_RECYCLE - MP_INFO(x,y).int_2; in do_recycle()
166 && MP_INFO(x,y).int_2 > (MAX_WASTE_AT_RECYCLE * 9 / 10)) in do_recycle()
192 MP_INFO(x,y).int_2 * 100.0 / MAX_WASTE_AT_RECYCLE); in mps_recycle()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Drecycle.cpp30 if (i > MAX_WASTE_AT_RECYCLE - MP_INFO(x, y).int_2) in do_recycle()
31 i = MAX_WASTE_AT_RECYCLE - MP_INFO(x, y).int_2; in do_recycle()
37 if (i > MAX_WASTE_AT_RECYCLE - MP_INFO(x, y).int_2) in do_recycle()
38 i = MAX_WASTE_AT_RECYCLE - MP_INFO(x, y).int_2; in do_recycle()
125 && MP_INFO(x, y).int_2 > (MAX_WASTE_AT_RECYCLE * 9 / 10)) in do_recycle()
146 mps_store_sfp(i++, _("Waste"), MP_INFO(x, y).int_2 * 100.0 / MAX_WASTE_AT_RECYCLE); in mps_recycle()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlin-city.h352 #define MAX_WASTE_AT_RECYCLE 20000 macro
353 #define BURN_WASTE_AT_RECYCLE (MAX_WASTE_AT_RECYCLE/200)
/dports/games/lincity/lincity-1.13.1/
H A Dlin-city.h461 #define MAX_WASTE_AT_RECYCLE 20000 macro
462 #define BURN_WASTE_AT_RECYCLE (MAX_WASTE_AT_RECYCLE/200)