/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.h | 123 int16_t ammo_amount[MAX_WEAPONS]; 167 int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX]; 178 int16_t weaprecs[MAX_WEAPONS], weapon_sway, crack_time, bobcounter; 228 uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS]; 263 extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip 265 extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire 268 extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon 269 extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots 271 extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn 276 extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time [all …]
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H A D | gamevars.cpp | 37 intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire 39 intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon 40 intptr_t *aplWeaponFlashColor[MAX_WEAPONS]; // Muzzle flash color 50 intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time 51 intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn 1060 for (int weaponNum = 0; weaponNum < MAX_WEAPONS; ++weaponNum) in Gv_ResetSystemDefaults() 1137 weapondata_t g_weaponOverridden[MAX_WEAPONS]; 1139 static weapondata_t weapondefaults[MAX_WEAPONS] = { 1308 for (int i=0; i<MAX_WEAPONS; i++) in Gv_FinalizeWeaponDefaults() 1401 for (int i=0; i<MAX_WEAPONS; i++) in Gv_AddSystemVars() [all …]
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H A D | inv.h | 74 MAX_WEAPONS enumerator
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.h | 118 int16_t ammo_amount[MAX_WEAPONS], frag[MAXPLAYERS]; 158 int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX]; 248 uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS]; 280 extern weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS]; 283 extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip 285 extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire 288 extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon 289 extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots 291 extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn 296 extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time [all …]
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H A D | gamevars.cpp | 36 intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire 38 intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon 39 intptr_t *aplWeaponFlashColor[MAX_WEAPONS]; // Muzzle flash color 46 intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time 47 intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn 456 for (int weaponNum = 0; weaponNum < MAX_WEAPONS; ++weaponNum) in Gv_ResetSystemDefaults() 511 weapondata_t g_weaponOverridden[MAX_WEAPONS]; 513 static weapondata_t weapondefaults[MAX_WEAPONS] = { 694 for (int i=0; i<MAX_WEAPONS; i++) in Gv_FinalizeWeaponDefaults() 719 for (int i=0; i<MAX_WEAPONS; i++) in Gv_AddSystemVars() [all …]
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/dports/games/astromenace/astromenace-1.4.1/src/config/ |
H A D | config.h | 56 constexpr unsigned MAX_WEAPONS{6}; 98 uint8_t Weapon[config::MAX_WEAPONS]; 99 int WeaponAmmo[config::MAX_WEAPONS]; 100 float WeaponSlotYAngle[config::MAX_WEAPONS]; // weapon Y angle 101 …uint8_t WeaponControl[config::MAX_WEAPONS]; // 1 - primary fire control, 2 - secondary fire contr… 102 …uint8_t WeaponAltControl[config::MAX_WEAPONS]; // 0 - disabled, 1 - keyboard, 2 - mouse, 3 - joys… 103 uint8_t WeaponAltControlData[config::MAX_WEAPONS]; // alt control data 128 for (unsigned i = 0; i < config::MAX_WEAPONS; i++) { in sPilotProfile()
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/dports/games/criticalmass/CriticalMass-1.5/game/ |
H A D | Hero.hpp | 36 MAX_WEAPONS enumerator 130 float _weaponReload[ MAX_WEAPONS]; 131 bool _weaponAutofire[ MAX_WEAPONS]; 132 Weapon *_weapon[ MAX_WEAPONS]; 133 int _weaponAmmo[ MAX_WEAPONS];
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H A D | Hero.cpp | 78 for( int i=0; i<Hero::MAX_WEAPONS; i++) in reset() 309 for( int i=0; i<Hero::MAX_WEAPONS; i++) in update() 450 for( int i=0; i<Hero::MAX_WEAPONS; i++) in setArmorPierce() 458 if( (weapNum < Hero::MAX_WEAPONS) && _weapon[ weapNum]) _weapon[weapNum]->draw(); in drawWeapon()
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/dports/games/warzone2100/warzone2100/src/ |
H A D | droiddef.h | 71 uint32_t asWeaps[MAX_WEAPONS]; ///< weapon indices 131 char actionTargetFunc[MAX_WEAPONS][MAX_EVENT_NAME_LEN]; 132 int actionTargetLine[MAX_WEAPONS]; 145 BASE_OBJECT *psActionTarget[MAX_WEAPONS]; ///< Action target object
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H A D | structuredef.h | 123 struct WEAPON_STATS *psWeapStat[MAX_WEAPONS]; 276 BASE_OBJECT *psTarget[MAX_WEAPONS]; 279 char targetFunc[MAX_WEAPONS][MAX_EVENT_NAME_LEN]; 280 int targetLine[MAX_WEAPONS];
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H A D | basedef.h | 98 #define MAX_WEAPONS 3 macro 131 WEAPON asWeaps[MAX_WEAPONS];
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | DUKE3D.H | 218 #define MAX_WEAPONS 17 macro 220 #define MAX_WEAPONS 13 macro 340 int32 wchoice[MAXPLAYERS][MAX_WEAPONS],playerai; 380 short ammo_amount[MAX_WEAPONS],wackedbyactor,frag,fraggedself; 414 char gotweapon[MAX_WEAPONS],refresh_inventory,*palette; 454 extern long gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS]; 595 short ammo_amount[MAX_WEAPONS], holoduke_on; 596 char gotweapon[MAX_WEAPONS], inven_icon, jetpack_on, heat_on;
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/ |
H A D | nlcf_break.con | 22 definequote 502 MAX_WEAPONS: %d 35 qsprintf 499 /*<-*/ 502 MAX_WEAPONS
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | player.h | 34 #define MAX_WEAPONS (MAX_GUNS + MAX_GRENADES) macro 46 const WeaponClass *guns[MAX_WEAPONS];
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | prep_equip.c | 101 for (int i = 0; i < MAX_WEAPONS; i++) in RemoveUnavailableWeapons() 111 for (int i = 0; i < MAX_WEAPONS; i++) in AddPlayerWeapons() 136 const int max = isGrenade ? MAX_WEAPONS : MAX_GUNS; in AddDefaultGuns()
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H A D | autosave.c | 57 for (int i = 0; i < MAX_WEAPONS; i++) in PlayerSaveTerminate() 135 gunNode != NULL && i < MAX_WEAPONS; gunNode = gunNode->next, i++) in LoadPlayersNode() 161 for (int i = 0; i < MAX_WEAPONS; i++) in AddPlayersNode() 362 for (int i = 0; i < MAX_WEAPONS; i++) in AutosaveAdd()
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/dports/games/blobwars/blobwars-2.00/src/ |
H A D | weapons.h | 27 extern Weapon weapon[MAX_WEAPONS];
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H A D | hub.h | 33 extern Weapon weapon[MAX_WEAPONS];
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H A D | info.h | 35 extern Weapon weapon[MAX_WEAPONS];
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H A D | intro.h | 39 extern Weapon weapon[MAX_WEAPONS];
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H A D | traps.h | 36 extern Weapon weapon[MAX_WEAPONS];
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H A D | items.h | 43 extern Weapon weapon[MAX_WEAPONS];
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H A D | spawnPoints.h | 39 extern Weapon weapon[MAX_WEAPONS];
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/globalincs/ |
H A D | globals.h | 66 #define MAX_WEAPONS 2000 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/globalincs/ |
H A D | globals.h | 71 #define MAX_WEAPONS 2000 macro
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