Home
last modified time | relevance | path

Searched refs:MB_PRESSED (Results 1 – 9 of 9) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsystem.h47 #define MB_PRESSED TRUE macro
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Devents.c489 if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my)) in HandleButton()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Devents.c489 if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my)) in HandleButton()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Devents.c493 if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my)) in HandleButton()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Devents.c493 if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my)) in HandleButton()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h93 #define MB_PRESSED TRUE macro
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h93 #define MB_PRESSED TRUE macro
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.h98 #define MB_PRESSED TRUE macro
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.h98 #define MB_PRESSED TRUE macro