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Searched refs:MCCamera (Results 1 – 25 of 40) sorted by relevance

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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/
H A Dmcworldrenderer.hh32 class MCCamera;
59 void addParticleVisibilityCamera(MCCamera & camera);
69 void buildBatches(MCCamera * camera);
72 void render(MCCamera * camera, MCRenderGroup renderGroup);
77 void buildObjectBatches(MCCamera * camera);
79 void buildParticleBatches(MCCamera * camera);
83 void renderObjects(MCCamera * camera);
85 void renderObjectShadows(MCCamera * camera);
87 void renderParticles(MCCamera * camera);
89 void renderParticleShadows(MCCamera * camera);
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H A Dmccamera.cc23 MCCamera::MCCamera() in MCCamera() function in MCCamera
28 MCCamera::MCCamera(float w, float h, float x, float y, float maxX, float maxY) in MCCamera() function in MCCamera
33 void MCCamera::init(float w, float h, float x, float y, float maxX, float maxY) in init()
45 void MCCamera::setPos(float x, float y) in setPos()
50 void MCCamera::setPos(const MCVector2dF & pos) in setPos()
78 const MCVector2dF & MCCamera::pos() const in pos()
83 float MCCamera::x() const in x()
88 float MCCamera::y() const in y()
93 float MCCamera::width() const in width()
98 float MCCamera::height() const in height()
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H A Dmcworldrenderer.cc47 void MCWorldRenderer::buildObjectBatches(MCCamera * camera) in buildObjectBatches()
95 void MCWorldRenderer::buildParticleBatches(MCCamera * camera) in buildParticleBatches()
134 for (MCCamera * visibilityCamera : m_visibilityCameras) in buildParticleBatches()
156 void MCWorldRenderer::buildBatches(MCCamera * camera) in buildBatches()
181 void MCWorldRenderer::render(MCCamera * camera, MCRenderGroup renderGroup) in render()
202 void MCWorldRenderer::renderObjects(MCCamera * camera) in renderObjects()
220 void MCWorldRenderer::renderParticles(MCCamera * camera) in renderParticles()
238 void MCWorldRenderer::renderObjectBatches(MCCamera * camera, MCRenderLayer & layer) in renderObjectBatches()
289 void MCWorldRenderer::renderObjectShadows(MCCamera * camera) in renderObjectShadows()
301 void MCWorldRenderer::renderParticleShadows(MCCamera * camera) in renderParticleShadows()
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H A Dmccamera.hh36 class MCCamera class
40 MCCamera();
50 MCCamera(float w, float h, float x, float y, float maxX, float maxY);
144 DISABLE_COPY(MCCamera);
147 DISABLE_ASSI(MCCamera);
H A Dmcmesh.hh40 class MCCamera;
73 virtual void render(MCCamera * camera, MCVector3dFR pos, float angle) override;
76 virtual void renderShadow(MCCamera * camera, MCVector3dFR pos, float angle) override;
H A Dmcshapeview.hh33 class MCCamera;
76 virtual void render(const MCVector3d<float> & l, float angle, MCCamera * p = nullptr);
82 virtual void renderShadow(const MCVector3d<float> & l, float angle, MCCamera * p = nullptr);
H A Dmcsurfaceview.hh26 class MCCamera;
59 MCCamera * p = nullptr) override;
65 MCCamera * p = nullptr) override;
H A Dmcsurfaceview.cc71 void render(const MCVector3dF & l, float angle, MCCamera * p) in render()
77 void renderShadow(const MCVector3dF & l, float angle, MCCamera * p) in renderShadow()
168 void MCSurfaceView::render(const MCVector3dF & l, float angle, MCCamera * p) in render()
173 void MCSurfaceView::renderShadow(const MCVector3dF & l, float angle, MCCamera * p) in renderShadow()
H A Dmcrenderlayer.hh27 class MCCamera;
53 typedef std::map<MCCamera *, std::vector<ObjectBatch>> CameraBatchMap;
H A Dmcsurfaceparticlerenderer.hh32 class MCCamera;
54 …void setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera = nullptr, bool isShadow = fal…
H A Dmcsurfaceobjectrenderer.hh33 class MCCamera;
55 …void setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera = nullptr, bool isShadow = fal…
H A Dmcsurfaceparticlerendererlegacy.hh32 class MCCamera;
58 …void setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera = nullptr, bool isShadow = fal…
H A Dmcsurfaceobjectrendererlegacy.hh32 class MCCamera;
51 …void setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera = nullptr, bool isShadow = fal…
H A Dmcglobjectbase.hh29 class MCCamera;
70 virtual void render(MCCamera * camera, MCVector3dFR pos, float angle);
73 virtual void renderShadow(MCCamera * camera, MCVector3dFR pos, float angle);
H A Dmcmeshview.hh53 …virtual void render(const MCVector3dF & location, float angle, MCCamera * camera = nullptr) overri…
56 …virtual void renderShadow(const MCVector3dF & location, float angle, MCCamera * camera = nullptr) …
H A Dmcshapeview.cc67 void MCShapeView::render(const MCVector3d<float> &, float, MCCamera *) in render() argument
71 void MCShapeView::renderShadow(const MCVector3d<float> &, float, MCCamera *) in renderShadow() argument
H A Dmcmeshview.cc82 void MCMeshView::render(const MCVector3dF & location, float angle, MCCamera * camera) in render()
88 void MCMeshView::renderShadow(const MCVector3dF & location, float angle, MCCamera * camera) in renderShadow()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/
H A Dtrack.hpp28 class MCCamera;
41 void render(MCCamera & camera);
74 …void renderAsphalt(MCCamera & camera, MCGLShaderProgramPtr prog, size_t i0, size_t i2, size_t j0, …
76 …void renderTiles(MCCamera & camera, MCGLShaderProgramPtr prog, size_t i0, size_t i2, size_t j0, si…
H A Dscene.hpp37 class MCCamera;
130 void renderPlayerScene(MCCamera & camera);
132 void renderPlayerSceneShadows(MCCamera & camera);
150 void updateCameraLocation(MCCamera & camera, float & offset, MCObject & object);
184 std::array<MCCamera, 2> m_camera;
H A Dtrack.cpp116 void Track::render(MCCamera & camera) in render()
133 void Track::renderAsphalt(MCCamera & camera, MCGLShaderProgramPtr prog, size_t i0, size_t i2, size_… in renderAsphalt()
169 void Track::renderTiles(MCCamera & camera, MCGLShaderProgramPtr prog, size_t i0, size_t i2, size_t … in renderTiles()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/
H A Dmcshape.hh35 class MCCamera;
70 virtual void render(MCCamera * p = nullptr);
74 virtual void renderShadow(MCCamera * p = nullptr);
H A Dmcshape.cc62 void MCShape::render(MCCamera * p) in render()
70 void MCShape::renderShadow(MCCamera * p) in renderShadow()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Core/
H A Dmcworld.hh31 class MCCamera;
146 virtual void prepareRendering(MCCamera * camera);
150 virtual void render(MCCamera * camera, MCRenderGroup renderGroup);
H A Dmcobject.hh44 class MCCamera;
119 virtual void render(MCCamera * p = nullptr);
123 virtual void renderShadow(MCCamera * p = nullptr);
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Text/
H A Dmctexturetext.hh29 class MCCamera;
74 void render(float x, float y, MCCamera * camera, MCTextureFont & font, bool shadow = true);

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