/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/ |
H A D | mcworldrenderer.hh | 32 class MCCamera; 59 void addParticleVisibilityCamera(MCCamera & camera); 69 void buildBatches(MCCamera * camera); 72 void render(MCCamera * camera, MCRenderGroup renderGroup); 77 void buildObjectBatches(MCCamera * camera); 79 void buildParticleBatches(MCCamera * camera); 83 void renderObjects(MCCamera * camera); 85 void renderObjectShadows(MCCamera * camera); 87 void renderParticles(MCCamera * camera); 89 void renderParticleShadows(MCCamera * camera); [all …]
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H A D | mccamera.cc | 23 MCCamera::MCCamera() in MCCamera() function in MCCamera 28 MCCamera::MCCamera(float w, float h, float x, float y, float maxX, float maxY) in MCCamera() function in MCCamera 33 void MCCamera::init(float w, float h, float x, float y, float maxX, float maxY) in init() 45 void MCCamera::setPos(float x, float y) in setPos() 50 void MCCamera::setPos(const MCVector2dF & pos) in setPos() 78 const MCVector2dF & MCCamera::pos() const in pos() 83 float MCCamera::x() const in x() 88 float MCCamera::y() const in y() 93 float MCCamera::width() const in width() 98 float MCCamera::height() const in height() [all …]
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H A D | mcworldrenderer.cc | 47 void MCWorldRenderer::buildObjectBatches(MCCamera * camera) in buildObjectBatches() 95 void MCWorldRenderer::buildParticleBatches(MCCamera * camera) in buildParticleBatches() 134 for (MCCamera * visibilityCamera : m_visibilityCameras) in buildParticleBatches() 156 void MCWorldRenderer::buildBatches(MCCamera * camera) in buildBatches() 181 void MCWorldRenderer::render(MCCamera * camera, MCRenderGroup renderGroup) in render() 202 void MCWorldRenderer::renderObjects(MCCamera * camera) in renderObjects() 220 void MCWorldRenderer::renderParticles(MCCamera * camera) in renderParticles() 238 void MCWorldRenderer::renderObjectBatches(MCCamera * camera, MCRenderLayer & layer) in renderObjectBatches() 289 void MCWorldRenderer::renderObjectShadows(MCCamera * camera) in renderObjectShadows() 301 void MCWorldRenderer::renderParticleShadows(MCCamera * camera) in renderParticleShadows() [all …]
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H A D | mccamera.hh | 36 class MCCamera class 40 MCCamera(); 50 MCCamera(float w, float h, float x, float y, float maxX, float maxY); 144 DISABLE_COPY(MCCamera); 147 DISABLE_ASSI(MCCamera);
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H A D | mcmesh.hh | 40 class MCCamera; 73 virtual void render(MCCamera * camera, MCVector3dFR pos, float angle) override; 76 virtual void renderShadow(MCCamera * camera, MCVector3dFR pos, float angle) override;
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H A D | mcshapeview.hh | 33 class MCCamera; 76 virtual void render(const MCVector3d<float> & l, float angle, MCCamera * p = nullptr); 82 virtual void renderShadow(const MCVector3d<float> & l, float angle, MCCamera * p = nullptr);
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H A D | mcsurfaceview.hh | 26 class MCCamera; 59 MCCamera * p = nullptr) override; 65 MCCamera * p = nullptr) override;
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H A D | mcsurfaceview.cc | 71 void render(const MCVector3dF & l, float angle, MCCamera * p) in render() 77 void renderShadow(const MCVector3dF & l, float angle, MCCamera * p) in renderShadow() 168 void MCSurfaceView::render(const MCVector3dF & l, float angle, MCCamera * p) in render() 173 void MCSurfaceView::renderShadow(const MCVector3dF & l, float angle, MCCamera * p) in renderShadow()
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H A D | mcrenderlayer.hh | 27 class MCCamera; 53 typedef std::map<MCCamera *, std::vector<ObjectBatch>> CameraBatchMap;
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H A D | mcsurfaceparticlerenderer.hh | 32 class MCCamera; 54 …void setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera = nullptr, bool isShadow = fal…
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H A D | mcsurfaceobjectrenderer.hh | 33 class MCCamera; 55 …void setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera = nullptr, bool isShadow = fal…
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H A D | mcsurfaceparticlerendererlegacy.hh | 32 class MCCamera; 58 …void setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera = nullptr, bool isShadow = fal…
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H A D | mcsurfaceobjectrendererlegacy.hh | 32 class MCCamera; 51 …void setBatch(MCRenderLayer::ObjectBatch & batch, MCCamera * camera = nullptr, bool isShadow = fal…
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H A D | mcglobjectbase.hh | 29 class MCCamera; 70 virtual void render(MCCamera * camera, MCVector3dFR pos, float angle); 73 virtual void renderShadow(MCCamera * camera, MCVector3dFR pos, float angle);
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H A D | mcmeshview.hh | 53 …virtual void render(const MCVector3dF & location, float angle, MCCamera * camera = nullptr) overri… 56 …virtual void renderShadow(const MCVector3dF & location, float angle, MCCamera * camera = nullptr) …
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H A D | mcshapeview.cc | 67 void MCShapeView::render(const MCVector3d<float> &, float, MCCamera *) in render() argument 71 void MCShapeView::renderShadow(const MCVector3d<float> &, float, MCCamera *) in renderShadow() argument
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H A D | mcmeshview.cc | 82 void MCMeshView::render(const MCVector3dF & location, float angle, MCCamera * camera) in render() 88 void MCMeshView::renderShadow(const MCVector3dF & location, float angle, MCCamera * camera) in renderShadow()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/ |
H A D | track.hpp | 28 class MCCamera; 41 void render(MCCamera & camera); 74 …void renderAsphalt(MCCamera & camera, MCGLShaderProgramPtr prog, size_t i0, size_t i2, size_t j0, … 76 …void renderTiles(MCCamera & camera, MCGLShaderProgramPtr prog, size_t i0, size_t i2, size_t j0, si…
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H A D | scene.hpp | 37 class MCCamera; 130 void renderPlayerScene(MCCamera & camera); 132 void renderPlayerSceneShadows(MCCamera & camera); 150 void updateCameraLocation(MCCamera & camera, float & offset, MCObject & object); 184 std::array<MCCamera, 2> m_camera;
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H A D | track.cpp | 116 void Track::render(MCCamera & camera) in render() 133 void Track::renderAsphalt(MCCamera & camera, MCGLShaderProgramPtr prog, size_t i0, size_t i2, size_… in renderAsphalt() 169 void Track::renderTiles(MCCamera & camera, MCGLShaderProgramPtr prog, size_t i0, size_t i2, size_t … in renderTiles()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/ |
H A D | mcshape.hh | 35 class MCCamera; 70 virtual void render(MCCamera * p = nullptr); 74 virtual void renderShadow(MCCamera * p = nullptr);
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H A D | mcshape.cc | 62 void MCShape::render(MCCamera * p) in render() 70 void MCShape::renderShadow(MCCamera * p) in renderShadow()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Core/ |
H A D | mcworld.hh | 31 class MCCamera; 146 virtual void prepareRendering(MCCamera * camera); 150 virtual void render(MCCamera * camera, MCRenderGroup renderGroup);
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H A D | mcobject.hh | 44 class MCCamera; 119 virtual void render(MCCamera * p = nullptr); 123 virtual void renderShadow(MCCamera * p = nullptr);
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Text/ |
H A D | mctexturetext.hh | 29 class MCCamera; 74 void render(float x, float y, MCCamera * camera, MCTextureFont & font, bool shadow = true);
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