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Searched refs:MD2_MAGIC_NUMBER (Results 1 – 6 of 6) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/file_formats/
H A Did_md2.h31 MD2_MAGIC_NUMBER = 0x32504449, enumerator
H A DSDL_md2.h22 MD2_MAGIC_NUMBER = 0x32504449, enumerator
H A Did_md2.c67 if (( mdl->header.ident != MD2_MAGIC_NUMBER ) || in id_md2_load()
H A DSDL_md2.c363 if ( MD2_MAGIC_NUMBER != pdata->header.ident ) in SDL_md2_load_RW()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCMD2MeshFileLoader.cpp20 const s32 MD2_MAGIC_NUMBER = 844121161; variable
148 if (header.magic != MD2_MAGIC_NUMBER || header.version != MD2_VERSION) in loadFile()
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dmd2.c337 if ( md2_header.ident != MD2_MAGIC_NUMBER || md2_header.version != MD2_VERSION ) in md2_load()