Home
last modified time | relevance | path

Searched refs:MD3Header (Results 1 – 2 of 2) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCAnimatedMeshMD3.cpp77 return Mesh->MD3Header.numFrames << IPolShift; in getFrameCount()
293 for (s32 i = 0; i != Mesh->MD3Header.numTags; ++i) in buildTagArray()
322 file->read(&Mesh->MD3Header, sizeof(SMD3Header)); in loadModelFile()
324 if (strncmp("IDP3", Mesh->MD3Header.headerID, 4)) in loadModelFile()
339 file->seek(Mesh->MD3Header.frameStart); in loadModelFile()
340 for (i = 0; i != Mesh->MD3Header.numFrames; ++i) in loadModelFile()
347 const u32 totalTags = Mesh->MD3Header.numTags * Mesh->MD3Header.numFrames; in loadModelFile()
351 file->seek(Mesh->MD3Header.tagStart); in loadModelFile()
376 u32 offset = Mesh->MD3Header.tagEnd; in loadModelFile()
378 for (i = 0; i != (u32)Mesh->MD3Header.numMeshes; ++i) in loadModelFile()
[all …]
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DIAnimatedMeshMD3.h269 MD3Header.numFrames = 0; in SMD3Mesh()
281 SMD3Header MD3Header; member