/dports/games/augustus/augustus-3.1.0/src/window/ |
H A D | build_menu.c | 26 #define MENU_ITEM_HEIGHT 24 macro 186 label_draw(item_x_align, data.y_offset + MENU_Y_OFFSET + MENU_ITEM_HEIGHT * i, 18, in draw_menu_buttons() 191 … item_x_align + MENU_TEXT_X_OFFSET, data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 194 … type, item_x_align + MENU_TEXT_X_OFFSET, data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 214 … text_draw_money(cost, x_offset - 82, data.y_offset + MENU_Y_OFFSET + 4 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 228 data.y_offset + MENU_Y_OFFSET + MENU_ICON_Y_OFFSET + MENU_ITEM_HEIGHT * i); in draw_menu_buttons() 235 data.y_offset + MENU_Y_OFFSET + MENU_ICON_Y_OFFSET + MENU_ITEM_HEIGHT * i); in draw_menu_buttons() 254 … m->y > data.y_offset + MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.num_items); in click_outside_menu()
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H A D | military_menu.c | 16 #define MENU_ITEM_HEIGHT 24 macro 67 m->y > MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.active_buttons); in click_outside_menu()
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H A D | overlay_menu.c | 19 #define MENU_ITEM_HEIGHT 24 macro 175 m->y > MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * MAX_BUTTONS); in click_outside_menu() 190 m, x_offset - SUBMENU_X_OFFSET, MENU_Y_OFFSET + MENU_ITEM_HEIGHT * data.selected_menu, in handle_input()
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/dports/games/julius/julius-1.7.0/src/graphics/ |
H A D | menu.c | 10 #define MENU_ITEM_HEIGHT 20 macro 55 int height_pixels = MENU_ITEM_HEIGHT; in calculate_menu_dimensions() 66 height_pixels += MENU_ITEM_HEIGHT; in calculate_menu_dimensions() 95 y_offset += MENU_ITEM_HEIGHT; in menu_draw() 112 y_offset += MENU_ITEM_HEIGHT; in get_menu_item()
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/dports/games/augustus/augustus-3.1.0/src/graphics/ |
H A D | menu.c | 10 #define MENU_ITEM_HEIGHT 20 macro 55 int height_pixels = MENU_ITEM_HEIGHT; in calculate_menu_dimensions() 66 height_pixels += MENU_ITEM_HEIGHT; in calculate_menu_dimensions() 95 y_offset += MENU_ITEM_HEIGHT; in menu_draw() 112 y_offset += MENU_ITEM_HEIGHT; in get_menu_item()
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/dports/games/julius/julius-1.7.0/src/window/ |
H A D | build_menu.c | 22 #define MENU_ITEM_HEIGHT 24 macro 177 label_draw(item_x_align, data.y_offset + MENU_Y_OFFSET + MENU_ITEM_HEIGHT * i, 16, in draw_menu_buttons() 182 item_x_align, data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 185 …ext_draw_centered(28, type, item_x_align, data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 202 … text_draw_money(cost, x_offset - 82, data.y_offset + MENU_Y_OFFSET + 4 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 220 … m->y > data.y_offset + MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.num_items); in click_outside_menu()
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H A D | overlay_menu.c | 17 #define MENU_ITEM_HEIGHT 24 macro 154 m->y > MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * MAX_BUTTONS); in click_outside_menu() 169 m, x_offset - SUBMENU_X_OFFSET, MENU_Y_OFFSET + MENU_ITEM_HEIGHT * data.selected_menu, in handle_input()
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H A D | military_menu.c | 16 #define MENU_ITEM_HEIGHT 24 macro 67 m->y > MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.active_buttons); in click_outside_menu()
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/dports/games/scourge/scourge/src/ |
H A D | texteffect.cpp | 23 #define MENU_ITEM_HEIGHT 50 macro 83 glVertex2f( 0, MENU_ITEM_HEIGHT * zoom ); in draw() 85 glVertex2f( MENU_ITEM_WIDTH * zoom, MENU_ITEM_HEIGHT * zoom ); in draw() 156 glVertex2f( 0, MENU_ITEM_HEIGHT * particle[i].zoom ); in drawEffect() 158 glVertex2f( MENU_ITEM_WIDTH * particle[i].zoom, MENU_ITEM_HEIGHT * particle[i].zoom ); in drawEffect()
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H A D | mainmenu.cpp | 55 #define MENU_ITEM_HEIGHT 32 macro
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/dports/games/julius/julius-1.7.0/src/window/editor/ |
H A D | build_menu.c | 16 #define MENU_ITEM_HEIGHT 24 macro 96 … label_draw(x_offset - MENU_X_OFFSET, data.y_offset + MENU_Y_OFFSET + MENU_ITEM_HEIGHT * i, 10, in draw_menu_buttons() 99 data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 116 … m->y > data.y_offset + MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.num_items); in click_outside_menu()
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/dports/games/augustus/augustus-3.1.0/src/window/editor/ |
H A D | build_menu.c | 16 #define MENU_ITEM_HEIGHT 24 macro 96 … label_draw(x_offset - MENU_X_OFFSET, data.y_offset + MENU_Y_OFFSET + MENU_ITEM_HEIGHT * i, 10, in draw_menu_buttons() 99 data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 116 … m->y > data.y_offset + MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.num_items); in click_outside_menu()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | smart_controller_ui.cpp | 58 int y = 3 + MENU_ITEM_HEIGHT / 2; in refresh() 69 y += MENU_ITEM_HEIGHT; in refresh() 103 y += MENU_ITEM_HEIGHT; in refresh()
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H A D | smart_controller_ui.h | 36 static const int MENU_ITEM_HEIGHT = 5; variable
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | smart_controller_ui.cpp | 58 int y = 3 + MENU_ITEM_HEIGHT / 2; in refresh() 69 y += MENU_ITEM_HEIGHT; in refresh() 103 y += MENU_ITEM_HEIGHT; in refresh()
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H A D | smart_controller_ui.h | 36 static const int MENU_ITEM_HEIGHT = 5; variable
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/ |
H A D | wetools.c | 288 5,ms->option[WE_WRAP_OBJECT].box.y2-MENU_ITEM_HEIGHT); in setwemenus() 292 ms->option[WE_CHOOSE_SEGMENT].box.y2-MENU_ITEM_HEIGHT); in setwemenus() 296 ms->option[WE_MUSCLEGROUPS].box.y2-MENU_ITEM_HEIGHT); in setwemenus() 301 ms->option[WE_SAVE_ALL].box.y2-MENU_ITEM_HEIGHT); in setwemenus() 306 ms->option[WE_RESTORE_ALL].box.y2-MENU_ITEM_HEIGHT); in setwemenus() 311 ms->option[WE_DELETE_OBJECT].box.y2-MENU_ITEM_HEIGHT); in setwemenus() 317 ms->option[WE_APPLY_POS_XFORM].box.y2 - MENU_ITEM_HEIGHT); in setwemenus() 323 ms->option[WE_APPLY_NEG_XFORM].box.y2 - MENU_ITEM_HEIGHT); in setwemenus() 329 ms->option[WE_CLEAR_XFORM].box.y2 - MENU_ITEM_HEIGHT); in setwemenus() 335 ms->option[WE_IDENTITY_XFORM].box.y2 - MENU_ITEM_HEIGHT); in setwemenus()
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H A D | basic.h | 58 #define MENU_ITEM_HEIGHT 24 macro
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H A D | init.c | 1235 SET_BOX(ms->option[0].box,30,100,30,ms->option[0].box.y1+MENU_ITEM_HEIGHT); in make_confirm_menu() 1236 SET_BOX(ms->option[1].box,160,230,30,ms->option[1].box.y1+MENU_ITEM_HEIGHT); in make_confirm_menu()
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