Searched refs:MENU_PLAY (Results 1 – 4 of 4) sorted by relevance
31 MENU_PLAY, enumerator
58 menu_keys[MENU_PLAY]->key= SDLK_RETURN; in level_win_create()140 else if(menu_keys[MENU_PLAY]->pressed) in level_menu()
43 #define MENU_PLAY 1 macro248 option = MENU_PLAY; in GameMenu()836 if( menuoption == MENU_PLAY ) in main()
41 const int MENU_PLAY = 1; variable242 option = MENU_PLAY; in GameMenu()823 if( menuoption == MENU_PLAY ) in main()