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Searched refs:MENU_PLAY (Results 1 – 4 of 4) sorted by relevance

/dports/games/xorgramana/XorGramana-0.0.8/
H A Dlevel_menu.h31 MENU_PLAY, enumerator
H A Dlevel_menu.c58 menu_keys[MENU_PLAY]->key= SDLK_RETURN; in level_win_create()
140 else if(menu_keys[MENU_PLAY]->pressed) in level_menu()
/dports/graphics/glfw2/glfw-2.7.9/examples/
H A Dpong3d.c43 #define MENU_PLAY 1 macro
248 option = MENU_PLAY; in GameMenu()
836 if( menuoption == MENU_PLAY ) in main()
/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/
H A Dpong3d.d41 const int MENU_PLAY = 1; variable
242 option = MENU_PLAY; in GameMenu()
823 if( menuoption == MENU_PLAY ) in main()