/dports/games/augustus/augustus-3.1.0/src/window/ |
H A D | build_menu.c | 25 #define MENU_Y_OFFSET 110 macro 186 label_draw(item_x_align, data.y_offset + MENU_Y_OFFSET + MENU_ITEM_HEIGHT * i, 18, in draw_menu_buttons() 191 … item_x_align + MENU_TEXT_X_OFFSET, data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 194 …centered(28, type, item_x_align + MENU_TEXT_X_OFFSET, data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITE… in draw_menu_buttons() 214 … text_draw_money(cost, x_offset - 82, data.y_offset + MENU_Y_OFFSET + 4 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 228 data.y_offset + MENU_Y_OFFSET + MENU_ICON_Y_OFFSET + MENU_ITEM_HEIGHT * i); in draw_menu_buttons() 235 data.y_offset + MENU_Y_OFFSET + MENU_ICON_Y_OFFSET + MENU_ITEM_HEIGHT * i); in draw_menu_buttons() 253 m->y < data.y_offset + MENU_Y_OFFSET - MENU_CLICK_MARGIN || in click_outside_menu() 254 … m->y > data.y_offset + MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.num_items); in click_outside_menu() 260 m, get_sidebar_x_offset() - MENU_X_OFFSET, data.y_offset + MENU_Y_OFFSET, in handle_build_submenu()
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H A D | military_menu.c | 15 #define MENU_Y_OFFSET 72 macro 66 m->y < MENU_Y_OFFSET - MENU_CLICK_MARGIN || in click_outside_menu() 67 m->y > MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.active_buttons); in click_outside_menu() 74 if (generic_buttons_handle_mouse(m, x_offset - MENU_X_OFFSET, MENU_Y_OFFSET, in handle_input()
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H A D | overlay_menu.c | 18 #define MENU_Y_OFFSET 72 macro 174 m->y < MENU_Y_OFFSET - MENU_CLICK_MARGIN || in click_outside_menu() 175 m->y > MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * MAX_BUTTONS); in click_outside_menu() 182 handled |= generic_buttons_handle_mouse(m, x_offset - MENU_X_OFFSET, MENU_Y_OFFSET, in handle_input() 190 m, x_offset - SUBMENU_X_OFFSET, MENU_Y_OFFSET + MENU_ITEM_HEIGHT * data.selected_menu, in handle_input()
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/dports/games/julius/julius-1.7.0/src/window/editor/ |
H A D | build_menu.c | 15 #define MENU_Y_OFFSET 110 macro 96 … label_draw(x_offset - MENU_X_OFFSET, data.y_offset + MENU_Y_OFFSET + MENU_ITEM_HEIGHT * i, 10, in draw_menu_buttons() 99 data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 115 m->y < data.y_offset + MENU_Y_OFFSET - MENU_CLICK_MARGIN || in click_outside_menu() 116 … m->y > data.y_offset + MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.num_items); in click_outside_menu() 122 m, get_sidebar_x_offset() - MENU_X_OFFSET, data.y_offset + MENU_Y_OFFSET, in handle_build_submenu()
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/dports/games/augustus/augustus-3.1.0/src/window/editor/ |
H A D | build_menu.c | 15 #define MENU_Y_OFFSET 110 macro 96 … label_draw(x_offset - MENU_X_OFFSET, data.y_offset + MENU_Y_OFFSET + MENU_ITEM_HEIGHT * i, 10, in draw_menu_buttons() 99 data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 115 m->y < data.y_offset + MENU_Y_OFFSET - MENU_CLICK_MARGIN || in click_outside_menu() 116 … m->y > data.y_offset + MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.num_items); in click_outside_menu() 122 m, get_sidebar_x_offset() - MENU_X_OFFSET, data.y_offset + MENU_Y_OFFSET, in handle_build_submenu()
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/dports/games/julius/julius-1.7.0/src/window/ |
H A D | build_menu.c | 21 #define MENU_Y_OFFSET 110 macro 177 label_draw(item_x_align, data.y_offset + MENU_Y_OFFSET + MENU_ITEM_HEIGHT * i, 16, in draw_menu_buttons() 182 item_x_align, data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 185 …lang_text_draw_centered(28, type, item_x_align, data.y_offset + MENU_Y_OFFSET + 3 + MENU_ITEM_HEIG… in draw_menu_buttons() 202 … text_draw_money(cost, x_offset - 82, data.y_offset + MENU_Y_OFFSET + 4 + MENU_ITEM_HEIGHT * i, in draw_menu_buttons() 219 m->y < data.y_offset + MENU_Y_OFFSET - MENU_CLICK_MARGIN || in click_outside_menu() 220 … m->y > data.y_offset + MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.num_items); in click_outside_menu() 226 m, get_sidebar_x_offset() - MENU_X_OFFSET, data.y_offset + MENU_Y_OFFSET, in handle_build_submenu()
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H A D | military_menu.c | 15 #define MENU_Y_OFFSET 72 macro 66 m->y < MENU_Y_OFFSET - MENU_CLICK_MARGIN || in click_outside_menu() 67 m->y > MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * data.active_buttons); in click_outside_menu() 74 if (generic_buttons_handle_mouse(m, x_offset - MENU_X_OFFSET, MENU_Y_OFFSET, in handle_input()
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H A D | overlay_menu.c | 16 #define MENU_Y_OFFSET 72 macro 153 m->y < MENU_Y_OFFSET - MENU_CLICK_MARGIN || in click_outside_menu() 154 m->y > MENU_Y_OFFSET + MENU_CLICK_MARGIN + MENU_ITEM_HEIGHT * MAX_BUTTONS); in click_outside_menu() 161 handled |= generic_buttons_handle_mouse(m, x_offset - MENU_X_OFFSET, MENU_Y_OFFSET, in handle_input() 169 m, x_offset - SUBMENU_X_OFFSET, MENU_Y_OFFSET + MENU_ITEM_HEIGHT * data.selected_menu, in handle_input()
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