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Searched refs:MESA_SHADER_GEOMETRY (Results 1 – 25 of 1891) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/libosmesa/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/intel/common/
H A Dgen_urb_config.c107 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
129 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in gen_get_urb_config()
140 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
145 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
158 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
190 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in gen_get_urb_config()
195 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
203 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
222 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/common/
H A Dintel_urb_config.c109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/common/
H A Dintel_urb_config.c112 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
134 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config()
145 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
150 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
163 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
197 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config()
202 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
210 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
229 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/src/mesa/main/
H A Dshaderobj.h135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dshaderobj.h139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/mesa/main/
H A Dshaderobj.h135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dshaderobj.h139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dshaderobj.h139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dshaderobj.h139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/mesa/main/
H A Dshaderobj.h135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/src/mesa/main/
H A Dshaderobj.h135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dshaderobj.h139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dshaderobj.h135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dshaderobj.h139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dshaderobj.h139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dshaderobj.h139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dshaderobj.h134 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage()
154 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix()
176 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform()
196 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine()
216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine()
237 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()

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