/dports/lang/clover/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/libosmesa/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/intel/common/ |
H A D | gen_urb_config.c | 107 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 129 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in gen_get_urb_config() 140 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 145 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 158 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 190 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in gen_get_urb_config() 195 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 203 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config() 222 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/common/ |
H A D | intel_urb_config.c | 109 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 131 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 142 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 147 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 160 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 194 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 199 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 207 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 226 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/common/ |
H A D | intel_urb_config.c | 112 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 134 [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, in intel_get_urb_config() 145 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 150 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 163 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 197 chunks[MESA_SHADER_GEOMETRY] += remaining_space; in intel_get_urb_config() 202 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 210 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config() 229 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in intel_get_urb_config()
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/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/src/mesa/main/ |
H A D | shaderobj.h | 135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | shaderobj.h | 139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/mesa/main/ |
H A D | shaderobj.h | 135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | shaderobj.h | 139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | shaderobj.h | 139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | shaderobj.h | 139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/mesa/main/ |
H A D | shaderobj.h | 135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/src/mesa/main/ |
H A D | shaderobj.h | 135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | shaderobj.h | 139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | shaderobj.h | 135 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 155 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 177 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 197 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 241 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | shaderobj.h | 139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | shaderobj.h | 139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | shaderobj.h | 139 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 159 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 181 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 201 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 221 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 242 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | shaderobj.h | 134 return MESA_SHADER_GEOMETRY; in _mesa_shader_enum_to_shader_stage() 154 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_prefix() 176 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine_uniform() 196 return MESA_SHADER_GEOMETRY; in _mesa_shader_stage_from_subroutine() 216 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine() 237 case MESA_SHADER_GEOMETRY: in _mesa_shader_stage_to_subroutine_uniform()
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