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Searched refs:MESG_EFFECT_COMPLETE (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect.cpp48 #define MESG_EFFECT_COMPLETE EFFECT_CB_COMPLETE macro
184 usecode->message_obj(obj, MESG_EFFECT_COMPLETE, this); in callback()
564 game->get_usecode()->message_obj(obj, MESG_EFFECT_COMPLETE, this); in delete_self()
885 if (msg == MESG_EFFECT_COMPLETE) { in callback()
1599 game->get_usecode()->message_obj(potion, MESG_EFFECT_COMPLETE, this); in callback()
1657 if (msg == MESG_EFFECT_COMPLETE) { in callback()
1707 game->get_usecode()->message_obj(gem, MESG_EFFECT_COMPLETE, this); in delete_self()
1878 if (msg == MESG_EFFECT_COMPLETE) { in callback()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Du6_usecode.cpp62 #define MESG_EFFECT_COMPLETE EFFECT_CB_COMPLETE macro
1672 if (*items.msg_ref == MESG_EFFECT_COMPLETE && obj->frame_n == USE_U6_POTION_WHITE) { // white in use_potion()
2679 if (*items.msg_ref == MESG_EFFECT_COMPLETE) { in use_cannon()
2896 if (ev == USE_EVENT_MESSAGE && *items.msg_ref == MESG_EFFECT_COMPLETE) { in use_peer_gem()