Searched refs:MESG_EFFECT_COMPLETE (Results 1 – 2 of 2) sorted by relevance
48 #define MESG_EFFECT_COMPLETE EFFECT_CB_COMPLETE macro184 usecode->message_obj(obj, MESG_EFFECT_COMPLETE, this); in callback()564 game->get_usecode()->message_obj(obj, MESG_EFFECT_COMPLETE, this); in delete_self()885 if (msg == MESG_EFFECT_COMPLETE) { in callback()1599 game->get_usecode()->message_obj(potion, MESG_EFFECT_COMPLETE, this); in callback()1657 if (msg == MESG_EFFECT_COMPLETE) { in callback()1707 game->get_usecode()->message_obj(gem, MESG_EFFECT_COMPLETE, this); in delete_self()1878 if (msg == MESG_EFFECT_COMPLETE) { in callback()
62 #define MESG_EFFECT_COMPLETE EFFECT_CB_COMPLETE macro1672 if (*items.msg_ref == MESG_EFFECT_COMPLETE && obj->frame_n == USE_U6_POTION_WHITE) { // white in use_potion()2679 if (*items.msg_ref == MESG_EFFECT_COMPLETE) { in use_cannon()2896 if (ev == USE_EVENT_MESSAGE && *items.msg_ref == MESG_EFFECT_COMPLETE) { in use_peer_gem()