Searched refs:META_FFLOOR (Results 1 – 5 of 5) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_libs.h | 50 #define META_FFLOOR "FFLOOR_T*" macro
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H A D | lua_maplib.c | 386 state = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_iterateSectorFFloors() 395 ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_iterateSectorFFloors() 403 LUA_PushUserdata(L, ffloor, META_FFLOOR); in lib_iterateSectorFFloors() 611 LUA_PushUserdata(L, sector->ffloors, META_FFLOOR); in sector_get() 1740 ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in ffloor_get() 1802 LUA_PushUserdata(L, ffloor->next, META_FFLOOR); in ffloor_get() 1805 LUA_PushUserdata(L, ffloor->prev, META_FFLOOR); in ffloor_get() 1816 ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in ffloor_set() 2297 luaL_newmetatable(L, META_FFLOOR); in LUA_MapLib()
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H A D | lua_mobjlib.c | 269 LUA_PushUserdata(L, mo->floorrover, META_FFLOOR); in mobj_get() 272 LUA_PushUserdata(L, mo->ceilingrover, META_FFLOOR); in mobj_get()
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H A D | lua_baselib.c | 176 {META_FFLOOR, "ffloor_t"}, 910 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pInsideANonSolidFFloor() 934 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pCheckSolidLava() 946 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_pCanRunOnWater() 2452 rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_evCrumbleChain() 2455 rover = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR)); in lib_evCrumbleChain() 2465 ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR)); in lib_evStartCrumble()
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H A D | lua_script.c | 938 {META_FFLOOR, ARCH_FFLOOR}, 1494 LUA_PushUserdata(gL, rover, META_FFLOOR); in UnArchiveValue()
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