Searched refs:ME_MOUSEOPERATE (Results 1 – 3 of 3) sorted by relevance
43 _event = ME_MOUSEOPERATE; in clear()146 if (_curMessage->_event == ME_MOUSEOPERATE || _curMessage->_event == ME_MOUSEEXAMINE) { in doAction()180 if (_curMessage->_event == ME_MOUSEOPERATE && _obj[_curObj].isFlagUseWith()) { in doAction()193 case ME_MOUSEOPERATE: in doAction()
120 doEvent(MC_ACTION, ME_MOUSEOPERATE, MP_DEFAULT, 0, 0, 0, object); in mouseOperate()
2470 #define ME_MOUSEOPERATE 0 // used by game scripts macro