Home
last modified time | relevance | path

Searched refs:MF2_AUTOMATIC (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h171 MF2_AUTOMATIC = 1<<4, // Thrown ring has automatic properties enumerator
H A Dp_user.c4090 mo = P_SpawnPlayerMissile(player->mo, MT_THROWNAUTOMATIC, MF2_AUTOMATIC); in P_DoFiring()
H A Dp_enemy.c4858 else if (actor->flags2 & MF2_AUTOMATIC) in A_ThrownRing()