Searched refs:MF2_AUTOMATIC (Results 1 – 3 of 3) sorted by relevance
171 MF2_AUTOMATIC = 1<<4, // Thrown ring has automatic properties enumerator
4090 mo = P_SpawnPlayerMissile(player->mo, MT_THROWNAUTOMATIC, MF2_AUTOMATIC); in P_DoFiring()
4858 else if (actor->flags2 & MF2_AUTOMATIC) in A_ThrownRing()