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Searched refs:MF3_HUNTPLAYERS (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp457 actor->flags3 = (actor->flags3 & ~(MF3_NOSIGHTCHECK|MF3_HUNTPLAYERS|MF3_GHOST)) in P_UndoMonsterMorph()
458 | (beast->flags3 & (MF3_NOSIGHTCHECK|MF3_HUNTPLAYERS|MF3_GHOST)); in P_UndoMonsterMorph()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h235 MF3_HUNTPLAYERS = 0x80000000, // Used with TIDtoHate, means to hate players too enumerator
H A Dp_lnspec.cpp1427 hater->flags3 |= MF3_HUNTPLAYERS; in FUNC()
1431 hater->flags3 &= ~MF3_HUNTPLAYERS; in FUNC()
H A Dp_enemy.cpp1560 if (!(actor->flags3 & MF3_HUNTPLAYERS)) in P_LookForPlayers()
H A Dp_mobj.cpp922 …flags3 = (flags3 & ~(MF3_NOSIGHTCHECK | MF3_HUNTPLAYERS)) | (other->flags3 & (MF3_NOSIGHTCHECK | M… in CopyFriendliness()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp3156 …3 = (defs->flags3 & ~(MF3_NOSIGHTCHECK | MF3_HUNTPLAYERS)) | (self->flags3 & (MF3_NOSIGHTCHECK | M… in DEFINE_ACTION_FUNCTION_PARAMS()